|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- #ifndef JUCE_VIDEOCOMPONENT_H_INCLUDED
- #define JUCE_VIDEOCOMPONENT_H_INCLUDED
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A component that can play a movie.
-
- Use the load() method to open a video once you've added this component to
- a parent (or put it on the desktop).
-
- @tags{Video}
- */
- class JUCE_API VideoComponent : public Component,
- private Timer
- {
- public:
- //==============================================================================
- /** Creates an empty VideoComponent.
-
- Use the loadAsync() or load() method to open a video once you've added
- this component to a parent (or put it on the desktop).
-
- If useNativeControlsIfAvailable is enabled and a target OS has a video view with
- dedicated controls for transport etc, that view will be used. In opposite
- case a bare video view without any controls will be presented, allowing you to
- tailor your own UI. Currently this flag is used on iOS and 64bit macOS.
- Android, Windows and 32bit macOS will always use plain video views without
- dedicated controls.
- */
- VideoComponent (bool useNativeControlsIfAvailable);
-
- /** Destructor. */
- ~VideoComponent() override;
-
- //==============================================================================
- /** Tries to load a video from a local file.
-
- This function is supported on macOS and Windows. For iOS and Android, use
- loadAsync() instead.
-
- @returns an error if the file failed to be loaded correctly
-
- @see loadAsync
- */
- Result load (const File& file);
-
- /** Tries to load a video from a URL.
-
- This function is supported on macOS and Windows. For iOS and Android, use
- loadAsync() instead.
-
- @returns an error if the file failed to be loaded correctly
-
- @see loadAsync
- */
- Result load (const URL& url);
-
- /** Tries to load a video from a URL asynchronously. When finished, invokes the
- callback supplied to the function on the message thread.
-
- This is the preferred way of loading content, since it works not only on
- macOS and Windows, but also on iOS and Android. On Windows, it will internally
- call load().
-
- @see load
- */
- void loadAsync (const URL& url, std::function<void (const URL&, Result)> loadFinishedCallback);
-
- /** Closes the video and resets the component. */
- void closeVideo();
-
- /** Returns true if a video is currently open. */
- bool isVideoOpen() const;
-
- /** Returns the last file that was loaded.
- If nothing is open, or if it was a URL rather than a file, this will return File().
- */
- File getCurrentVideoFile() const;
-
- /** Returns the last URL that was loaded.
- If nothing is open, or if it was a file rather than a URL, this will return URL().
- */
- URL getCurrentVideoURL() const;
-
- //==============================================================================
- /** Returns the length of the video, in seconds. */
- double getVideoDuration() const;
-
- /** Returns the video's natural size, in pixels.
- If no video is loaded, an empty rectangle will be returned.
- */
- Rectangle<int> getVideoNativeSize() const;
-
- /** Starts the video playing. */
- void play();
-
- /** Stops the video playing. */
- void stop();
-
- /** Returns true if the video is currently playing. */
- bool isPlaying() const;
-
- /** Sets the video's position to a given time. */
- void setPlayPosition (double newPositionSeconds);
-
- /** Returns the current play position of the video. */
- double getPlayPosition() const;
-
- /** Changes the video playback rate.
- A value of 1.0 is normal speed, greater values will play faster, smaller
- values play more slowly.
- */
- void setPlaySpeed (double newSpeed);
-
- /** Returns the current play speed of the video. */
- double getPlaySpeed() const;
-
- /** Changes the video's playback volume.
- @param newVolume the volume in the range 0 (silent) to 1.0 (full)
- */
- void setAudioVolume (float newVolume);
-
- /** Returns the video's playback volume.
- @returns the volume in the range 0 (silent) to 1.0 (full)
- */
- float getAudioVolume() const;
-
- #if JUCE_SYNC_VIDEO_VOLUME_WITH_OS_MEDIA_VOLUME
- /** Set this callback to be notified whenever OS global media volume changes.
- Currently used on Android only.
- */
- std::function<void()> onGlobalMediaVolumeChanged;
- #endif
-
- /** Set this callback to be notified whenever the playback starts. */
- std::function<void()> onPlaybackStarted;
-
- /** Set this callback to be notified whenever the playback stops. */
- std::function<void()> onPlaybackStopped;
-
- /** Set this callback to be notified whenever an error occurs. Upon error, you
- may need to load the video again. */
- std::function<void (const String& /*error*/)> onErrorOccurred;
-
- private:
- //==============================================================================
- struct Pimpl;
- std::unique_ptr<Pimpl> pimpl;
-
- void resized() override;
- void timerCallback() override;
-
- template <class FileOrURL>
- Result loadInternal (const FileOrURL&, bool);
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (VideoComponent)
- };
-
-
- #endif
-
- } // namespace juce
|