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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 7 End-User License
 -    Agreement and JUCE Privacy Policy.
 - 
 -    End User License Agreement: www.juce.com/juce-7-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - #if JUCE_WINDOWS || DOXYGEN
 - 
 - //==============================================================================
 - /**
 -     A Windows-specific class that can create and embed an ActiveX control inside
 -     itself.
 - 
 -     To use it, create one of these, put it in place and make sure it's visible in a
 -     window, then use createControl() to instantiate an ActiveX control. The control
 -     will then be moved and resized to follow the movements of this component.
 - 
 -     Of course, since the control is a heavyweight window, it'll obliterate any
 -     JUCE components that may overlap this component, but that's life.
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  ActiveXControlComponent   : public Component
 - {
 - public:
 -     //==============================================================================
 -     /** Create an initially-empty container. */
 -     ActiveXControlComponent();
 - 
 -     /** Destructor. */
 -     ~ActiveXControlComponent() override;
 - 
 -     /** Tries to create an ActiveX control and embed it in this peer.
 - 
 -         The peer controlIID is a pointer to an IID structure - it's treated
 -         as a void* because when including the JUCE headers, you might not always
 -         have included windows.h first, in which case IID wouldn't be defined.
 - 
 -         e.g. @code
 -         const IID myIID = __uuidof (QTControl);
 -         myControlComp->createControl (&myIID);
 -         @endcode
 -     */
 -     bool createControl (const void* controlIID);
 - 
 -     /** Deletes the ActiveX control, if one has been created.
 -     */
 -     void deleteControl();
 - 
 -     /** Returns true if a control is currently in use. */
 -     bool isControlOpen() const noexcept                 { return control != nullptr; }
 - 
 -     /** Does a QueryInterface call on the embedded control object.
 - 
 -         This allows you to cast the control to whatever type of COM object you need.
 - 
 -         The iid parameter is a pointer to an IID structure - it's treated
 -         as a void* because when including the JUCE headers, you might not always
 -         have included windows.h first, in which case IID wouldn't be defined, but
 -         you should just pass a pointer to an IID.
 - 
 -         e.g. @code
 -         const IID iid = __uuidof (IOleWindow);
 - 
 -         IOleWindow* oleWindow = (IOleWindow*) myControlComp->queryInterface (&iid);
 - 
 -         if (oleWindow != nullptr)
 -         {
 -             HWND hwnd;
 -             oleWindow->GetWindow (&hwnd);
 - 
 -             ...
 - 
 -             oleWindow->Release();
 -         }
 -         @endcode
 -     */
 -     void* queryInterface (const void* iid) const;
 - 
 -     /** Set this to false to stop mouse events being allowed through to the control.
 -     */
 -     void setMouseEventsAllowed (bool eventsCanReachControl);
 - 
 -     /** Returns true if mouse events are allowed to get through to the control.
 -     */
 -     bool areMouseEventsAllowed() const noexcept                 { return mouseEventsAllowed; }
 - 
 -     //==============================================================================
 -     /** Set an instance of IDispatch where dispatch events should be delivered to
 -     */
 -     void setEventHandler (void* eventHandler);
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void paint (Graphics&) override;
 - 
 -     /** @internal */
 -     intptr_t offerEventToActiveXControl (void*);
 -     static intptr_t offerEventToActiveXControlStatic (void*);
 - 
 - private:
 -     class Pimpl;
 -     std::unique_ptr<Pimpl> control;
 -     bool mouseEventsAllowed = true;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ActiveXControlComponent)
 - };
 - 
 - #endif
 - 
 - } // namespace juce
 
 
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