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							- /*
 - * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef GEARS_H
 - #define GEARS_H
 - 
 - class Gears : public Test
 - {
 - public:
 -     Gears()
 -     {
 -         b2Body* ground = NULL;
 -         {
 -             b2BodyDef bd;
 -             ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         // Gears co
 -         {
 -             b2CircleShape circle1;
 -             circle1.m_radius = 1.0f;
 - 
 -             b2PolygonShape box;
 -             box.SetAsBox(0.5f, 5.0f);
 - 
 -             b2CircleShape circle2;
 -             circle2.m_radius = 2.0f;
 - 
 -             b2BodyDef bd1;
 -             bd1.type = b2_staticBody;
 -             bd1.position.Set(10.0f, 9.0f);
 -             b2Body* body1 = m_world->CreateBody(&bd1);
 -             body1->CreateFixture(&circle1, 0.0f);
 - 
 -             b2BodyDef bd2;
 -             bd2.type = b2_dynamicBody;
 -             bd2.position.Set(10.0f, 8.0f);
 -             b2Body* body2 = m_world->CreateBody(&bd2);
 -             body2->CreateFixture(&box, 5.0f);
 - 
 -             b2BodyDef bd3;
 -             bd3.type = b2_dynamicBody;
 -             bd3.position.Set(10.0f, 6.0f);
 -             b2Body* body3 = m_world->CreateBody(&bd3);
 -             body3->CreateFixture(&circle2, 5.0f);
 - 
 -             b2RevoluteJointDef jd1;
 -             jd1.Initialize(body2, body1, bd1.position);
 -             b2Joint* joint1 = m_world->CreateJoint(&jd1);
 - 
 -             b2RevoluteJointDef jd2;
 -             jd2.Initialize(body2, body3, bd3.position);
 -             b2Joint* joint2 = m_world->CreateJoint(&jd2);
 - 
 -             b2GearJointDef jd4;
 -             jd4.bodyA = body1;
 -             jd4.bodyB = body3;
 -             jd4.joint1 = joint1;
 -             jd4.joint2 = joint2;
 -             jd4.ratio = circle2.m_radius / circle1.m_radius;
 -             m_world->CreateJoint(&jd4);
 -         }
 - 
 -         {
 -             b2CircleShape circle1;
 -             circle1.m_radius = 1.0f;
 - 
 -             b2CircleShape circle2;
 -             circle2.m_radius = 2.0f;
 - 
 -             b2PolygonShape box;
 -             box.SetAsBox(0.5f, 5.0f);
 - 
 -             b2BodyDef bd1;
 -             bd1.type = b2_dynamicBody;
 -             bd1.position.Set(-3.0f, 12.0f);
 -             b2Body* body1 = m_world->CreateBody(&bd1);
 -             body1->CreateFixture(&circle1, 5.0f);
 - 
 -             b2RevoluteJointDef jd1;
 -             jd1.bodyA = ground;
 -             jd1.bodyB = body1;
 -             jd1.localAnchorA = ground->GetLocalPoint(bd1.position);
 -             jd1.localAnchorB = body1->GetLocalPoint(bd1.position);
 -             jd1.referenceAngle = body1->GetAngle() - ground->GetAngle();
 -             m_joint1 = (b2RevoluteJoint*)m_world->CreateJoint(&jd1);
 - 
 -             b2BodyDef bd2;
 -             bd2.type = b2_dynamicBody;
 -             bd2.position.Set(0.0f, 12.0f);
 -             b2Body* body2 = m_world->CreateBody(&bd2);
 -             body2->CreateFixture(&circle2, 5.0f);
 - 
 -             b2RevoluteJointDef jd2;
 -             jd2.Initialize(ground, body2, bd2.position);
 -             m_joint2 = (b2RevoluteJoint*)m_world->CreateJoint(&jd2);
 - 
 -             b2BodyDef bd3;
 -             bd3.type = b2_dynamicBody;
 -             bd3.position.Set(2.5f, 12.0f);
 -             b2Body* body3 = m_world->CreateBody(&bd3);
 -             body3->CreateFixture(&box, 5.0f);
 - 
 -             b2PrismaticJointDef jd3;
 -             jd3.Initialize(ground, body3, bd3.position, b2Vec2(0.0f, 1.0f));
 -             jd3.lowerTranslation = -5.0f;
 -             jd3.upperTranslation = 5.0f;
 -             jd3.enableLimit = true;
 - 
 -             m_joint3 = (b2PrismaticJoint*)m_world->CreateJoint(&jd3);
 - 
 -             b2GearJointDef jd4;
 -             jd4.bodyA = body1;
 -             jd4.bodyB = body2;
 -             jd4.joint1 = m_joint1;
 -             jd4.joint2 = m_joint2;
 -             jd4.ratio = circle2.m_radius / circle1.m_radius;
 -             m_joint4 = (b2GearJoint*)m_world->CreateJoint(&jd4);
 - 
 -             b2GearJointDef jd5;
 -             jd5.bodyA = body2;
 -             jd5.bodyB = body3;
 -             jd5.joint1 = m_joint2;
 -             jd5.joint2 = m_joint3;
 -             jd5.ratio = -1.0f / circle2.m_radius;
 -             m_joint5 = (b2GearJoint*)m_world->CreateJoint(&jd5);
 -         }
 -     }
 - 
 -     void Keyboard(unsigned char key)
 -     {
 -         switch (key)
 -         {
 -         case 0:
 -             break;
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         Test::Step(settings);
 - 
 -         float32 ratio, value;
 - 
 -         ratio = m_joint4->GetRatio();
 -         value = m_joint1->GetJointAngle() + ratio * m_joint2->GetJointAngle();
 -         m_debugDraw.DrawString(5, m_textLine, "theta1 + %4.2f * theta2 = %4.2f", (float) ratio, (float) value);
 -         m_textLine += 15;
 - 
 -         ratio = m_joint5->GetRatio();
 -         value = m_joint2->GetJointAngle() + ratio * m_joint3->GetJointTranslation();
 -         m_debugDraw.DrawString(5, m_textLine, "theta2 + %4.2f * delta = %4.2f", (float) ratio, (float) value);
 -         m_textLine += 15;
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new Gears;
 -     }
 - 
 -     b2RevoluteJoint* m_joint1;
 -     b2RevoluteJoint* m_joint2;
 -     b2PrismaticJoint* m_joint3;
 -     b2GearJoint* m_joint4;
 -     b2GearJoint* m_joint5;
 - };
 - 
 - #endif
 
 
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