The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2022 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 7 End-User License
  8. Agreement and JUCE Privacy Policy.
  9. End User License Agreement: www.juce.com/juce-7-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. // This file was generated automatically using data from the opengl-registry
  19. // https://github.com/KhronosGroup/OpenGL-Registry
  20. #pragma once
  21. #include <juce_core/system/juce_CompilerWarnings.h>
  22. namespace juce::gl
  23. {
  24. // WGL_VERSION_1_0
  25. #ifndef WGL_FONT_LINES
  26. enum : GLenum
  27. {
  28. WGL_FONT_LINES = 0,
  29. WGL_FONT_POLYGONS = 1,
  30. WGL_SWAP_MAIN_PLANE = 0x00000001,
  31. WGL_SWAP_OVERLAY1 = 0x00000002,
  32. WGL_SWAP_OVERLAY2 = 0x00000004,
  33. WGL_SWAP_OVERLAY3 = 0x00000008,
  34. WGL_SWAP_OVERLAY4 = 0x00000010,
  35. WGL_SWAP_OVERLAY5 = 0x00000020,
  36. WGL_SWAP_OVERLAY6 = 0x00000040,
  37. WGL_SWAP_OVERLAY7 = 0x00000080,
  38. WGL_SWAP_OVERLAY8 = 0x00000100,
  39. WGL_SWAP_OVERLAY9 = 0x00000200,
  40. WGL_SWAP_OVERLAY10 = 0x00000400,
  41. WGL_SWAP_OVERLAY11 = 0x00000800,
  42. WGL_SWAP_OVERLAY12 = 0x00001000,
  43. WGL_SWAP_OVERLAY13 = 0x00002000,
  44. WGL_SWAP_OVERLAY14 = 0x00004000,
  45. WGL_SWAP_OVERLAY15 = 0x00008000,
  46. WGL_SWAP_UNDERLAY1 = 0x00010000,
  47. WGL_SWAP_UNDERLAY2 = 0x00020000,
  48. WGL_SWAP_UNDERLAY3 = 0x00040000,
  49. WGL_SWAP_UNDERLAY4 = 0x00080000,
  50. WGL_SWAP_UNDERLAY5 = 0x00100000,
  51. WGL_SWAP_UNDERLAY6 = 0x00200000,
  52. WGL_SWAP_UNDERLAY7 = 0x00400000,
  53. WGL_SWAP_UNDERLAY8 = 0x00800000,
  54. WGL_SWAP_UNDERLAY9 = 0x01000000,
  55. WGL_SWAP_UNDERLAY10 = 0x02000000,
  56. WGL_SWAP_UNDERLAY11 = 0x04000000,
  57. WGL_SWAP_UNDERLAY12 = 0x08000000,
  58. WGL_SWAP_UNDERLAY13 = 0x10000000,
  59. WGL_SWAP_UNDERLAY14 = 0x20000000,
  60. WGL_SWAP_UNDERLAY15 = 0x40000000,
  61. };
  62. #endif
  63. // WGL_3DFX_multisample
  64. #ifndef WGL_SAMPLE_BUFFERS_3DFX
  65. enum : GLenum
  66. {
  67. WGL_SAMPLE_BUFFERS_3DFX = 0x2060,
  68. WGL_SAMPLES_3DFX = 0x2061,
  69. };
  70. #endif
  71. // WGL_3DL_stereo_control
  72. #ifndef WGL_STEREO_EMITTER_ENABLE_3DL
  73. enum : GLenum
  74. {
  75. WGL_STEREO_EMITTER_ENABLE_3DL = 0x2055,
  76. WGL_STEREO_EMITTER_DISABLE_3DL = 0x2056,
  77. WGL_STEREO_POLARITY_NORMAL_3DL = 0x2057,
  78. WGL_STEREO_POLARITY_INVERT_3DL = 0x2058,
  79. };
  80. #endif
  81. // WGL_AMD_gpu_association
  82. #ifndef WGL_GPU_VENDOR_AMD
  83. enum : GLenum
  84. {
  85. WGL_GPU_VENDOR_AMD = 0x1F00,
  86. WGL_GPU_RENDERER_STRING_AMD = 0x1F01,
  87. WGL_GPU_OPENGL_VERSION_STRING_AMD = 0x1F02,
  88. WGL_GPU_FASTEST_TARGET_GPUS_AMD = 0x21A2,
  89. WGL_GPU_RAM_AMD = 0x21A3,
  90. WGL_GPU_CLOCK_AMD = 0x21A4,
  91. WGL_GPU_NUM_PIPES_AMD = 0x21A5,
  92. WGL_GPU_NUM_SIMD_AMD = 0x21A6,
  93. WGL_GPU_NUM_RB_AMD = 0x21A7,
  94. WGL_GPU_NUM_SPI_AMD = 0x21A8,
  95. };
  96. #endif
  97. // WGL_ARB_buffer_region
  98. #ifndef WGL_FRONT_COLOR_BUFFER_BIT_ARB
  99. enum : GLenum
  100. {
  101. WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001,
  102. WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002,
  103. WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004,
  104. WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008,
  105. };
  106. #endif
  107. // WGL_ARB_context_flush_control
  108. #ifndef WGL_CONTEXT_RELEASE_BEHAVIOR_ARB
  109. enum : GLenum
  110. {
  111. WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = 0x2097,
  112. WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0,
  113. WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = 0x2098,
  114. };
  115. #endif
  116. // WGL_ARB_create_context
  117. #ifndef WGL_CONTEXT_DEBUG_BIT_ARB
  118. enum : GLenum
  119. {
  120. WGL_CONTEXT_DEBUG_BIT_ARB = 0x00000001,
  121. WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x00000002,
  122. WGL_CONTEXT_MAJOR_VERSION_ARB = 0x2091,
  123. WGL_CONTEXT_MINOR_VERSION_ARB = 0x2092,
  124. WGL_CONTEXT_LAYER_PLANE_ARB = 0x2093,
  125. WGL_CONTEXT_FLAGS_ARB = 0x2094,
  126. ERROR_INVALID_VERSION_ARB = 0x2095,
  127. };
  128. #endif
  129. // WGL_ARB_create_context_no_error
  130. #ifndef WGL_CONTEXT_OPENGL_NO_ERROR_ARB
  131. enum : GLenum
  132. {
  133. WGL_CONTEXT_OPENGL_NO_ERROR_ARB = 0x31B3,
  134. };
  135. #endif
  136. // WGL_ARB_create_context_profile
  137. #ifndef WGL_CONTEXT_PROFILE_MASK_ARB
  138. enum : GLenum
  139. {
  140. WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126,
  141. WGL_CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001,
  142. WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002,
  143. ERROR_INVALID_PROFILE_ARB = 0x2096,
  144. };
  145. #endif
  146. // WGL_ARB_create_context_robustness
  147. #ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB
  148. enum : GLenum
  149. {
  150. WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = 0x00000004,
  151. WGL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252,
  152. WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256,
  153. WGL_NO_RESET_NOTIFICATION_ARB = 0x8261,
  154. };
  155. #endif
  156. // WGL_ARB_framebuffer_sRGB
  157. #ifndef WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB
  158. enum : GLenum
  159. {
  160. WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = 0x20A9,
  161. };
  162. #endif
  163. // WGL_ARB_make_current_read
  164. #ifndef ERROR_INVALID_PIXEL_TYPE_ARB
  165. enum : GLenum
  166. {
  167. ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043,
  168. ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054,
  169. };
  170. #endif
  171. // WGL_ARB_multisample
  172. #ifndef WGL_SAMPLE_BUFFERS_ARB
  173. enum : GLenum
  174. {
  175. WGL_SAMPLE_BUFFERS_ARB = 0x2041,
  176. WGL_SAMPLES_ARB = 0x2042,
  177. };
  178. #endif
  179. // WGL_ARB_pbuffer
  180. #ifndef WGL_DRAW_TO_PBUFFER_ARB
  181. enum : GLenum
  182. {
  183. WGL_DRAW_TO_PBUFFER_ARB = 0x202D,
  184. WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E,
  185. WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F,
  186. WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030,
  187. WGL_PBUFFER_LARGEST_ARB = 0x2033,
  188. WGL_PBUFFER_WIDTH_ARB = 0x2034,
  189. WGL_PBUFFER_HEIGHT_ARB = 0x2035,
  190. WGL_PBUFFER_LOST_ARB = 0x2036,
  191. };
  192. #endif
  193. // WGL_ARB_pixel_format
  194. #ifndef WGL_NUMBER_PIXEL_FORMATS_ARB
  195. enum : GLenum
  196. {
  197. WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000,
  198. WGL_DRAW_TO_WINDOW_ARB = 0x2001,
  199. WGL_DRAW_TO_BITMAP_ARB = 0x2002,
  200. WGL_ACCELERATION_ARB = 0x2003,
  201. WGL_NEED_PALETTE_ARB = 0x2004,
  202. WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005,
  203. WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006,
  204. WGL_SWAP_METHOD_ARB = 0x2007,
  205. WGL_NUMBER_OVERLAYS_ARB = 0x2008,
  206. WGL_NUMBER_UNDERLAYS_ARB = 0x2009,
  207. WGL_TRANSPARENT_ARB = 0x200A,
  208. WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037,
  209. WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038,
  210. WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039,
  211. WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A,
  212. WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B,
  213. WGL_SHARE_DEPTH_ARB = 0x200C,
  214. WGL_SHARE_STENCIL_ARB = 0x200D,
  215. WGL_SHARE_ACCUM_ARB = 0x200E,
  216. WGL_SUPPORT_GDI_ARB = 0x200F,
  217. WGL_SUPPORT_OPENGL_ARB = 0x2010,
  218. WGL_DOUBLE_BUFFER_ARB = 0x2011,
  219. WGL_STEREO_ARB = 0x2012,
  220. WGL_PIXEL_TYPE_ARB = 0x2013,
  221. WGL_COLOR_BITS_ARB = 0x2014,
  222. WGL_RED_BITS_ARB = 0x2015,
  223. WGL_RED_SHIFT_ARB = 0x2016,
  224. WGL_GREEN_BITS_ARB = 0x2017,
  225. WGL_GREEN_SHIFT_ARB = 0x2018,
  226. WGL_BLUE_BITS_ARB = 0x2019,
  227. WGL_BLUE_SHIFT_ARB = 0x201A,
  228. WGL_ALPHA_BITS_ARB = 0x201B,
  229. WGL_ALPHA_SHIFT_ARB = 0x201C,
  230. WGL_ACCUM_BITS_ARB = 0x201D,
  231. WGL_ACCUM_RED_BITS_ARB = 0x201E,
  232. WGL_ACCUM_GREEN_BITS_ARB = 0x201F,
  233. WGL_ACCUM_BLUE_BITS_ARB = 0x2020,
  234. WGL_ACCUM_ALPHA_BITS_ARB = 0x2021,
  235. WGL_DEPTH_BITS_ARB = 0x2022,
  236. WGL_STENCIL_BITS_ARB = 0x2023,
  237. WGL_AUX_BUFFERS_ARB = 0x2024,
  238. WGL_NO_ACCELERATION_ARB = 0x2025,
  239. WGL_GENERIC_ACCELERATION_ARB = 0x2026,
  240. WGL_FULL_ACCELERATION_ARB = 0x2027,
  241. WGL_SWAP_EXCHANGE_ARB = 0x2028,
  242. WGL_SWAP_COPY_ARB = 0x2029,
  243. WGL_SWAP_UNDEFINED_ARB = 0x202A,
  244. WGL_TYPE_RGBA_ARB = 0x202B,
  245. WGL_TYPE_COLORINDEX_ARB = 0x202C,
  246. };
  247. #endif
  248. // WGL_ARB_pixel_format_float
  249. #ifndef WGL_TYPE_RGBA_FLOAT_ARB
  250. enum : GLenum
  251. {
  252. WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0,
  253. };
  254. #endif
  255. // WGL_ARB_render_texture
  256. #ifndef WGL_BIND_TO_TEXTURE_RGB_ARB
  257. enum : GLenum
  258. {
  259. WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070,
  260. WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071,
  261. WGL_TEXTURE_FORMAT_ARB = 0x2072,
  262. WGL_TEXTURE_TARGET_ARB = 0x2073,
  263. WGL_MIPMAP_TEXTURE_ARB = 0x2074,
  264. WGL_TEXTURE_RGB_ARB = 0x2075,
  265. WGL_TEXTURE_RGBA_ARB = 0x2076,
  266. WGL_NO_TEXTURE_ARB = 0x2077,
  267. WGL_TEXTURE_CUBE_MAP_ARB = 0x2078,
  268. WGL_TEXTURE_1D_ARB = 0x2079,
  269. WGL_TEXTURE_2D_ARB = 0x207A,
  270. WGL_MIPMAP_LEVEL_ARB = 0x207B,
  271. WGL_CUBE_MAP_FACE_ARB = 0x207C,
  272. WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D,
  273. WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E,
  274. WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F,
  275. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080,
  276. WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081,
  277. WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082,
  278. WGL_FRONT_LEFT_ARB = 0x2083,
  279. WGL_FRONT_RIGHT_ARB = 0x2084,
  280. WGL_BACK_LEFT_ARB = 0x2085,
  281. WGL_BACK_RIGHT_ARB = 0x2086,
  282. WGL_AUX0_ARB = 0x2087,
  283. WGL_AUX1_ARB = 0x2088,
  284. WGL_AUX2_ARB = 0x2089,
  285. WGL_AUX3_ARB = 0x208A,
  286. WGL_AUX4_ARB = 0x208B,
  287. WGL_AUX5_ARB = 0x208C,
  288. WGL_AUX6_ARB = 0x208D,
  289. WGL_AUX7_ARB = 0x208E,
  290. WGL_AUX8_ARB = 0x208F,
  291. WGL_AUX9_ARB = 0x2090,
  292. };
  293. #endif
  294. // WGL_ARB_robustness_application_isolation
  295. #ifndef WGL_CONTEXT_RESET_ISOLATION_BIT_ARB
  296. enum : GLenum
  297. {
  298. WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = 0x00000008,
  299. };
  300. #endif
  301. // WGL_ATI_pixel_format_float
  302. #ifndef WGL_TYPE_RGBA_FLOAT_ATI
  303. enum : GLenum
  304. {
  305. WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0,
  306. };
  307. #endif
  308. // WGL_ATI_render_texture_rectangle
  309. #ifndef WGL_TEXTURE_RECTANGLE_ATI
  310. enum : GLenum
  311. {
  312. WGL_TEXTURE_RECTANGLE_ATI = 0x21A5,
  313. };
  314. #endif
  315. // WGL_EXT_colorspace
  316. #ifndef WGL_COLORSPACE_EXT
  317. enum : GLenum
  318. {
  319. WGL_COLORSPACE_EXT = 0x309D,
  320. WGL_COLORSPACE_SRGB_EXT = 0x3089,
  321. WGL_COLORSPACE_LINEAR_EXT = 0x308A,
  322. };
  323. #endif
  324. // WGL_EXT_create_context_es_profile
  325. #ifndef WGL_CONTEXT_ES_PROFILE_BIT_EXT
  326. enum : GLenum
  327. {
  328. WGL_CONTEXT_ES_PROFILE_BIT_EXT = 0x00000004,
  329. };
  330. #endif
  331. // WGL_EXT_create_context_es2_profile
  332. #ifndef WGL_CONTEXT_ES2_PROFILE_BIT_EXT
  333. enum : GLenum
  334. {
  335. WGL_CONTEXT_ES2_PROFILE_BIT_EXT = 0x00000004,
  336. };
  337. #endif
  338. // WGL_EXT_depth_float
  339. #ifndef WGL_DEPTH_FLOAT_EXT
  340. enum : GLenum
  341. {
  342. WGL_DEPTH_FLOAT_EXT = 0x2040,
  343. };
  344. #endif
  345. // WGL_EXT_framebuffer_sRGB
  346. #ifndef WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT
  347. enum : GLenum
  348. {
  349. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20A9,
  350. };
  351. #endif
  352. // WGL_EXT_make_current_read
  353. #ifndef ERROR_INVALID_PIXEL_TYPE_EXT
  354. enum : GLenum
  355. {
  356. ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043,
  357. };
  358. #endif
  359. // WGL_EXT_multisample
  360. #ifndef WGL_SAMPLE_BUFFERS_EXT
  361. enum : GLenum
  362. {
  363. WGL_SAMPLE_BUFFERS_EXT = 0x2041,
  364. WGL_SAMPLES_EXT = 0x2042,
  365. };
  366. #endif
  367. // WGL_EXT_pbuffer
  368. #ifndef WGL_DRAW_TO_PBUFFER_EXT
  369. enum : GLenum
  370. {
  371. WGL_DRAW_TO_PBUFFER_EXT = 0x202D,
  372. WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E,
  373. WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F,
  374. WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030,
  375. WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031,
  376. WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032,
  377. WGL_PBUFFER_LARGEST_EXT = 0x2033,
  378. WGL_PBUFFER_WIDTH_EXT = 0x2034,
  379. WGL_PBUFFER_HEIGHT_EXT = 0x2035,
  380. };
  381. #endif
  382. // WGL_EXT_pixel_format
  383. #ifndef WGL_NUMBER_PIXEL_FORMATS_EXT
  384. enum : GLenum
  385. {
  386. WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000,
  387. WGL_DRAW_TO_WINDOW_EXT = 0x2001,
  388. WGL_DRAW_TO_BITMAP_EXT = 0x2002,
  389. WGL_ACCELERATION_EXT = 0x2003,
  390. WGL_NEED_PALETTE_EXT = 0x2004,
  391. WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005,
  392. WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006,
  393. WGL_SWAP_METHOD_EXT = 0x2007,
  394. WGL_NUMBER_OVERLAYS_EXT = 0x2008,
  395. WGL_NUMBER_UNDERLAYS_EXT = 0x2009,
  396. WGL_TRANSPARENT_EXT = 0x200A,
  397. WGL_TRANSPARENT_VALUE_EXT = 0x200B,
  398. WGL_SHARE_DEPTH_EXT = 0x200C,
  399. WGL_SHARE_STENCIL_EXT = 0x200D,
  400. WGL_SHARE_ACCUM_EXT = 0x200E,
  401. WGL_SUPPORT_GDI_EXT = 0x200F,
  402. WGL_SUPPORT_OPENGL_EXT = 0x2010,
  403. WGL_DOUBLE_BUFFER_EXT = 0x2011,
  404. WGL_STEREO_EXT = 0x2012,
  405. WGL_PIXEL_TYPE_EXT = 0x2013,
  406. WGL_COLOR_BITS_EXT = 0x2014,
  407. WGL_RED_BITS_EXT = 0x2015,
  408. WGL_RED_SHIFT_EXT = 0x2016,
  409. WGL_GREEN_BITS_EXT = 0x2017,
  410. WGL_GREEN_SHIFT_EXT = 0x2018,
  411. WGL_BLUE_BITS_EXT = 0x2019,
  412. WGL_BLUE_SHIFT_EXT = 0x201A,
  413. WGL_ALPHA_BITS_EXT = 0x201B,
  414. WGL_ALPHA_SHIFT_EXT = 0x201C,
  415. WGL_ACCUM_BITS_EXT = 0x201D,
  416. WGL_ACCUM_RED_BITS_EXT = 0x201E,
  417. WGL_ACCUM_GREEN_BITS_EXT = 0x201F,
  418. WGL_ACCUM_BLUE_BITS_EXT = 0x2020,
  419. WGL_ACCUM_ALPHA_BITS_EXT = 0x2021,
  420. WGL_DEPTH_BITS_EXT = 0x2022,
  421. WGL_STENCIL_BITS_EXT = 0x2023,
  422. WGL_AUX_BUFFERS_EXT = 0x2024,
  423. WGL_NO_ACCELERATION_EXT = 0x2025,
  424. WGL_GENERIC_ACCELERATION_EXT = 0x2026,
  425. WGL_FULL_ACCELERATION_EXT = 0x2027,
  426. WGL_SWAP_EXCHANGE_EXT = 0x2028,
  427. WGL_SWAP_COPY_EXT = 0x2029,
  428. WGL_SWAP_UNDEFINED_EXT = 0x202A,
  429. WGL_TYPE_RGBA_EXT = 0x202B,
  430. WGL_TYPE_COLORINDEX_EXT = 0x202C,
  431. };
  432. #endif
  433. // WGL_EXT_pixel_format_packed_float
  434. #ifndef WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT
  435. enum : GLenum
  436. {
  437. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = 0x20A8,
  438. };
  439. #endif
  440. // WGL_I3D_digital_video_control
  441. #ifndef WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D
  442. enum : GLenum
  443. {
  444. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050,
  445. WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051,
  446. WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052,
  447. WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053,
  448. };
  449. #endif
  450. // WGL_I3D_gamma
  451. #ifndef WGL_GAMMA_TABLE_SIZE_I3D
  452. enum : GLenum
  453. {
  454. WGL_GAMMA_TABLE_SIZE_I3D = 0x204E,
  455. WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F,
  456. };
  457. #endif
  458. // WGL_I3D_genlock
  459. #ifndef WGL_GENLOCK_SOURCE_MULTIVIEW_I3D
  460. enum : GLenum
  461. {
  462. WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044,
  463. WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D = 0x2045,
  464. WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D = 0x2046,
  465. WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D = 0x2047,
  466. WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048,
  467. WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049,
  468. WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A,
  469. WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B,
  470. WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C,
  471. };
  472. #endif
  473. // WGL_I3D_image_buffer
  474. #ifndef WGL_IMAGE_BUFFER_MIN_ACCESS_I3D
  475. enum : GLenum
  476. {
  477. WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 0x00000001,
  478. WGL_IMAGE_BUFFER_LOCK_I3D = 0x00000002,
  479. };
  480. #endif
  481. // WGL_NV_DX_interop
  482. #ifndef WGL_ACCESS_READ_ONLY_NV
  483. enum : GLenum
  484. {
  485. WGL_ACCESS_READ_ONLY_NV = 0x00000000,
  486. WGL_ACCESS_READ_WRITE_NV = 0x00000001,
  487. WGL_ACCESS_WRITE_DISCARD_NV = 0x00000002,
  488. };
  489. #endif
  490. // WGL_NV_float_buffer
  491. #ifndef WGL_FLOAT_COMPONENTS_NV
  492. enum : GLenum
  493. {
  494. WGL_FLOAT_COMPONENTS_NV = 0x20B0,
  495. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1,
  496. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2,
  497. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3,
  498. WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4,
  499. WGL_TEXTURE_FLOAT_R_NV = 0x20B5,
  500. WGL_TEXTURE_FLOAT_RG_NV = 0x20B6,
  501. WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7,
  502. WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8,
  503. };
  504. #endif
  505. // WGL_NV_gpu_affinity
  506. #ifndef ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV
  507. enum : GLenum
  508. {
  509. ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 0x20D0,
  510. ERROR_MISSING_AFFINITY_MASK_NV = 0x20D1,
  511. };
  512. #endif
  513. // WGL_NV_multisample_coverage
  514. #ifndef WGL_COVERAGE_SAMPLES_NV
  515. enum : GLenum
  516. {
  517. WGL_COVERAGE_SAMPLES_NV = 0x2042,
  518. WGL_COLOR_SAMPLES_NV = 0x20B9,
  519. };
  520. #endif
  521. // WGL_NV_present_video
  522. #ifndef WGL_NUM_VIDEO_SLOTS_NV
  523. enum : GLenum
  524. {
  525. WGL_NUM_VIDEO_SLOTS_NV = 0x20F0,
  526. };
  527. #endif
  528. // WGL_NV_render_depth_texture
  529. #ifndef WGL_BIND_TO_TEXTURE_DEPTH_NV
  530. enum : GLenum
  531. {
  532. WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3,
  533. WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4,
  534. WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5,
  535. WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6,
  536. WGL_DEPTH_COMPONENT_NV = 0x20A7,
  537. };
  538. #endif
  539. // WGL_NV_render_texture_rectangle
  540. #ifndef WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV
  541. enum : GLenum
  542. {
  543. WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0,
  544. WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1,
  545. WGL_TEXTURE_RECTANGLE_NV = 0x20A2,
  546. };
  547. #endif
  548. // WGL_NV_video_capture
  549. #ifndef WGL_UNIQUE_ID_NV
  550. enum : GLenum
  551. {
  552. WGL_UNIQUE_ID_NV = 0x20CE,
  553. WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = 0x20CF,
  554. };
  555. #endif
  556. // WGL_NV_video_output
  557. #ifndef WGL_BIND_TO_VIDEO_RGB_NV
  558. enum : GLenum
  559. {
  560. WGL_BIND_TO_VIDEO_RGB_NV = 0x20C0,
  561. WGL_BIND_TO_VIDEO_RGBA_NV = 0x20C1,
  562. WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = 0x20C2,
  563. WGL_VIDEO_OUT_COLOR_NV = 0x20C3,
  564. WGL_VIDEO_OUT_ALPHA_NV = 0x20C4,
  565. WGL_VIDEO_OUT_DEPTH_NV = 0x20C5,
  566. WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = 0x20C6,
  567. WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = 0x20C7,
  568. WGL_VIDEO_OUT_FRAME = 0x20C8,
  569. WGL_VIDEO_OUT_FIELD_1 = 0x20C9,
  570. WGL_VIDEO_OUT_FIELD_2 = 0x20CA,
  571. WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = 0x20CB,
  572. WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = 0x20CC,
  573. };
  574. #endif
  575. // WGL_NV_multigpu_context
  576. #ifndef WGL_CONTEXT_MULTIGPU_ATTRIB_NV
  577. enum : GLenum
  578. {
  579. WGL_CONTEXT_MULTIGPU_ATTRIB_NV = 0x20AA,
  580. WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV = 0x20AB,
  581. WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV = 0x20AC,
  582. WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV = 0x20AD,
  583. WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV = 0x20AE,
  584. };
  585. #endif
  586. } // namespace juce::gl