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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Represents a colour, also including a transparency value.
 - 
 -     The colour is stored internally as unsigned 8-bit red, green, blue and alpha values.
 - 
 -     @tags{Graphics}
 - */
 - class JUCE_API  Colour  final
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a transparent black colour. */
 -     Colour() = default;
 - 
 -     /** Creates a copy of another Colour object. */
 -     Colour (const Colour&) = default;
 - 
 -     /** Creates a colour from a 32-bit ARGB value.
 - 
 -         The format of this number is:
 -             ((alpha << 24) | (red << 16) | (green << 8) | blue).
 - 
 -         All components in the range 0x00 to 0xff.
 -         An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.
 - 
 -         @see getPixelARGB
 -     */
 -     explicit Colour (uint32 argb) noexcept;
 - 
 -     /** Creates an opaque colour using 8-bit red, green and blue values */
 -     Colour (uint8 red,
 -             uint8 green,
 -             uint8 blue) noexcept;
 - 
 -     /** Creates an opaque colour using 8-bit red, green and blue values */
 -     static Colour fromRGB (uint8 red,
 -                            uint8 green,
 -                            uint8 blue) noexcept;
 - 
 -     /** Creates a colour using 8-bit red, green, blue and alpha values. */
 -     Colour (uint8 red,
 -             uint8 green,
 -             uint8 blue,
 -             uint8 alpha) noexcept;
 - 
 -     /** Creates a colour using 8-bit red, green, blue and alpha values. */
 -     static Colour fromRGBA (uint8 red,
 -                             uint8 green,
 -                             uint8 blue,
 -                             uint8 alpha) noexcept;
 - 
 -     /** Creates a colour from 8-bit red, green, and blue values, and a floating-point alpha.
 - 
 -         Alpha of 0.0 is transparent, alpha of 1.0f is opaque.
 -         Values outside the valid range will be clipped.
 -     */
 -     Colour (uint8 red,
 -             uint8 green,
 -             uint8 blue,
 -             float alpha) noexcept;
 - 
 -     /** Creates a colour using floating point red, green, blue and alpha values.
 -         Numbers outside the range 0..1 will be clipped.
 -     */
 -     static Colour fromFloatRGBA (float red,
 -                                  float green,
 -                                  float blue,
 -                                  float alpha) noexcept;
 - 
 -     /** Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.
 - 
 -         The floating point values must be between 0.0 and 1.0.
 -         An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.
 -         Values outside the valid range will be clipped.
 -     */
 -     Colour (float hue,
 -             float saturation,
 -             float brightness,
 -             uint8 alpha) noexcept;
 - 
 -     /** Creates a colour using floating point hue, saturation, brightness and alpha values.
 - 
 -         All values must be between 0.0 and 1.0.
 -         Numbers outside the valid range will be clipped.
 -     */
 -     Colour (float hue,
 -             float saturation,
 -             float brightness,
 -             float alpha) noexcept;
 - 
 -     /** Creates a colour using a PixelARGB object. This function assumes that the argb pixel is
 -         not premultiplied.
 -      */
 -     Colour (PixelARGB argb) noexcept;
 - 
 -     /** Creates a colour using a PixelRGB object.
 -      */
 -     Colour (PixelRGB rgb) noexcept;
 - 
 -     /** Creates a colour using a PixelAlpha object.
 -      */
 -     Colour (PixelAlpha alpha) noexcept;
 - 
 -     /** Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.
 - 
 -         The floating point values must be between 0.0 and 1.0.
 -         An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.
 -         Values outside the valid range will be clipped.
 -     */
 -     static Colour fromHSV (float hue,
 -                            float saturation,
 -                            float brightness,
 -                            float alpha) noexcept;
 - 
 -     /** Destructor. */
 -     ~Colour() = default;
 - 
 -     /** Copies another Colour object. */
 -     Colour& operator= (const Colour&) = default;
 - 
 -     /** Compares two colours. */
 -     bool operator== (const Colour& other) const noexcept;
 -     /** Compares two colours. */
 -     bool operator!= (const Colour& other) const noexcept;
 - 
 -     //==============================================================================
 -     /** Returns the red component of this colour.
 -         @returns a value between 0x00 and 0xff.
 -     */
 -     uint8 getRed() const noexcept                       { return argb.getRed(); }
 - 
 -     /** Returns the green component of this colour.
 -         @returns a value between 0x00 and 0xff.
 -     */
 -     uint8 getGreen() const noexcept                     { return argb.getGreen(); }
 - 
 -     /** Returns the blue component of this colour.
 -         @returns a value between 0x00 and 0xff.
 -     */
 -     uint8 getBlue() const noexcept                      { return argb.getBlue(); }
 - 
 -     /** Returns the red component of this colour as a floating point value.
 -         @returns a value between 0.0 and 1.0
 -     */
 -     float getFloatRed() const noexcept;
 - 
 -     /** Returns the green component of this colour as a floating point value.
 -         @returns a value between 0.0 and 1.0
 -     */
 -     float getFloatGreen() const noexcept;
 - 
 -     /** Returns the blue component of this colour as a floating point value.
 -         @returns a value between 0.0 and 1.0
 -     */
 -     float getFloatBlue() const noexcept;
 - 
 -     /** Returns a premultiplied ARGB pixel object that represents this colour.
 -     */
 -     const PixelARGB getPixelARGB() const noexcept;
 - 
 -     /** Returns a 32-bit integer that represents this colour.
 - 
 -         The format of this number is:
 -             ((alpha << 24) | (red << 16) | (green << 8) | blue).
 -     */
 -     uint32 getARGB() const noexcept;
 - 
 -     //==============================================================================
 -     /** Returns the colour's alpha (opacity).
 - 
 -         Alpha of 0x00 is completely transparent, 0xff is completely opaque.
 -     */
 -     uint8 getAlpha() const noexcept                     { return argb.getAlpha(); }
 - 
 -     /** Returns the colour's alpha (opacity) as a floating point value.
 - 
 -         Alpha of 0.0 is completely transparent, 1.0 is completely opaque.
 -     */
 -     float getFloatAlpha() const noexcept;
 - 
 -     /** Returns true if this colour is completely opaque.
 - 
 -         Equivalent to (getAlpha() == 0xff).
 -     */
 -     bool isOpaque() const noexcept;
 - 
 -     /** Returns true if this colour is completely transparent.
 - 
 -         Equivalent to (getAlpha() == 0x00).
 -     */
 -     bool isTransparent() const noexcept;
 - 
 -     /** Returns a colour that's the same colour as this one, but with a new alpha value. */
 -     Colour withAlpha (uint8 newAlpha) const noexcept;
 - 
 -     /** Returns a colour that's the same colour as this one, but with a new alpha value. */
 -     Colour withAlpha (float newAlpha) const noexcept;
 - 
 -     /** Returns a colour that's the same colour as this one, but with a modified alpha value.
 -         The new colour's alpha will be this object's alpha multiplied by the value passed-in.
 -     */
 -     Colour withMultipliedAlpha (float alphaMultiplier) const noexcept;
 - 
 -     //==============================================================================
 -     /** Returns a colour that is the result of alpha-compositing a new colour over this one.
 -         If the foreground colour is semi-transparent, it is blended onto this colour accordingly.
 -     */
 -     Colour overlaidWith (Colour foregroundColour) const noexcept;
 - 
 -     /** Returns a colour that lies somewhere between this one and another.
 -         If amountOfOther is zero, the result is 100% this colour, if amountOfOther
 -         is 1.0, the result is 100% of the other colour.
 -     */
 -     Colour interpolatedWith (Colour other, float proportionOfOther) const noexcept;
 - 
 -     //==============================================================================
 -     /** Returns the colour's hue component.
 -         The value returned is in the range 0.0 to 1.0
 -     */
 -     float getHue() const noexcept;
 - 
 -     /** Returns the colour's saturation component.
 -         The value returned is in the range 0.0 to 1.0
 -     */
 -     float getSaturation() const noexcept;
 - 
 -     /** Returns the colour's brightness component.
 -         The value returned is in the range 0.0 to 1.0
 -     */
 -     float getBrightness() const noexcept;
 - 
 -     /** Returns a skewed brightness value, adjusted to better reflect the way the human
 -         eye responds to different colour channels. This makes it better than getBrightness()
 -         for comparing differences in brightness.
 -     */
 -     float getPerceivedBrightness() const noexcept;
 - 
 -     /** Returns the colour's hue, saturation and brightness components all at once.
 -         The values returned are in the range 0.0 to 1.0
 -     */
 -     void getHSB (float& hue,
 -                  float& saturation,
 -                  float& brightness) const noexcept;
 - 
 -     //==============================================================================
 -     /** Returns a copy of this colour with a different hue. */
 -     Colour withHue (float newHue) const noexcept;
 - 
 -     /** Returns a copy of this colour with a different saturation. */
 -     Colour withSaturation (float newSaturation) const noexcept;
 - 
 -     /** Returns a copy of this colour with a different brightness.
 -         @see brighter, darker, withMultipliedBrightness
 -     */
 -     Colour withBrightness (float newBrightness) const noexcept;
 - 
 -     /** Returns a copy of this colour with it hue rotated.
 -         The new colour's hue is ((this->getHue() + amountToRotate) % 1.0)
 -         @see brighter, darker, withMultipliedBrightness
 -     */
 -     Colour withRotatedHue (float amountToRotate) const noexcept;
 - 
 -     /** Returns a copy of this colour with its saturation multiplied by the given value.
 -         The new colour's saturation is (this->getSaturation() * multiplier)
 -         (the result is clipped to legal limits).
 -     */
 -     Colour withMultipliedSaturation (float multiplier) const noexcept;
 - 
 -     /** Returns a copy of this colour with its brightness multiplied by the given value.
 -         The new colour's brightness is (this->getBrightness() * multiplier)
 -         (the result is clipped to legal limits).
 -     */
 -     Colour withMultipliedBrightness (float amount) const noexcept;
 - 
 -     //==============================================================================
 -     /** Returns a brighter version of this colour.
 -         @param amountBrighter   how much brighter to make it - a value from 0 to 1.0 where 0 is
 -                                 unchanged, and higher values make it brighter
 -         @see withMultipliedBrightness
 -     */
 -     Colour brighter (float amountBrighter = 0.4f) const noexcept;
 - 
 -     /** Returns a darker version of this colour.
 -         @param amountDarker     how much darker to make it - a value from 0 to 1.0 where 0 is
 -                                 unchanged, and higher values make it darker
 -         @see withMultipliedBrightness
 -     */
 -     Colour darker (float amountDarker = 0.4f) const noexcept;
 - 
 -     //==============================================================================
 -     /** Returns a colour that will be clearly visible against this colour.
 - 
 -         The amount parameter indicates how contrasting the new colour should
 -         be, so e.g. Colours::black.contrasting (0.1f) will return a colour
 -         that's just a little bit lighter; Colours::black.contrasting (1.0f) will
 -         return white; Colours::white.contrasting (1.0f) will return black, etc.
 -     */
 -     Colour contrasting (float amount = 1.0f) const noexcept;
 - 
 -     /** Returns a colour that is as close as possible to a target colour whilst
 -         still being in contrast to this one.
 - 
 -         The colour that is returned will be the targetColour, but with its luminosity
 -         nudged up or down so that it differs from the luminosity of this colour
 -         by at least the amount specified by minLuminosityDiff.
 -     */
 -     Colour contrasting (Colour targetColour, float minLuminosityDiff) const noexcept;
 - 
 -     /** Returns a colour that contrasts against two colours.
 -         Looks for a colour that contrasts with both of the colours passed-in.
 -         Handy for things like choosing a highlight colour in text editors, etc.
 -     */
 -     static Colour contrasting (Colour colour1,
 -                                Colour colour2) noexcept;
 - 
 -     //==============================================================================
 -     /** Returns an opaque shade of grey.
 -         @param brightness the level of grey to return - 0 is black, 1.0 is white
 -     */
 -     static Colour greyLevel (float brightness) noexcept;
 - 
 -     //==============================================================================
 -     /** Returns a stringified version of this colour.
 -         The string can be turned back into a colour using the fromString() method.
 -     */
 -     String toString() const;
 - 
 -     /** Reads the colour from a string that was created with toString(). */
 -     static Colour fromString (StringRef encodedColourString);
 - 
 -     /** Returns the colour as a hex string in the form RRGGBB or AARRGGBB. */
 -     String toDisplayString (bool includeAlphaValue) const;
 - 
 - private:
 -     //==============================================================================
 -     PixelARGB argb { 0, 0, 0, 0 };
 - };
 - 
 - } // namespace juce
 
 
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