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							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef RAY_CAST_H
 - #define RAY_CAST_H
 - 
 - // This test demonstrates how to use the world ray-cast feature.
 - // NOTE: we are intentionally filtering one of the polygons, therefore
 - // the ray will always miss one type of polygon.
 - 
 - // This callback finds the closest hit. Polygon 0 is filtered.
 - class RayCastClosestCallback : public b2RayCastCallback
 - {
 - public:
 -     RayCastClosestCallback()
 -     {
 -         m_hit = false;
 -     }
 - 
 -     float32 ReportFixture(  b2Fixture* fixture, const b2Vec2& point,
 -         const b2Vec2& normal, float32 fraction)
 -     {
 -         b2Body* body = fixture->GetBody();
 -         void* userData = body->GetUserData();
 -         if (userData)
 -         {
 -             int32 index = *(int32*)userData;
 -             if (index == 0)
 -             {
 -                 // filter
 -                 return -1.0f;
 -             }
 -         }
 - 
 -         m_hit = true;
 -         m_point = point;
 -         m_normal = normal;
 -         return fraction;
 -     }
 - 
 -     bool m_hit;
 -     b2Vec2 m_point;
 -     b2Vec2 m_normal;
 - };
 - 
 - // This callback finds any hit. Polygon 0 is filtered.
 - class RayCastAnyCallback : public b2RayCastCallback
 - {
 - public:
 -     RayCastAnyCallback()
 -     {
 -         m_hit = false;
 -     }
 - 
 -     float32 ReportFixture(  b2Fixture* fixture, const b2Vec2& point,
 -         const b2Vec2& normal, float32 fraction)
 -     {
 -         b2Body* body = fixture->GetBody();
 -         void* userData = body->GetUserData();
 -         if (userData)
 -         {
 -             int32 index = *(int32*)userData;
 -             if (index == 0)
 -             {
 -                 // filter
 -                 return -1.0f;
 -             }
 -         }
 - 
 -         m_hit = true;
 -         m_point = point;
 -         m_normal = normal;
 -         return 0.0f;
 -     }
 - 
 -     bool m_hit;
 -     b2Vec2 m_point;
 -     b2Vec2 m_normal;
 - };
 - 
 - // This ray cast collects multiple hits along the ray. Polygon 0 is filtered.
 - class RayCastMultipleCallback : public b2RayCastCallback
 - {
 - public:
 -     enum
 -     {
 -         e_maxCount = 3
 -     };
 - 
 -     RayCastMultipleCallback()
 -     {
 -         m_count = 0;
 -     }
 - 
 -     float32 ReportFixture(  b2Fixture* fixture, const b2Vec2& point,
 -         const b2Vec2& normal, float32 fraction)
 -     {
 -         b2Body* body = fixture->GetBody();
 -         void* userData = body->GetUserData();
 -         if (userData)
 -         {
 -             int32 index = *(int32*)userData;
 -             if (index == 0)
 -             {
 -                 // filter
 -                 return -1.0f;
 -             }
 -         }
 - 
 -         b2Assert(m_count < e_maxCount);
 - 
 -         m_points[m_count] = point;
 -         m_normals[m_count] = normal;
 -         ++m_count;
 - 
 -         if (m_count == e_maxCount)
 -         {
 -             return 0.0f;
 -         }
 - 
 -         return 1.0f;
 -     }
 - 
 -     b2Vec2 m_points[e_maxCount];
 -     b2Vec2 m_normals[e_maxCount];
 -     int32 m_count;
 - };
 - 
 - 
 - class RayCast : public Test
 - {
 - public:
 - 
 -     enum
 -     {
 -         e_maxBodies = 256
 -     };
 - 
 -     enum Mode
 -     {
 -         e_closest,
 -         e_any,
 -         e_multiple
 -     };
 - 
 -     RayCast()
 -     {
 -         // Ground body
 -         {
 -             b2BodyDef bd;
 -             b2Body* ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         {
 -             b2Vec2 vertices[3];
 -             vertices[0].Set(-0.5f, 0.0f);
 -             vertices[1].Set(0.5f, 0.0f);
 -             vertices[2].Set(0.0f, 1.5f);
 -             m_polygons[0].Set(vertices, 3);
 -         }
 - 
 -         {
 -             b2Vec2 vertices[3];
 -             vertices[0].Set(-0.1f, 0.0f);
 -             vertices[1].Set(0.1f, 0.0f);
 -             vertices[2].Set(0.0f, 1.5f);
 -             m_polygons[1].Set(vertices, 3);
 -         }
 - 
 -         {
 -             float32 w = 1.0f;
 -             float32 b = w / (2.0f + b2Sqrt(2.0f));
 -             float32 s = b2Sqrt(2.0f) * b;
 - 
 -             b2Vec2 vertices[8];
 -             vertices[0].Set(0.5f * s, 0.0f);
 -             vertices[1].Set(0.5f * w, b);
 -             vertices[2].Set(0.5f * w, b + s);
 -             vertices[3].Set(0.5f * s, w);
 -             vertices[4].Set(-0.5f * s, w);
 -             vertices[5].Set(-0.5f * w, b + s);
 -             vertices[6].Set(-0.5f * w, b);
 -             vertices[7].Set(-0.5f * s, 0.0f);
 - 
 -             m_polygons[2].Set(vertices, 8);
 -         }
 - 
 -         {
 -             m_polygons[3].SetAsBox(0.5f, 0.5f);
 -         }
 - 
 -         {
 -             m_circle.m_radius = 0.5f;
 -         }
 - 
 -         m_bodyIndex = 0;
 -         memset(m_bodies, 0, sizeof(m_bodies));
 - 
 -         m_angle = 0.0f;
 - 
 -         m_mode = e_closest;
 -     }
 - 
 -     void Create(int32 index)
 -     {
 -         if (m_bodies[m_bodyIndex] != NULL)
 -         {
 -             m_world->DestroyBody(m_bodies[m_bodyIndex]);
 -             m_bodies[m_bodyIndex] = NULL;
 -         }
 - 
 -         b2BodyDef bd;
 - 
 -         float32 x = RandomFloat(-10.0f, 10.0f);
 -         float32 y = RandomFloat(0.0f, 20.0f);
 -         bd.position.Set(x, y);
 -         bd.angle = RandomFloat(-b2_pi, b2_pi);
 - 
 -         m_userData[m_bodyIndex] = index;
 -         bd.userData = m_userData + m_bodyIndex;
 - 
 -         if (index == 4)
 -         {
 -             bd.angularDamping = 0.02f;
 -         }
 - 
 -         m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
 - 
 -         if (index < 4)
 -         {
 -             b2FixtureDef fd;
 -             fd.shape = m_polygons + index;
 -             fd.friction = 0.3f;
 -             m_bodies[m_bodyIndex]->CreateFixture(&fd);
 -         }
 -         else
 -         {
 -             b2FixtureDef fd;
 -             fd.shape = &m_circle;
 -             fd.friction = 0.3f;
 - 
 -             m_bodies[m_bodyIndex]->CreateFixture(&fd);
 -         }
 - 
 -         m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies;
 -     }
 - 
 -     void DestroyBody()
 -     {
 -         for (int32 i = 0; i < e_maxBodies; ++i)
 -         {
 -             if (m_bodies[i] != NULL)
 -             {
 -                 m_world->DestroyBody(m_bodies[i]);
 -                 m_bodies[i] = NULL;
 -                 return;
 -             }
 -         }
 -     }
 - 
 -     void Keyboard(unsigned char key)
 -     {
 -         switch (key)
 -         {
 -         case '1':
 -         case '2':
 -         case '3':
 -         case '4':
 -         case '5':
 -             Create(key - '1');
 -             break;
 - 
 -         case 'd':
 -             DestroyBody();
 -             break;
 - 
 -         case 'm':
 -             if (m_mode == e_closest)
 -             {
 -                 m_mode = e_any;
 -             }
 -             else if (m_mode == e_any)
 -             {
 -                 m_mode = e_multiple;
 -             }
 -             else if (m_mode == e_multiple)
 -             {
 -                 m_mode = e_closest;
 -             }
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         bool advanceRay = settings->pause == 0 || settings->singleStep;
 - 
 -         Test::Step(settings);
 -         m_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff, m to change the mode");
 -         m_textLine += 15;
 -         m_debugDraw.DrawString(5, m_textLine, "Mode = %d", m_mode);
 -         m_textLine += 15;
 - 
 -         float32 L = 11.0f;
 -         b2Vec2 point1(0.0f, 10.0f);
 -         b2Vec2 d(L * cosf(m_angle), L * sinf(m_angle));
 -         b2Vec2 point2 = point1 + d;
 - 
 -         if (m_mode == e_closest)
 -         {
 -             RayCastClosestCallback callback;
 -             m_world->RayCast(&callback, point1, point2);
 - 
 -             if (callback.m_hit)
 -             {
 -                 m_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
 -                 m_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
 -                 b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
 -                 m_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
 -             }
 -             else
 -             {
 -                 m_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
 -             }
 -         }
 -         else if (m_mode == e_any)
 -         {
 -             RayCastAnyCallback callback;
 -             m_world->RayCast(&callback, point1, point2);
 - 
 -             if (callback.m_hit)
 -             {
 -                 m_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
 -                 m_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
 -                 b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
 -                 m_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
 -             }
 -             else
 -             {
 -                 m_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
 -             }
 -         }
 -         else if (m_mode == e_multiple)
 -         {
 -             RayCastMultipleCallback callback;
 -             m_world->RayCast(&callback, point1, point2);
 -             m_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
 - 
 -             for (int32 i = 0; i < callback.m_count; ++i)
 -             {
 -                 b2Vec2 p = callback.m_points[i];
 -                 b2Vec2 n = callback.m_normals[i];
 -                 m_debugDraw.DrawPoint(p, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
 -                 m_debugDraw.DrawSegment(point1, p, b2Color(0.8f, 0.8f, 0.8f));
 -                 b2Vec2 head = p + 0.5f * n;
 -                 m_debugDraw.DrawSegment(p, head, b2Color(0.9f, 0.9f, 0.4f));
 -             }
 -         }
 - 
 -         if (advanceRay)
 -         {
 -             m_angle += 0.25f * b2_pi / 180.0f;
 -         }
 - 
 - #if 0
 -         // This case was failing.
 -         {
 -             b2Vec2 vertices[4];
 -             //vertices[0].Set(-22.875f, -3.0f);
 -             //vertices[1].Set(22.875f, -3.0f);
 -             //vertices[2].Set(22.875f, 3.0f);
 -             //vertices[3].Set(-22.875f, 3.0f);
 - 
 -             b2PolygonShape shape;
 -             //shape.Set(vertices, 4);
 -             shape.SetAsBox(22.875f, 3.0f);
 - 
 -             b2RayCastInput input;
 -             input.p1.Set(10.2725f,1.71372f);
 -             input.p2.Set(10.2353f,2.21807f);
 -             //input.maxFraction = 0.567623f;
 -             input.maxFraction = 0.56762173f;
 - 
 -             b2Transform xf;
 -             xf.SetIdentity();
 -             xf.position.Set(23.0f, 5.0f);
 - 
 -             b2RayCastOutput output;
 -             bool hit;
 -             hit = shape.RayCast(&output, input, xf);
 -             hit = false;
 - 
 -             b2Color color(1.0f, 1.0f, 1.0f);
 -             b2Vec2 vs[4];
 -             for (int32 i = 0; i < 4; ++i)
 -             {
 -                 vs[i] = b2Mul(xf, shape.m_vertices[i]);
 -             }
 - 
 -             m_debugDraw.DrawPolygon(vs, 4, color);
 -             m_debugDraw.DrawSegment(input.p1, input.p2, color);
 -         }
 - #endif
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new RayCast;
 -     }
 - 
 -     int32 m_bodyIndex;
 -     b2Body* m_bodies[e_maxBodies];
 -     int32 m_userData[e_maxBodies];
 -     b2PolygonShape m_polygons[4];
 -     b2CircleShape m_circle;
 - 
 -     float32 m_angle;
 - 
 -     Mode m_mode;
 - };
 - 
 - #endif
 
 
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