The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2022 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 7 End-User License
  8. Agreement and JUCE Privacy Policy.
  9. End User License Agreement: www.juce.com/juce-7-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. namespace juce
  19. {
  20. //==============================================================================
  21. /**
  22. A base class for writing simple one-page graphical apps.
  23. A subclass can inherit from this and implement just a few methods such as
  24. paint() and mouse-handling. The base class provides some simple abstractions
  25. to take care of continuously repainting itself.
  26. @tags{GUI}
  27. */
  28. class JUCE_API AnimatedAppComponent : public Component,
  29. private Timer
  30. {
  31. public:
  32. AnimatedAppComponent();
  33. /** Your subclass can call this to start a timer running which will
  34. call update() and repaint the component at the given frequency.
  35. */
  36. void setFramesPerSecond (int framesPerSecond);
  37. /** You can use this function to synchronise animation updates with the current display's vblank
  38. events. When this mode is enabled the value passed to setFramesPerSecond() is ignored.
  39. */
  40. void setSynchroniseToVBlank (bool syncToVBlank);
  41. /** Called periodically, at the frequency specified by setFramesPerSecond().
  42. This is a the best place to do things like advancing animation parameters,
  43. checking the mouse position, etc.
  44. */
  45. virtual void update() = 0;
  46. /** Returns the number of times that update() has been called since the component
  47. started running.
  48. */
  49. int getFrameCounter() const noexcept { return totalUpdates; }
  50. /** When called from update(), this returns the number of milliseconds since the
  51. last update call.
  52. This might be useful for accurately timing animations, etc.
  53. */
  54. int getMillisecondsSinceLastUpdate() const noexcept;
  55. private:
  56. //==============================================================================
  57. void updateSync();
  58. Time lastUpdateTime = Time::getCurrentTime();
  59. int totalUpdates = 0;
  60. int framesPerSecond = 60;
  61. bool useVBlank = false;
  62. VBlankAttachment vBlankAttachment;
  63. void timerCallback() override;
  64. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimatedAppComponent)
  65. };
  66. } // namespace juce