The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2015 - ROLI Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #ifdef JUCE_AUDIO_BASICS_H_INCLUDED
  18. /* When you add this cpp file to your project, you mustn't include it in a file where you've
  19. already included any other headers - just put it inside a file on its own, possibly with your config
  20. flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
  21. header files that the compiler may be using.
  22. */
  23. #error "Incorrect use of JUCE cpp file"
  24. #endif
  25. #include "juce_audio_basics.h"
  26. #if JUCE_MINGW && ! defined (__SSE2__)
  27. #define JUCE_USE_SSE_INTRINSICS 0
  28. #endif
  29. #if JUCE_MINGW && ! defined (alloca)
  30. #define alloca __builtin_alloca
  31. #endif
  32. #ifndef JUCE_USE_SSE_INTRINSICS
  33. #define JUCE_USE_SSE_INTRINSICS 1
  34. #endif
  35. #if ! JUCE_INTEL
  36. #undef JUCE_USE_SSE_INTRINSICS
  37. #endif
  38. #if JUCE_USE_SSE_INTRINSICS
  39. #include <emmintrin.h>
  40. #endif
  41. #ifndef JUCE_USE_VDSP_FRAMEWORK
  42. #define JUCE_USE_VDSP_FRAMEWORK 1
  43. #endif
  44. #if (JUCE_MAC || JUCE_IOS) && JUCE_USE_VDSP_FRAMEWORK
  45. #include <Accelerate/Accelerate.h>
  46. #else
  47. #undef JUCE_USE_VDSP_FRAMEWORK
  48. #endif
  49. #if __ARM_NEON__ && ! (JUCE_USE_VDSP_FRAMEWORK || defined (JUCE_USE_ARM_NEON))
  50. #define JUCE_USE_ARM_NEON 1
  51. #endif
  52. #if TARGET_IPHONE_SIMULATOR
  53. #ifdef JUCE_USE_ARM_NEON
  54. #undef JUCE_USE_ARM_NEON
  55. #endif
  56. #define JUCE_USE_ARM_NEON 0
  57. #endif
  58. #if JUCE_USE_ARM_NEON
  59. #include <arm_neon.h>
  60. #endif
  61. namespace juce
  62. {
  63. #include "buffers/juce_AudioDataConverters.cpp"
  64. #include "buffers/juce_FloatVectorOperations.cpp"
  65. #include "effects/juce_IIRFilter.cpp"
  66. #include "effects/juce_LagrangeInterpolator.cpp"
  67. #include "effects/juce_CatmullRomInterpolator.cpp"
  68. #include "effects/juce_FFT.cpp"
  69. #include "midi/juce_MidiBuffer.cpp"
  70. #include "midi/juce_MidiFile.cpp"
  71. #include "midi/juce_MidiKeyboardState.cpp"
  72. #include "midi/juce_MidiMessage.cpp"
  73. #include "midi/juce_MidiMessageSequence.cpp"
  74. #include "midi/juce_MidiRPN.cpp"
  75. #include "mpe/juce_MPEValue.cpp"
  76. #include "mpe/juce_MPENote.cpp"
  77. #include "mpe/juce_MPEZone.cpp"
  78. #include "mpe/juce_MPEZoneLayout.cpp"
  79. #include "mpe/juce_MPEInstrument.cpp"
  80. #include "mpe/juce_MPEMessages.cpp"
  81. #include "mpe/juce_MPESynthesiserBase.cpp"
  82. #include "mpe/juce_MPESynthesiserVoice.cpp"
  83. #include "mpe/juce_MPESynthesiser.cpp"
  84. #include "sources/juce_BufferingAudioSource.cpp"
  85. #include "sources/juce_ChannelRemappingAudioSource.cpp"
  86. #include "sources/juce_IIRFilterAudioSource.cpp"
  87. #include "sources/juce_MixerAudioSource.cpp"
  88. #include "sources/juce_ResamplingAudioSource.cpp"
  89. #include "sources/juce_ReverbAudioSource.cpp"
  90. #include "sources/juce_ToneGeneratorAudioSource.cpp"
  91. #include "synthesisers/juce_Synthesiser.cpp"
  92. }