The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #ifndef __JUCER_COMPONENTDOCUMENT_JUCEHEADER__
  18. #define __JUCER_COMPONENTDOCUMENT_JUCEHEADER__
  19. #include "../jucer_JucerDocument.h"
  20. //==============================================================================
  21. class ComponentDocument : public JucerDocument
  22. {
  23. public:
  24. ComponentDocument (SourceCodeDocument* cpp);
  25. ~ComponentDocument();
  26. //==============================================================================
  27. String getTypeName() const;
  28. JucerDocument* createCopy();
  29. Component* createTestComponent (const bool alwaysFillBackground);
  30. int getNumPaintRoutines() const { return 1; }
  31. StringArray getPaintRoutineNames() const { return StringArray ("Graphics"); }
  32. PaintRoutine* getPaintRoutine (const int index) const { return index == 0 ? backgroundGraphics.get() : nullptr; }
  33. ComponentLayout* getComponentLayout() const { return components; }
  34. //==============================================================================
  35. XmlElement* createXml() const;
  36. bool loadFromXml (const XmlElement& xml);
  37. void fillInGeneratedCode (GeneratedCode& code) const;
  38. private:
  39. ScopedPointer<ComponentLayout> components;
  40. ScopedPointer<PaintRoutine> backgroundGraphics;
  41. };
  42. #endif // __JUCER_COMPONENTDOCUMENT_JUCEHEADER__