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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE ("-Wdeprecated-declarations")
-
- class OpenGLContext::NativeContext
- {
- public:
- NativeContext (Component& component,
- const OpenGLPixelFormat& pixFormat,
- void* contextToShare,
- bool shouldUseMultisampling,
- OpenGLVersion version)
- : owner (component)
- {
- const auto attribs = createAttribs (version, pixFormat, shouldUseMultisampling);
-
- NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes: attribs.data()];
-
- static MouseForwardingNSOpenGLViewClass cls;
- view = [cls.createInstance() initWithFrame: NSMakeRect (0, 0, 100.0f, 100.0f)
- pixelFormat: format];
-
- if ([view respondsToSelector: @selector (setWantsBestResolutionOpenGLSurface:)])
- [view setWantsBestResolutionOpenGLSurface: YES];
-
- JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE ("-Wundeclared-selector")
- [[NSNotificationCenter defaultCenter] addObserver: view
- selector: @selector (_surfaceNeedsUpdate:)
- name: NSViewGlobalFrameDidChangeNotification
- object: view];
- JUCE_END_IGNORE_WARNINGS_GCC_LIKE
-
- renderContext = [[[NSOpenGLContext alloc] initWithFormat: format
- shareContext: (NSOpenGLContext*) contextToShare] autorelease];
-
- [view setOpenGLContext: renderContext];
- [format release];
-
- viewAttachment = NSViewComponent::attachViewToComponent (component, view);
- }
-
- ~NativeContext()
- {
- [[NSNotificationCenter defaultCenter] removeObserver: view];
- [renderContext clearDrawable];
- [renderContext setView: nil];
- [view setOpenGLContext: nil];
- [view release];
- }
-
- static std::vector<NSOpenGLPixelFormatAttribute> createAttribs (OpenGLVersion version,
- const OpenGLPixelFormat& pixFormat,
- bool shouldUseMultisampling)
- {
- std::vector<NSOpenGLPixelFormatAttribute> attribs
- {
- NSOpenGLPFAOpenGLProfile, [version]
- {
- if (version == openGL3_2)
- return NSOpenGLProfileVersion3_2Core;
-
- if (version != defaultGLVersion)
- if (@available (macOS 10.10, *))
- return NSOpenGLProfileVersion4_1Core;
-
- return NSOpenGLProfileVersionLegacy;
- }(),
- NSOpenGLPFADoubleBuffer,
- NSOpenGLPFAClosestPolicy,
- NSOpenGLPFANoRecovery,
- NSOpenGLPFAColorSize, static_cast<NSOpenGLPixelFormatAttribute> (pixFormat.redBits + pixFormat.greenBits + pixFormat.blueBits),
- NSOpenGLPFAAlphaSize, static_cast<NSOpenGLPixelFormatAttribute> (pixFormat.alphaBits),
- NSOpenGLPFADepthSize, static_cast<NSOpenGLPixelFormatAttribute> (pixFormat.depthBufferBits),
- NSOpenGLPFAStencilSize, static_cast<NSOpenGLPixelFormatAttribute> (pixFormat.stencilBufferBits),
- NSOpenGLPFAAccumSize, static_cast<NSOpenGLPixelFormatAttribute> (pixFormat.accumulationBufferRedBits + pixFormat.accumulationBufferGreenBits
- + pixFormat.accumulationBufferBlueBits + pixFormat.accumulationBufferAlphaBits)
- };
-
- if (shouldUseMultisampling)
- {
- attribs.insert (attribs.cend(),
- {
- NSOpenGLPFAMultisample,
- NSOpenGLPFASampleBuffers, static_cast<NSOpenGLPixelFormatAttribute> (1),
- NSOpenGLPFASamples, static_cast<NSOpenGLPixelFormatAttribute> (pixFormat.multisamplingLevel)
- });
- }
-
- attribs.push_back (0);
-
- return attribs;
- }
-
- InitResult initialiseOnRenderThread (OpenGLContext&) { return InitResult::success; }
- void shutdownOnRenderThread() { deactivateCurrentContext(); }
-
- bool createdOk() const noexcept { return getRawContext() != nullptr; }
- NSOpenGLView* getNSView() const noexcept { return view; }
- NSOpenGLContext* getRawContext() const noexcept { return renderContext; }
- GLuint getFrameBufferID() const noexcept { return 0; }
-
- bool makeActive() const noexcept
- {
- jassert (renderContext != nil);
-
- if ([renderContext view] != view)
- [renderContext setView: view];
-
- if (NSOpenGLContext* context = [view openGLContext])
- {
- [context makeCurrentContext];
- return true;
- }
-
- return false;
- }
-
- bool isActive() const noexcept
- {
- return [NSOpenGLContext currentContext] == renderContext;
- }
-
- static void deactivateCurrentContext()
- {
- [NSOpenGLContext clearCurrentContext];
- }
-
- struct Locker
- {
- Locker (NativeContext& nc) : cglContext ((CGLContextObj) [nc.renderContext CGLContextObj])
- {
- CGLLockContext (cglContext);
- }
-
- ~Locker()
- {
- CGLUnlockContext (cglContext);
- }
-
- private:
- CGLContextObj cglContext;
- };
-
- void swapBuffers()
- {
- auto now = Time::getMillisecondCounterHiRes();
- [renderContext flushBuffer];
-
- if (const auto minSwapTime = minSwapTimeMs.get(); minSwapTime > 0)
- {
- // When our window is entirely occluded by other windows, flushBuffer
- // fails to wait for the swap interval, so the render loop spins at full
- // speed, burning CPU. This hack detects when things are going too fast
- // and sleeps if necessary.
-
- auto swapTime = Time::getMillisecondCounterHiRes() - now;
- auto frameTime = (int) std::min ((uint64_t) std::numeric_limits<int>::max(),
- (uint64_t) now - (uint64_t) lastSwapTime);
-
- if (swapTime < 0.5 && frameTime < minSwapTime - 3)
- {
- if (underrunCounter > 3)
- {
- Thread::sleep (2 * (minSwapTime - frameTime));
- now = Time::getMillisecondCounterHiRes();
- }
- else
- {
- ++underrunCounter;
- }
- }
- else
- {
- if (underrunCounter > 0)
- --underrunCounter;
- }
- }
-
- lastSwapTime = now;
- }
-
- void updateWindowPosition (Rectangle<int>)
- {
- if (auto* peer = owner.getTopLevelComponent()->getPeer())
- {
- const auto newArea = peer->getAreaCoveredBy (owner);
-
- if (convertToRectInt ([view frame]) != newArea)
- [view setFrame: makeNSRect (newArea)];
- }
- }
-
- bool setSwapInterval (int numFramesPerSwapIn)
- {
- // The macOS OpenGL programming guide says that numFramesPerSwap
- // can only be 0 or 1.
- jassert (isPositiveAndBelow (numFramesPerSwapIn, 2));
-
- [renderContext setValues: (const GLint*) &numFramesPerSwapIn
- forParameter: getSwapIntervalParameter()];
-
- minSwapTimeMs.setFramesPerSwap (numFramesPerSwapIn);
-
- return true;
- }
-
- int getSwapInterval() const
- {
- GLint numFrames = 0;
- [renderContext getValues: &numFrames
- forParameter: getSwapIntervalParameter()];
-
- return numFrames;
- }
-
- void setNominalVideoRefreshPeriodS (double periodS)
- {
- jassert (periodS > 0.0);
- minSwapTimeMs.setVideoRefreshPeriodS (periodS);
- }
-
- static NSOpenGLContextParameter getSwapIntervalParameter()
- {
- if (@available (macOS 10.12, *))
- return NSOpenGLContextParameterSwapInterval;
-
- return NSOpenGLCPSwapInterval;
- }
-
- class MinSwapTimeMs
- {
- public:
- int get() const
- {
- return minSwapTimeMs;
- }
-
- void setFramesPerSwap (int n)
- {
- const std::scoped_lock lock { mutex };
- numFramesPerSwap = n;
- updateMinSwapTime();
- }
-
- void setVideoRefreshPeriodS (double n)
- {
- const std::scoped_lock lock { mutex };
- videoRefreshPeriodS = n;
- updateMinSwapTime();
- }
-
- private:
- void updateMinSwapTime()
- {
- minSwapTimeMs = static_cast<int> (numFramesPerSwap * 1000 * videoRefreshPeriodS);
- }
-
- std::mutex mutex;
- std::atomic<int> minSwapTimeMs { 0 };
- int numFramesPerSwap = 0;
- double videoRefreshPeriodS = 1.0 / 60.0;
- };
-
- Component& owner;
- NSOpenGLContext* renderContext = nil;
- NSOpenGLView* view = nil;
- ReferenceCountedObjectPtr<ReferenceCountedObject> viewAttachment;
- double lastSwapTime = 0;
- int underrunCounter = 0;
- MinSwapTimeMs minSwapTimeMs;
-
- //==============================================================================
- struct MouseForwardingNSOpenGLViewClass : public ObjCClass<NSOpenGLView>
- {
- MouseForwardingNSOpenGLViewClass() : ObjCClass ("JUCEGLView_")
- {
- addMethod (@selector (rightMouseDown:), [] (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseDown: ev]; });
- addMethod (@selector (rightMouseUp:), [] (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseUp: ev]; });
- addMethod (@selector (acceptsFirstMouse:), [] (id, SEL, NSEvent*) -> BOOL { return YES; });
- addMethod (@selector (accessibilityHitTest:), [] (id self, SEL, NSPoint p) -> id { return [[(NSOpenGLView*) self superview] accessibilityHitTest: p]; });
-
- registerClass();
- }
- };
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
- };
-
- //==============================================================================
- bool OpenGLHelpers::isContextActive()
- {
- return CGLGetCurrentContext() != CGLContextObj();
- }
-
- JUCE_END_IGNORE_WARNINGS_GCC_LIKE
-
- } // namespace juce
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