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							- # Example Console App CMakeLists.txt
 - 
 - # To get started on a new console app, copy this entire folder (containing this file and C++
 - # sources) to a convenient location, and then start making modifications. For other examples of
 - # CMakeLists for console apps, check `extras/BinaryBuilder` and `extras/UnitTestRunner` in the JUCE
 - # repo.
 - 
 - # The first line of any CMake project should be a call to `cmake_minimum_required`, which checks
 - # that the installed CMake will be able to understand the following CMakeLists, and ensures that
 - # CMake's behaviour is compatible with the named version. This is a standard CMake command, so more
 - # information can be found in the CMake docs.
 - 
 - cmake_minimum_required(VERSION 3.22)
 - 
 - # The top-level CMakeLists.txt file for a project must contain a literal, direct call to the
 - # `project()` command. `project()` sets up some helpful variables that describe source/binary
 - # directories, and the current project version. This is a standard CMake command.
 - 
 - project(CONSOLE_APP_EXAMPLE VERSION 0.0.1)
 - 
 - # If you've installed JUCE somehow (via a package manager, or directly using the CMake install
 - # target), you'll need to tell this project that it depends on the installed copy of JUCE. If you've
 - # included JUCE directly in your source tree (perhaps as a submodule), you'll need to tell CMake to
 - # include that subdirectory as part of the build.
 - 
 - # find_package(JUCE CONFIG REQUIRED)        # If you've installed JUCE to your system
 - # or
 - # add_subdirectory(JUCE)                    # If you've put JUCE in a subdirectory called JUCE
 - 
 - # `juce_add_console_app` adds an executable target with the name passed as the first argument
 - # (ConsoleAppExample here). This target is a normal CMake target, but has a lot of extra properties
 - # set up by default. This function accepts many optional arguments. Check the readme at
 - # `docs/CMake API.md` in the JUCE repo for the full list.
 - 
 - juce_add_console_app(ConsoleAppExample
 -     PRODUCT_NAME "Console App Example")     # The name of the final executable, which can differ from the target name
 - 
 - # `juce_generate_juce_header` will create a JuceHeader.h for a given target, which will be generated
 - # into the build tree. This header should be included with `#include <JuceHeader.h>`. The include
 - # path for this header will be automatically added to the target. The main function of the
 - # JuceHeader is to include all the JUCE module headers for a particular target; if you're happy to
 - # include module headers directly, you probably don't need to call this.
 - 
 - # juce_generate_juce_header(ConsoleAppExample)
 - 
 - # `target_sources` adds source files to a target. We pass the target that needs the sources as the
 - # first argument, then a visibility parameter for the sources which should normally be PRIVATE.
 - # Finally, we supply a list of source files that will be built into the target. This is a standard
 - # CMake command.
 - 
 - target_sources(ConsoleAppExample
 -     PRIVATE
 -         Main.cpp)
 - 
 - # `target_compile_definitions` adds some preprocessor definitions to our target. In a Projucer
 - # project, these might be passed in the 'Preprocessor Definitions' field. JUCE modules also make use
 - # of compile definitions to switch certain features on/off, so if there's a particular feature you
 - # need that's not on by default, check the module header for the correct flag to set here. These
 - # definitions will be visible both to your code, and also the JUCE module code, so for new
 - # definitions, pick unique names that are unlikely to collide! This is a standard CMake command.
 - 
 - target_compile_definitions(ConsoleAppExample
 -     PRIVATE
 -         # JUCE_WEB_BROWSER and JUCE_USE_CURL would be on by default, but you might not need them.
 -         JUCE_WEB_BROWSER=0  # If you remove this, add `NEEDS_WEB_BROWSER TRUE` to the `juce_add_console_app` call
 -         JUCE_USE_CURL=0)    # If you remove this, add `NEEDS_CURL TRUE` to the `juce_add_console_app` call
 - 
 - # If the target needs extra binary assets, they can be added here. The first argument is the name of
 - # a new static library target that will include all the binary resources. There is an optional
 - # `NAMESPACE` argument that can specify the namespace of the generated binary data class. Finally,
 - # the SOURCES argument should be followed by a list of source files that should be built into the
 - # static library. These source files can be of any kind (wav data, images, fonts, icons etc.).
 - # Conversion to binary-data will happen when the target is built.
 - 
 - # juce_add_binary_data(ConsoleAppData SOURCES ...)
 - 
 - # `target_link_libraries` links libraries and JUCE modules to other libraries or executables. Here,
 - # we're linking our executable target to the `juce::juce_core` module. Inter-module dependencies are
 - # resolved automatically. If you'd generated a binary data target above, you would need to link to
 - # it here too. This is a standard CMake command.
 - 
 - target_link_libraries(ConsoleAppExample
 -     PRIVATE
 -         # ConsoleAppData            # If you'd created a binary data target, you'd link to it here
 -         juce::juce_core
 -     PUBLIC
 -         juce::juce_recommended_config_flags
 -         juce::juce_recommended_warning_flags)
 
 
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