| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 7 End-User License
 -    Agreement and JUCE Privacy Policy.
 - 
 -    End User License Agreement: www.juce.com/juce-7-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Represents a linear source of mouse events from a mouse device or individual finger
 -     in a multi-touch environment.
 - 
 -     Each MouseEvent object contains a reference to the MouseInputSource that generated
 -     it. In an environment with a single mouse for input, all events will come from the
 -     same source, but in a multi-touch system, there may be multiple MouseInputSource
 -     objects active, each representing a stream of events coming from a particular finger.
 - 
 -     Events coming from a single MouseInputSource are always sent in a fixed and predictable
 -     order: a mouseMove will never be called without a mouseEnter having been sent beforehand,
 -     the only events that can happen between a mouseDown and its corresponding mouseUp are
 -     mouseDrags, etc.
 -     When there are multiple touches arriving from multiple MouseInputSources, their
 -     event streams may arrive in an interleaved order, so you should use the getIndex()
 -     method to find out which finger each event came from.
 - 
 -     @see MouseEvent
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  MouseInputSource  final
 - {
 - public:
 -     /** Possible mouse input sources. */
 -     enum InputSourceType
 -     {
 -         mouse,
 -         touch,
 -         pen
 -     };
 - 
 -     //==============================================================================
 -     MouseInputSource (const MouseInputSource&) noexcept;
 -     MouseInputSource& operator= (const MouseInputSource&) noexcept;
 -     ~MouseInputSource() noexcept;
 - 
 -     //==============================================================================
 -     bool operator== (const MouseInputSource& other) const noexcept     { return pimpl == other.pimpl; }
 -     bool operator!= (const MouseInputSource& other) const noexcept     { return pimpl != other.pimpl; }
 - 
 -     //==============================================================================
 -     /** Returns the type of input source that this object represents. */
 -     MouseInputSource::InputSourceType getType() const noexcept;
 - 
 -     /** Returns true if this object represents a normal desk-based mouse device. */
 -     bool isMouse() const noexcept;
 - 
 -     /** Returns true if this object represents a source of touch events. */
 -     bool isTouch() const noexcept;
 - 
 -     /** Returns true if this object represents a pen device. */
 -     bool isPen() const noexcept;
 - 
 -     /** Returns true if this source has an on-screen pointer that can hover over
 -         items without clicking them.
 -     */
 -     bool canHover() const noexcept;
 - 
 -     /** Returns true if this source may have a scroll wheel. */
 -     bool hasMouseWheel() const noexcept;
 - 
 -     /** Returns this source's index in the global list of possible sources.
 -         If the system only has a single mouse, there will only be a single MouseInputSource
 -         with an index of 0.
 - 
 -         If the system supports multi-touch input, then the index will represent a finger
 -         number, starting from 0. When the first touch event begins, it will have finger
 -         number 0, and then if a second touch happens while the first is still down, it
 -         will have index 1, etc.
 -     */
 -     int getIndex() const noexcept;
 - 
 -     /** Returns true if this device is currently being pressed. */
 -     bool isDragging() const noexcept;
 - 
 -     /** Returns the last-known screen position of this source. */
 -     Point<float> getScreenPosition() const noexcept;
 - 
 -     /** Returns the last-known screen position of this source without any scaling applied. */
 -     Point<float> getRawScreenPosition() const noexcept;
 - 
 -     /** Returns a set of modifiers that indicate which buttons are currently
 -         held down on this device.
 -     */
 -     ModifierKeys getCurrentModifiers() const noexcept;
 - 
 -     /** Returns the device's current touch or pen pressure.
 -         The range is 0 (soft) to 1 (hard).
 -         If the input device doesn't provide any pressure data, it may return a negative
 -         value here, or 0.0 or 1.0, depending on the platform.
 -     */
 -     float getCurrentPressure() const noexcept;
 - 
 -     /** Returns the device's current orientation in radians. 0 indicates a touch pointer
 -         aligned with the x-axis and pointing from left to right; increasing values indicate
 -         rotation in the clockwise direction. Only reported by a touch pointer.
 -     */
 -     float getCurrentOrientation() const noexcept;
 - 
 -     /** Returns the device's current rotation. Indicates the clockwise rotation, or twist, of the pointer
 -         in radians. The default is 0. Only reported by a pen pointer.
 -     */
 -     float getCurrentRotation() const noexcept;
 - 
 -     /** Returns the angle of tilt of the pointer in a range of -1.0 to 1.0 either in the x- or y-axis. The default is 0.
 -         If x-axis, a positive value indicates a tilt to the right and if y-axis, a positive value indicates a tilt toward the user.
 -         Only reported by a pen pointer.
 -     */
 -     float getCurrentTilt (bool tiltX) const noexcept;
 - 
 -     /** Returns true if the current pressure value is meaningful. */
 -     bool isPressureValid() const noexcept;
 - 
 -     /** Returns true if the current orientation value is meaningful. */
 -     bool isOrientationValid() const noexcept;
 - 
 -     /** Returns true if the current rotation value is meaningful. */
 -     bool isRotationValid() const noexcept;
 - 
 -     /** Returns true if the current tilt value (either x- or y-axis) is meaningful. */
 -     bool isTiltValid (bool tiltX) const noexcept;
 - 
 -     /** Returns the component that was last known to be under this pointer. */
 -     Component* getComponentUnderMouse() const;
 - 
 -     /** Tells the device to dispatch a mouse-move or mouse-drag event.
 -         This is asynchronous - the event will occur on the message thread.
 -     */
 -     void triggerFakeMove() const;
 - 
 -     /** Returns the number of clicks that should be counted as belonging to the
 -         current mouse event.
 -         So the mouse is currently down and it's the second click of a double-click, this
 -         will return 2.
 -     */
 -     int getNumberOfMultipleClicks() const noexcept;
 - 
 -     /** Returns the time at which the last mouse-down occurred. */
 -     Time getLastMouseDownTime() const noexcept;
 - 
 -     /** Returns the screen position at which the last mouse-down occurred. */
 -     Point<float> getLastMouseDownPosition() const noexcept;
 - 
 -     /** Returns true if this input source represents a long-press or drag interaction i.e. it has been held down for a significant
 -         amount of time or it has been dragged more than a couple of pixels from the place it was pressed. */
 -     bool isLongPressOrDrag() const noexcept;
 - 
 -     /** Returns true if this input source has been dragged more than a couple of pixels from the place it was pressed. */
 -     bool hasMovedSignificantlySincePressed() const noexcept;
 - 
 -     /** Returns true if this input source uses a visible mouse cursor. */
 -     bool hasMouseCursor() const noexcept;
 - 
 -     /** Changes the mouse cursor, (if there is one). */
 -     void showMouseCursor (const MouseCursor& cursor);
 - 
 -     /** Hides the mouse cursor (if there is one). */
 -     void hideCursor();
 - 
 -     /** Un-hides the mouse cursor if it was hidden by hideCursor(). */
 -     void revealCursor();
 - 
 -     /** Forces an update of the mouse cursor for whatever component it's currently over. */
 -     void forceMouseCursorUpdate();
 - 
 -     /** Returns true if this mouse can be moved indefinitely in any direction without running out of space. */
 -     bool canDoUnboundedMovement() const noexcept;
 - 
 -     /** Allows the mouse to move beyond the edges of the screen.
 - 
 -         Calling this method when the mouse button is currently pressed will remove the cursor
 -         from the screen and allow the mouse to (seem to) move beyond the edges of the screen.
 - 
 -         This means that the coordinates returned to mouseDrag() will be unbounded, and this
 -         can be used for things like custom slider controls or dragging objects around, where
 -         movement would be otherwise be limited by the mouse hitting the edges of the screen.
 - 
 -         The unbounded mode is automatically turned off when the mouse button is released, or
 -         it can be turned off explicitly by calling this method again.
 - 
 -         @param isEnabled                            whether to turn this mode on or off
 -         @param keepCursorVisibleUntilOffscreen      if set to false, the cursor will immediately be
 -                                                     hidden; if true, it will only be hidden when it
 -                                                     is moved beyond the edge of the screen
 -     */
 -     void enableUnboundedMouseMovement (bool isEnabled, bool keepCursorVisibleUntilOffscreen = false) const;
 - 
 -     /** Returns true if this source is currently in "unbounded" mode. */
 -     bool isUnboundedMouseMovementEnabled() const;
 - 
 -     /** Attempts to set this mouse pointer's screen position. */
 -     void setScreenPosition (Point<float> newPosition);
 - 
 -     /** A default value for pressure, which is used when a device doesn't support it, or for
 -         mouse-moves, mouse-ups, etc.
 -     */
 -     static constexpr float defaultPressure = 0.0f;
 - 
 -     /** A default value for orientation, which is used when a device doesn't support it */
 -     static constexpr float defaultOrientation = 0.0f;
 - 
 -     /** A default value for rotation, which is used when a device doesn't support it */
 -     static constexpr float defaultRotation = 0.0f;
 - 
 -     /** Default values for tilt, which are used when a device doesn't support it */
 -     static constexpr float defaultTiltX = 0.0f;
 -     static constexpr float defaultTiltY = 0.0f;
 - 
 -     /** A default value for pressure, which is used when a device doesn't support it.
 - 
 -         This is a valid value, returning true when calling isPressureValid() hence the
 -         deprecation. Use defaultPressure instead.
 -     */
 -     [[deprecated ("Use defaultPressure instead.")]]
 -     static const float invalidPressure;
 - 
 -     /** A default value for orientation, which is used when a device doesn't support it.
 - 
 -         This is a valid value, returning true when calling isOrientationValid() hence the
 -         deprecation. Use defaultOrientation instead.
 -     */
 -     [[deprecated ("Use defaultOrientation instead.")]]
 -     static const float invalidOrientation;
 - 
 -     /** A default value for rotation, which is used when a device doesn't support it.
 - 
 -         This is a valid value, returning true when calling isRotationValid() hence the
 -         deprecation. Use defaultRotation instead.
 -     */
 -     [[deprecated ("Use defaultRotation instead.")]]
 -     static const float invalidRotation;
 - 
 -     /** Default values for tilt, which are used when a device doesn't support it
 - 
 -         These are valid values, returning true when calling isTiltValid() hence the
 -         deprecation. Use defaultTiltX and defaultTiltY instead.
 -     */
 -     [[deprecated ("Use defaultTiltX instead.")]]
 -     static const float invalidTiltX;
 -     [[deprecated ("Use defaultTiltY instead.")]]
 -     static const float invalidTiltY;
 - 
 -     /** An offscreen mouse position used when triggering mouse exits where we don't want to move
 -         the cursor over an existing component.
 -     */
 -     static const Point<float> offscreenMousePos;
 - 
 -     //==============================================================================
 -    #ifndef DOXYGEN
 -     [[deprecated ("This method has been replaced with the isLongPressOrDrag and hasMovedSignificantlySincePressed "
 -                  "methods. If you want the same behaviour you should use isLongPressOrDrag which accounts for the "
 -                  "amount of time that the input source has been held down for, but if you only want to know whether "
 -                  "it has been moved use hasMovedSignificantlySincePressed instead.")]]
 -     bool hasMouseMovedSignificantlySincePressed() const noexcept;
 -    #endif
 - 
 - private:
 -     //==============================================================================
 -     friend class ComponentPeer;
 -     friend class Desktop;
 -     friend class detail::MouseInputSourceList;
 -     friend class detail::MouseInputSourceImpl;
 -     detail::MouseInputSourceImpl* pimpl;
 - 
 -     explicit MouseInputSource (detail::MouseInputSourceImpl*) noexcept;
 -     void handleEvent (ComponentPeer&, Point<float>, int64 time, ModifierKeys, float, float, const PenDetails&);
 -     void handleWheel (ComponentPeer&, Point<float>, int64 time, const MouseWheelDetails&);
 -     void handleMagnifyGesture (ComponentPeer&, Point<float>, int64 time, float scaleFactor);
 - 
 -     static Point<float> getCurrentRawMousePosition();
 -     static void setRawMousePosition (Point<float>);
 - 
 -     JUCE_LEAK_DETECTOR (MouseInputSource)
 - };
 - 
 - } // namespace juce
 
 
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