The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-9 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCER_ITEMPREVIEWCOMPONENT_JUCEHEADER__
  19. #define __JUCER_ITEMPREVIEWCOMPONENT_JUCEHEADER__
  20. //==============================================================================
  21. /**
  22. */
  23. class ItemPreviewComponent : public Component
  24. {
  25. public:
  26. //==============================================================================
  27. // This will delete the stream
  28. ItemPreviewComponent (InputStream* input, const String& name);
  29. ItemPreviewComponent (const File& file);
  30. ~ItemPreviewComponent();
  31. void paint (Graphics& g);
  32. void resized();
  33. //==============================================================================
  34. juce_UseDebuggingNewOperator
  35. private:
  36. StringArray facts;
  37. File file;
  38. ScopedPointer <Image> image;
  39. void tryToLoadImage (InputStream* input);
  40. };
  41. #endif // __JUCER_ITEMPREVIEWCOMPONENT_JUCEHEADER__