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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - OpenGLAppComponent::OpenGLAppComponent()
 - {
 -     setOpaque (true);
 -     openGLContext.setRenderer (this);
 -     openGLContext.attachTo (*this);
 -     openGLContext.setContinuousRepainting (true);
 - }
 - 
 - OpenGLAppComponent::~OpenGLAppComponent()
 - {
 -     // Before your subclass's destructor has completed, you must call
 -     // shutdownOpenGL() to release the GL context. (Otherwise there's
 -     // a danger that it may invoke a GL callback on your class while
 -     // it's in the process of being deleted.
 -     jassert (! openGLContext.isAttached());
 - 
 -     shutdownOpenGL();
 - }
 - 
 - void OpenGLAppComponent::shutdownOpenGL()
 - {
 -     openGLContext.detach();
 - }
 - 
 - void OpenGLAppComponent::newOpenGLContextCreated()
 - {
 -     initialise();
 - }
 - 
 - void OpenGLAppComponent::renderOpenGL()
 - {
 -     ++frameCounter;
 -     render();
 - }
 - 
 - void OpenGLAppComponent::openGLContextClosing()
 - {
 -     shutdown();
 - }
 - 
 - } // namespace juce
 
 
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