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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Enables drag-and-drop behaviour for a component and all its sub-components.
 - 
 -     For a component to be able to make or receive drag-and-drop events, one of its parent
 -     components must derive from this class. It's probably best for the top-level
 -     component to implement it.
 - 
 -     Then to start a drag operation, any sub-component can just call the startDragging()
 -     method, and this object will take over, tracking the mouse and sending appropriate
 -     callbacks to any child components derived from DragAndDropTarget which the mouse
 -     moves over.
 - 
 -     Note: If all that you need to do is to respond to files being drag-and-dropped from
 -     the operating system onto your component, you don't need any of these classes: you can do this
 -     simply by overriding FileDragAndDropTarget::filesDropped().
 - 
 -     @see DragAndDropTarget
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  DragAndDropContainer
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a DragAndDropContainer.
 - 
 -         The object that derives from this class must also be a Component.
 -     */
 -     DragAndDropContainer();
 - 
 -     /** Destructor. */
 -     virtual ~DragAndDropContainer();
 - 
 -     //==============================================================================
 -     /** Begins a drag-and-drop operation.
 - 
 -         This starts a drag-and-drop operation - call it when the user drags the
 -         mouse in your drag-source component, and this object will track mouse
 -         movements until the user lets go of the mouse button, and will send
 -         appropriate messages to DragAndDropTarget objects that the mouse moves
 -         over.
 - 
 -         findParentDragContainerFor() is a handy method to call to find the
 -         drag container to use for a component.
 - 
 -         @param sourceDescription                 a string or value to use as the description of the thing being dragged -
 -                                                  this will be passed to the objects that might be dropped-onto so they can
 -                                                  decide whether they want to handle it
 -         @param sourceComponent                   the component that is being dragged
 -         @param dragImage                         the image to drag around underneath the mouse. If this is a null image,
 -                                                  a snapshot of the sourceComponent will be used instead.
 -         @param allowDraggingToOtherJuceWindows   if true, the dragged component will appear as a desktop
 -                                                  window, and can be dragged to DragAndDropTargets that are the
 -                                                  children of components other than this one.
 -         @param imageOffsetFromMouse              if an image has been passed-in, this specifies the offset
 -                                                  at which the image should be drawn from the mouse. If it isn't
 -                                                  specified, then the image will be centred around the mouse. If
 -                                                  an image hasn't been passed-in, this will be ignored.
 -         @param inputSourceCausingDrag            the mouse input source which started the drag. When calling
 -                                                  from within a mouseDown or mouseDrag event, you can pass
 -                                                  MouseEvent::source to this method. If this param is nullptr then JUCE
 -                                                  will use the mouse input source which is currently dragging. If there
 -                                                  are several dragging mouse input sources (which can often occur on mobile)
 -                                                  then JUCE will use the mouseInputSource which is closest to the sourceComponent.
 -     */
 -     void startDragging (const var& sourceDescription,
 -                         Component* sourceComponent,
 -                         Image dragImage = Image(),
 -                         bool allowDraggingToOtherJuceWindows = false,
 -                         const Point<int>* imageOffsetFromMouse = nullptr,
 -                         const MouseInputSource* inputSourceCausingDrag = nullptr);
 - 
 -     /** Returns true if something is currently being dragged. */
 -     bool isDragAndDropActive() const;
 - 
 -     /** Returns the number of things currently being dragged. */
 -     int getNumCurrentDrags() const;
 - 
 -     /** Returns the description of the thing that's currently being dragged.
 - 
 -         If nothing's being dragged, this will return a null var, otherwise it'll return
 -         the var that was passed into startDragging().
 - 
 -         If you are using drag and drop in a multi-touch environment then you should use the
 -         getDragDescriptionForIndex() method instead which takes a touch index parameter.
 - 
 -         @see startDragging, getDragDescriptionForIndex
 -     */
 -     var getCurrentDragDescription() const;
 - 
 -     /** Same as the getCurrentDragDescription() method but takes a touch index parameter.
 - 
 -         @see getCurrentDragDescription
 -     */
 -     var getDragDescriptionForIndex (int index) const;
 - 
 -     /** If a drag is in progress, this allows the image being shown to be dynamically updated.
 - 
 -         If you are using drag and drop in a multi-touch environment then you should use the
 -         setDragImageForIndex() method instead which takes a touch index parameter.
 - 
 -         @see setDragImageForIndex
 -     */
 -     void setCurrentDragImage (const Image& newImage);
 - 
 -     /** Same as the setCurrentDragImage() method but takes a touch index parameter.
 - 
 -         @see setCurrentDragImage
 -      */
 -     void setDragImageForIndex (int index, const Image& newImage);
 - 
 -     /** Utility to find the DragAndDropContainer for a given Component.
 - 
 -         This will search up this component's parent hierarchy looking for the first
 -         parent component which is a DragAndDropContainer.
 - 
 -         It's useful when a component wants to call startDragging but doesn't know
 -         the DragAndDropContainer it should to use.
 - 
 -         Obviously this may return nullptr if it doesn't find a suitable component.
 -     */
 -     static DragAndDropContainer* findParentDragContainerFor (Component* childComponent);
 - 
 - 
 -     //==============================================================================
 -     /** This performs an asynchronous drag-and-drop of a set of files to some external
 -         application.
 - 
 -         You can call this function in response to a mouseDrag callback, and it will
 -         use a native operating system drag-and-drop operation to move or copy some
 -         files to another application.
 - 
 -         @param files            a list of filenames to drag
 -         @param canMoveFiles     if true, the app that receives the files is allowed to move the files to a new location
 -                                 (if this is appropriate). If false, the receiver is expected to make a copy of them.
 -         @param sourceComponent  normally, JUCE will assume that the component under the mouse is the source component
 -                                 of the drag, but you can use this parameter to override this.
 -         @param callback         an optional completion callback that will be called when the operation has ended.
 - 
 -         @returns                true if the drag operation was successfully started, or false if it failed for some reason
 - 
 -         @see performExternalDragDropOfText
 -     */
 -     static bool performExternalDragDropOfFiles (const StringArray& files, bool canMoveFiles,
 -                                                 Component* sourceComponent = nullptr,
 -                                                 std::function<void()> callback = nullptr);
 - 
 -     /** This performs an asynchronous drag-and-drop of a block of text to some external
 -         application.
 - 
 -         You can call this function in response to a mouseDrag callback, and it will
 -         use a native operating system drag-and-drop operation to move or copy some
 -         text to another application.
 - 
 -         @param text             the text to copy
 -         @param sourceComponent  Normally, JUCE will assume that the component under the mouse is the source component
 -                                 of the drag, but you can use this parameter to override this.
 -         @param callback         an optional completion callback that will be called when the operation has ended.
 - 
 -         @returns                true if the drag operation was successfully started, or false if it failed for some reason
 - 
 -         @see performExternalDragDropOfFiles
 -     */
 -     static bool performExternalDragDropOfText (const String& text, Component* sourceComponent = nullptr,
 -                                                std::function<void()> callback = nullptr);
 - 
 - protected:
 -     /** Override this if you want to be able to perform an external drag of a set of files
 -         when the user drags outside of this container component.
 - 
 -         This method will be called when a drag operation moves outside the JUCE window,
 -         and if you want it to then perform a file drag-and-drop, add the filenames you want
 -         to the array passed in, and return true.
 - 
 -         @param sourceDetails    information about the source of the drag operation
 -         @param files            on return, the filenames you want to drag
 -         @param canMoveFiles     on return, true if it's ok for the receiver to move the files; false if
 -                                 it must make a copy of them (see the performExternalDragDropOfFiles() method)
 -         @see performExternalDragDropOfFiles, shouldDropTextWhenDraggedExternally
 -     */
 -     virtual bool shouldDropFilesWhenDraggedExternally (const DragAndDropTarget::SourceDetails& sourceDetails,
 -                                                        StringArray& files, bool& canMoveFiles);
 - 
 -     /** Override this if you want to be able to perform an external drag of text
 -         when the user drags outside of this container component.
 - 
 -         This method will be called when a drag operation moves outside the JUCE window,
 -         and if you want it to then perform a text drag-and-drop, copy the text you want to
 -         be dragged into the argument provided and return true.
 - 
 -         @param sourceDetails    information about the source of the drag operation
 -         @param text             on return, the text you want to drag
 -         @see shouldDropFilesWhenDraggedExternally
 -     */
 -     virtual bool shouldDropTextWhenDraggedExternally (const DragAndDropTarget::SourceDetails& sourceDetails,
 -                                                       String& text);
 - 
 -     /** Subclasses can override this to be told when a drag starts. */
 -     virtual void dragOperationStarted (const DragAndDropTarget::SourceDetails&);
 - 
 -     /** Subclasses can override this to be told when a drag finishes. */
 -     virtual void dragOperationEnded (const DragAndDropTarget::SourceDetails&);
 - 
 - private:
 -     //==============================================================================
 -     class DragImageComponent;
 -     OwnedArray<DragImageComponent> dragImageComponents;
 - 
 -     const MouseInputSource* getMouseInputSourceForDrag (Component* sourceComponent, const MouseInputSource* inputSourceCausingDrag);
 -     bool isAlreadyDragging (Component* sourceComponent) const noexcept;
 - 
 -    #if JUCE_CATCH_DEPRECATED_CODE_MISUSE
 -     // This is just here to cause a compile error in old code that hasn't been changed to use the new
 -     // version of this method.
 -     virtual int dragOperationStarted()              { return 0; }
 -     virtual int dragOperationEnded()                { return 0; }
 -    #endif
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DragAndDropContainer)
 - };
 - 
 - } // namespace juce
 
 
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