The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-7 by Raw Material Software ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the
  7. GNU General Public License, as published by the Free Software Foundation;
  8. either version 2 of the License, or (at your option) any later version.
  9. JUCE is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with JUCE; if not, visit www.gnu.org/licenses or write to the
  15. Free Software Foundation, Inc., 59 Temple Place, Suite 330,
  16. Boston, MA 02111-1307 USA
  17. ------------------------------------------------------------------------------
  18. If you'd like to release a closed-source product which uses JUCE, commercial
  19. licenses are also available: visit www.rawmaterialsoftware.com/juce for
  20. more information.
  21. ==============================================================================
  22. */
  23. #include "../../../../juce_core/basics/juce_StandardHeader.h"
  24. BEGIN_JUCE_NAMESPACE
  25. #include "juce_ThreadWithProgressWindow.h"
  26. #include "../lookandfeel/juce_LookAndFeel.h"
  27. #include "../../../../juce_core/text/juce_LocalisedStrings.h"
  28. //==============================================================================
  29. ThreadWithProgressWindow::ThreadWithProgressWindow (const String& title,
  30. const bool hasProgressBar,
  31. const bool hasCancelButton,
  32. const int timeOutMsWhenCancelling_,
  33. const String& cancelButtonText)
  34. : Thread ("Juce Progress Window"),
  35. progress (0.0),
  36. timeOutMsWhenCancelling (timeOutMsWhenCancelling_)
  37. {
  38. alertWindow = LookAndFeel::getDefaultLookAndFeel()
  39. .createAlertWindow (title, String::empty, cancelButtonText,
  40. String::empty, String::empty,
  41. AlertWindow::NoIcon, hasCancelButton ? 1 : 0, 0);
  42. if (hasProgressBar)
  43. alertWindow->addProgressBarComponent (progress);
  44. }
  45. ThreadWithProgressWindow::~ThreadWithProgressWindow()
  46. {
  47. stopThread (timeOutMsWhenCancelling);
  48. delete alertWindow;
  49. }
  50. bool ThreadWithProgressWindow::runThread (const int priority)
  51. {
  52. startThread (priority);
  53. startTimer (100);
  54. {
  55. const ScopedLock sl (messageLock);
  56. alertWindow->setMessage (message);
  57. }
  58. const bool finishedNaturally = alertWindow->runModalLoop() != 0;
  59. stopThread (timeOutMsWhenCancelling);
  60. alertWindow->setVisible (false);
  61. return finishedNaturally;
  62. }
  63. void ThreadWithProgressWindow::setProgress (const double newProgress)
  64. {
  65. progress = newProgress;
  66. }
  67. void ThreadWithProgressWindow::setStatusMessage (const String& newStatusMessage)
  68. {
  69. const ScopedLock sl (messageLock);
  70. message = newStatusMessage;
  71. }
  72. void ThreadWithProgressWindow::timerCallback()
  73. {
  74. if (! isThreadRunning())
  75. {
  76. // thread has finished normally..
  77. alertWindow->exitModalState (1);
  78. alertWindow->setVisible (false);
  79. }
  80. else
  81. {
  82. const ScopedLock sl (messageLock);
  83. alertWindow->setMessage (message);
  84. }
  85. }
  86. END_JUCE_NAMESPACE