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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- OpenGLTexture::OpenGLTexture()
- : textureID (0), width (0), height (0), ownerContext (nullptr)
- {
- }
-
- OpenGLTexture::~OpenGLTexture()
- {
- release();
- }
-
- bool OpenGLTexture::isValidSize (int width, int height)
- {
- return isPowerOfTwo (width) && isPowerOfTwo (height);
- }
-
- void OpenGLTexture::create (const int w, const int h, const void* pixels, GLenum type, bool topLeft)
- {
- ownerContext = OpenGLContext::getCurrentContext();
-
- // Texture objects can only be created when the current thread has an active OpenGL
- // context. You'll need to create this object in one of the OpenGLContext's callbacks.
- jassert (ownerContext != nullptr);
-
- if (textureID == 0)
- {
- JUCE_CHECK_OPENGL_ERROR
- glGenTextures (1, &textureID);
- glBindTexture (GL_TEXTURE_2D, textureID);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- auto glMagFilter = (GLint) (ownerContext->texMagFilter == OpenGLContext::linear ? GL_LINEAR : GL_NEAREST);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glMagFilter);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- JUCE_CHECK_OPENGL_ERROR
- }
- else
- {
- glBindTexture (GL_TEXTURE_2D, textureID);
- JUCE_CHECK_OPENGL_ERROR;
- }
-
- glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
- JUCE_CHECK_OPENGL_ERROR
-
- const auto textureNpotSupported = ownerContext->isTextureNpotSupported();
-
- const auto getAllowedTextureSize = [&] (int n)
- {
- return textureNpotSupported ? n : nextPowerOfTwo (n);
- };
-
- width = getAllowedTextureSize (w);
- height = getAllowedTextureSize (h);
-
- const GLint internalformat = type == GL_ALPHA ? GL_ALPHA : GL_RGBA;
-
- if (width != w || height != h)
- {
- glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
- width, height, 0, type, GL_UNSIGNED_BYTE, nullptr);
-
- glTexSubImage2D (GL_TEXTURE_2D, 0, 0, topLeft ? (height - h) : 0, w, h,
- type, GL_UNSIGNED_BYTE, pixels);
- }
- else
- {
- glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
- w, h, 0, type, GL_UNSIGNED_BYTE, pixels);
- }
-
- JUCE_CHECK_OPENGL_ERROR
- }
-
- template <class PixelType>
- struct Flipper
- {
- static void flip (HeapBlock<PixelARGB>& dataCopy, const uint8* srcData, const int lineStride,
- const int w, const int h)
- {
- dataCopy.malloc (w * h);
-
- for (int y = 0; y < h; ++y)
- {
- auto* src = (const PixelType*) srcData;
- auto* dst = (PixelARGB*) (dataCopy + w * (h - 1 - y));
-
- for (int x = 0; x < w; ++x)
- dst[x].set (src[x]);
-
- srcData += lineStride;
- }
- }
- };
-
- void OpenGLTexture::loadImage (const Image& image)
- {
- const int imageW = image.getWidth();
- const int imageH = image.getHeight();
-
- HeapBlock<PixelARGB> dataCopy;
- Image::BitmapData srcData (image, Image::BitmapData::readOnly);
-
- switch (srcData.pixelFormat)
- {
- case Image::ARGB: Flipper<PixelARGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
- case Image::RGB: Flipper<PixelRGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
- case Image::SingleChannel: Flipper<PixelAlpha>::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
- case Image::UnknownFormat:
- default: break;
- }
-
- create (imageW, imageH, dataCopy, JUCE_RGBA_FORMAT, true);
- }
-
- void OpenGLTexture::loadARGB (const PixelARGB* pixels, const int w, const int h)
- {
- create (w, h, pixels, JUCE_RGBA_FORMAT, false);
- }
-
- void OpenGLTexture::loadAlpha (const uint8* pixels, int w, int h)
- {
- create (w, h, pixels, GL_ALPHA, false);
- }
-
- void OpenGLTexture::loadARGBFlipped (const PixelARGB* pixels, int w, int h)
- {
- HeapBlock<PixelARGB> flippedCopy;
- Flipper<PixelARGB>::flip (flippedCopy, (const uint8*) pixels, 4 * w, w, h);
-
- create (w, h, flippedCopy, JUCE_RGBA_FORMAT, true);
- }
-
- void OpenGLTexture::release()
- {
- if (textureID != 0)
- {
- // If the texture is deleted while the owner context is not active, it's
- // impossible to delete it, so this will be a leak until the context itself
- // is deleted.
- jassert (ownerContext == OpenGLContext::getCurrentContext());
-
- if (ownerContext == OpenGLContext::getCurrentContext())
- {
- glDeleteTextures (1, &textureID);
-
- textureID = 0;
- width = 0;
- height = 0;
- }
- }
- }
-
- void OpenGLTexture::bind() const
- {
- glBindTexture (GL_TEXTURE_2D, textureID);
- }
-
- void OpenGLTexture::unbind() const
- {
- glBindTexture (GL_TEXTURE_2D, 0);
- }
-
- } // namespace juce
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