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							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef WEB_H
 - #define WEB_H
 - 
 - // This tests distance joints, body destruction, and joint destruction.
 - class Web : public Test
 - {
 - public:
 -     Web()
 -     {
 -         b2Body* ground = NULL;
 -         {
 -             b2BodyDef bd;
 -             ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         {
 -             b2PolygonShape shape;
 -             shape.SetAsBox(0.5f, 0.5f);
 - 
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 - 
 -             bd.position.Set(-5.0f, 5.0f);
 -             m_bodies[0] = m_world->CreateBody(&bd);
 -             m_bodies[0]->CreateFixture(&shape, 5.0f);
 - 
 -             bd.position.Set(5.0f, 5.0f);
 -             m_bodies[1] = m_world->CreateBody(&bd);
 -             m_bodies[1]->CreateFixture(&shape, 5.0f);
 - 
 -             bd.position.Set(5.0f, 15.0f);
 -             m_bodies[2] = m_world->CreateBody(&bd);
 -             m_bodies[2]->CreateFixture(&shape, 5.0f);
 - 
 -             bd.position.Set(-5.0f, 15.0f);
 -             m_bodies[3] = m_world->CreateBody(&bd);
 -             m_bodies[3]->CreateFixture(&shape, 5.0f);
 - 
 -             b2DistanceJointDef jd;
 -             b2Vec2 p1, p2, d;
 - 
 -             jd.frequencyHz = 2.0f;
 -             jd.dampingRatio = 0.0f;
 - 
 -             jd.bodyA = ground;
 -             jd.bodyB = m_bodies[0];
 -             jd.localAnchorA.Set(-10.0f, 0.0f);
 -             jd.localAnchorB.Set(-0.5f, -0.5f);
 -             p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
 -             p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
 -             d = p2 - p1;
 -             jd.length = d.Length();
 -             m_joints[0] = m_world->CreateJoint(&jd);
 - 
 -             jd.bodyA = ground;
 -             jd.bodyB = m_bodies[1];
 -             jd.localAnchorA.Set(10.0f, 0.0f);
 -             jd.localAnchorB.Set(0.5f, -0.5f);
 -             p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
 -             p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
 -             d = p2 - p1;
 -             jd.length = d.Length();
 -             m_joints[1] = m_world->CreateJoint(&jd);
 - 
 -             jd.bodyA = ground;
 -             jd.bodyB = m_bodies[2];
 -             jd.localAnchorA.Set(10.0f, 20.0f);
 -             jd.localAnchorB.Set(0.5f, 0.5f);
 -             p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
 -             p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
 -             d = p2 - p1;
 -             jd.length = d.Length();
 -             m_joints[2] = m_world->CreateJoint(&jd);
 - 
 -             jd.bodyA = ground;
 -             jd.bodyB = m_bodies[3];
 -             jd.localAnchorA.Set(-10.0f, 20.0f);
 -             jd.localAnchorB.Set(-0.5f, 0.5f);
 -             p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
 -             p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
 -             d = p2 - p1;
 -             jd.length = d.Length();
 -             m_joints[3] = m_world->CreateJoint(&jd);
 - 
 -             jd.bodyA = m_bodies[0];
 -             jd.bodyB = m_bodies[1];
 -             jd.localAnchorA.Set(0.5f, 0.0f);
 -             jd.localAnchorB.Set(-0.5f, 0.0f);;
 -             p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
 -             p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
 -             d = p2 - p1;
 -             jd.length = d.Length();
 -             m_joints[4] = m_world->CreateJoint(&jd);
 - 
 -             jd.bodyA = m_bodies[1];
 -             jd.bodyB = m_bodies[2];
 -             jd.localAnchorA.Set(0.0f, 0.5f);
 -             jd.localAnchorB.Set(0.0f, -0.5f);
 -             p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
 -             p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
 -             d = p2 - p1;
 -             jd.length = d.Length();
 -             m_joints[5] = m_world->CreateJoint(&jd);
 - 
 -             jd.bodyA = m_bodies[2];
 -             jd.bodyB = m_bodies[3];
 -             jd.localAnchorA.Set(-0.5f, 0.0f);
 -             jd.localAnchorB.Set(0.5f, 0.0f);
 -             p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
 -             p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
 -             d = p2 - p1;
 -             jd.length = d.Length();
 -             m_joints[6] = m_world->CreateJoint(&jd);
 - 
 -             jd.bodyA = m_bodies[3];
 -             jd.bodyB = m_bodies[0];
 -             jd.localAnchorA.Set(0.0f, -0.5f);
 -             jd.localAnchorB.Set(0.0f, 0.5f);
 -             p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
 -             p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
 -             d = p2 - p1;
 -             jd.length = d.Length();
 -             m_joints[7] = m_world->CreateJoint(&jd);
 -         }
 -     }
 - 
 -     void Keyboard(unsigned char key)
 -     {
 -         switch (key)
 -         {
 -         case 'b':
 -             for (int32 i = 0; i < 4; ++i)
 -             {
 -                 if (m_bodies[i])
 -                 {
 -                     m_world->DestroyBody(m_bodies[i]);
 -                     m_bodies[i] = NULL;
 -                     break;
 -                 }
 -             }
 -             break;
 - 
 -         case 'j':
 -             for (int32 i = 0; i < 8; ++i)
 -             {
 -                 if (m_joints[i])
 -                 {
 -                     m_world->DestroyJoint(m_joints[i]);
 -                     m_joints[i] = NULL;
 -                     break;
 -                 }
 -             }
 -             break;
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         Test::Step(settings);
 -         m_debugDraw.DrawString(5, m_textLine, "This demonstrates a soft distance joint.");
 -         m_textLine += 15;
 -         m_debugDraw.DrawString(5, m_textLine, "Press: (b) to delete a body, (j) to delete a joint");
 -         m_textLine += 15;
 -     }
 - 
 -     void JointDestroyed(b2Joint* joint)
 -     {
 -         for (int32 i = 0; i < 8; ++i)
 -         {
 -             if (m_joints[i] == joint)
 -             {
 -                 m_joints[i] = NULL;
 -                 break;
 -             }
 -         }
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new Web;
 -     }
 - 
 -     b2Body* m_bodies[4];
 -     b2Joint* m_joints[8];
 - };
 - 
 - #endif
 
 
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