|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2020 - Raw Material Software Limited
   JUCE is an open source library subject to commercial or open-source
   licensing.
   By using JUCE, you agree to the terms of both the JUCE 6 End-User License
   Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
   End User License Agreement: www.juce.com/juce-6-licence
   Privacy Policy: www.juce.com/juce-privacy-policy
   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
namespace juce
{
//==============================================================================
/**
    A drawable object which is a bitmap image.
    @see Drawable
    @tags{GUI}
*/
class JUCE_API  DrawableImage  : public Drawable
{
public:
    //==============================================================================
    DrawableImage();
    DrawableImage (const DrawableImage&);
    /** Sets the image that this drawable will render. */
    explicit DrawableImage (const Image& imageToUse);
    /** Destructor. */
    ~DrawableImage() override;
    //==============================================================================
    /** Sets the image that this drawable will render. */
    void setImage (const Image& imageToUse);
    /** Returns the current image. */
    const Image& getImage() const noexcept                      { return image; }
    /** Sets the opacity to use when drawing the image. */
    void setOpacity (float newOpacity);
    /** Returns the image's opacity. */
    float getOpacity() const noexcept                           { return opacity; }
    /** Sets a colour to draw over the image's alpha channel.
        By default this is transparent so isn't drawn, but if you set a non-transparent
        colour here, then it will be overlaid on the image, using the image's alpha
        channel as a mask.
        This is handy for doing things like darkening or lightening an image by overlaying
        it with semi-transparent black or white.
    */
    void setOverlayColour (Colour newOverlayColour);
    /** Returns the overlay colour. */
    Colour getOverlayColour() const noexcept                    { return overlayColour; }
    /** Sets the bounding box within which the image should be displayed. */
    void setBoundingBox (Parallelogram<float> newBounds);
    /** Sets the bounding box within which the image should be displayed. */
    void setBoundingBox (Rectangle<float> newBounds);
    /** Returns the position to which the image's top-left corner should be remapped in the target
        coordinate space when rendering this object.
        @see setTransform
    */
    Parallelogram<float> getBoundingBox() const noexcept        { return bounds; }
    //==============================================================================
    /** @internal */
    void paint (Graphics&) override;
    /** @internal */
    bool hitTest (int x, int y) override;
    /** @internal */
    std::unique_ptr<Drawable> createCopy() const override;
    /** @internal */
    Rectangle<float> getDrawableBounds() const override;
    /** @internal */
    Path getOutlineAsPath() const override;
private:
    //==============================================================================
    std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
    bool setImageInternal (const Image&);
    //==============================================================================
    Image image;
    float opacity = 1.0f;
    Colour overlayColour { 0 };
    Parallelogram<float> bounds;
    DrawableImage& operator= (const DrawableImage&);
    JUCE_LEAK_DETECTOR (DrawableImage)
};
} // namespace juce
 |