The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. class TextButtonHandler : public ButtonHandler
  18. {
  19. public:
  20. TextButtonHandler()
  21. : ButtonHandler ("Text Button", "TextButton", typeid (TextButton), 150, 24)
  22. {
  23. registerColour (TextButton::buttonColourId, "background (normal)", "bgColOff");
  24. registerColour (TextButton::buttonOnColourId, "background (on)", "bgColOn");
  25. registerColour (TextButton::textColourOnId, "text colour (normal)", "textCol");
  26. registerColour (TextButton::textColourOffId, "text colour (on)", "textColOn");
  27. }
  28. Component* createNewComponent (JucerDocument*)
  29. {
  30. return new TextButton ("new button", String::empty);
  31. }
  32. void getEditableProperties (Component* component, JucerDocument& document, Array <PropertyComponent*>& properties)
  33. {
  34. ButtonHandler::getEditableProperties (component, document, properties);
  35. addColourProperties (component, document, properties);
  36. }
  37. XmlElement* createXmlFor (Component* comp, const ComponentLayout* layout)
  38. {
  39. XmlElement* e = ButtonHandler::createXmlFor (comp, layout);
  40. //TextButton* tb = (TextButton*) comp;
  41. return e;
  42. }
  43. bool restoreFromXml (const XmlElement& xml, Component* comp, const ComponentLayout* layout)
  44. {
  45. if (! ButtonHandler::restoreFromXml (xml, comp, layout))
  46. return false;
  47. //TextButton* tb = (TextButton*) comp;
  48. return true;
  49. }
  50. void fillInCreationCode (GeneratedCode& code, Component* component, const String& memberVariableName)
  51. {
  52. ButtonHandler::fillInCreationCode (code, component, memberVariableName);
  53. //TextButton* const tb = dynamic_cast <TextButton*> (component);
  54. //TextButton defaultButton (String::empty);
  55. String s;
  56. s << getColourIntialisationCode (component, memberVariableName)
  57. << '\n';
  58. code.constructorCode += s;
  59. }
  60. };