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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A re-entrant mutex.
-
- A CriticalSection acts as a re-entrant mutex object. The best way to lock and unlock
- one of these is by using RAII in the form of a local ScopedLock object - have a look
- through the codebase for many examples of how to do this.
-
- In almost all cases you'll want to declare your CriticalSection as a member variable.
- Occasionally you may want to declare one as a static variable, but in that case the usual
- C++ static object order-of-construction warnings should be heeded.
-
- @see ScopedLock, ScopedTryLock, ScopedUnlock, SpinLock, ReadWriteLock, Thread, InterProcessLock
-
- @tags{Core}
- */
- class JUCE_API CriticalSection
- {
- public:
- //==============================================================================
- /** Creates a CriticalSection object. */
- CriticalSection() noexcept;
-
- /** Destructor.
- If the critical section is deleted whilst locked, any subsequent behaviour
- is unpredictable.
- */
- ~CriticalSection() noexcept;
-
- //==============================================================================
- /** Acquires the lock.
-
- If the lock is already held by the caller thread, the method returns immediately.
- If the lock is currently held by another thread, this will wait until it becomes free.
-
- It's strongly recommended that you never call this method directly - instead use the
- ScopedLock class to manage the locking using an RAII pattern instead.
-
- @see exit, tryEnter, ScopedLock
- */
- void enter() const noexcept;
-
- /** Attempts to lock this critical section without blocking.
-
- This method behaves identically to CriticalSection::enter, except that the caller thread
- does not wait if the lock is currently held by another thread but returns false immediately.
-
- @returns false if the lock is currently held by another thread, true otherwise.
- @see enter
- */
- bool tryEnter() const noexcept;
-
- /** Releases the lock.
-
- If the caller thread hasn't got the lock, this can have unpredictable results.
-
- If the enter() method has been called multiple times by the thread, each
- call must be matched by a call to exit() before other threads will be allowed
- to take over the lock.
-
- @see enter, ScopedLock
- */
- void exit() const noexcept;
-
-
- //==============================================================================
- /** Provides the type of scoped lock to use with a CriticalSection. */
- using ScopedLockType = GenericScopedLock<CriticalSection>;
-
- /** Provides the type of scoped unlocker to use with a CriticalSection. */
- using ScopedUnlockType = GenericScopedUnlock<CriticalSection>;
-
- /** Provides the type of scoped try-locker to use with a CriticalSection. */
- using ScopedTryLockType = GenericScopedTryLock<CriticalSection>;
-
-
- private:
- //==============================================================================
- #if JUCE_WINDOWS
- // To avoid including windows.h in the public JUCE headers, we'll just allocate
- // a block of memory here that's big enough to be used internally as a windows
- // CRITICAL_SECTION structure.
- #if JUCE_64BIT
- std::aligned_storage_t<44, 8> lock;
- #else
- std::aligned_storage_t<24, 8> lock;
- #endif
- #else
- mutable pthread_mutex_t lock;
- #endif
-
- JUCE_DECLARE_NON_COPYABLE (CriticalSection)
- };
-
-
- //==============================================================================
- /**
- A class that can be used in place of a real CriticalSection object, but which
- doesn't perform any locking.
-
- This is currently used by some templated classes, and most compilers should
- manage to optimise it out of existence.
-
- @see CriticalSection, Array, OwnedArray, ReferenceCountedArray
-
- @tags{Core}
- */
- class JUCE_API DummyCriticalSection
- {
- public:
- inline DummyCriticalSection() = default;
- inline ~DummyCriticalSection() = default;
-
- inline void enter() const noexcept {}
- inline bool tryEnter() const noexcept { return true; }
- inline void exit() const noexcept {}
-
- //==============================================================================
- /** A dummy scoped-lock type to use with a dummy critical section. */
- struct ScopedLockType
- {
- ScopedLockType (const DummyCriticalSection&) noexcept {}
- };
-
- /** A dummy scoped-unlocker type to use with a dummy critical section. */
- using ScopedUnlockType = ScopedLockType;
-
- private:
- JUCE_DECLARE_NON_COPYABLE (DummyCriticalSection)
- };
-
- //==============================================================================
- /**
- Automatically locks and unlocks a CriticalSection object.
-
- You can use a ScopedLock as a local variable to provide RAII-based locking of a CriticalSection.
-
- e.g. @code
-
- struct MyObject
- {
- CriticalSection objectLock;
-
- // assuming that this example function will be called by multiple threads
- void foo()
- {
- const ScopedLock myScopedLock (objectLock);
-
- // objectLock is now locked..
-
- ...do some thread-safe work here...
-
- // ..and objectLock gets unlocked here, as myScopedLock goes out of
- // scope at the end of the block
- }
- };
- @endcode
-
- @see CriticalSection, ScopedUnlock
- */
- using ScopedLock = CriticalSection::ScopedLockType;
-
- //==============================================================================
- /**
- Automatically unlocks and re-locks a CriticalSection object.
-
- This is the reverse of a ScopedLock object - instead of locking the critical
- section for the lifetime of this object, it unlocks it.
-
- Make sure you don't try to unlock critical sections that aren't actually locked!
-
- e.g. @code
-
- struct MyObject
- {
- CriticalSection objectLock;
-
- void foo()
- {
- {
- const ScopedLock myScopedLock (objectLock);
-
- // objectLock is now locked..
-
- {
- ScopedUnlock myUnlocker (objectLock);
-
- // ..and now unlocked..
- }
-
- // ..and now locked again..
- }
-
- // ..and finally unlocked.
- }
- };
- @endcode
-
- @see CriticalSection, ScopedLock
- */
- using ScopedUnlock = CriticalSection::ScopedUnlockType;
-
- //==============================================================================
- /**
- Automatically tries to lock and unlock a CriticalSection object.
-
- Use one of these as a local variable to control access to a CriticalSection.
-
- e.g. @code
-
- struct MyObject
- {
- CriticalSection objectLock;
-
- void foo()
- {
- const ScopedTryLock myScopedTryLock (objectLock);
-
- // Unlike using a ScopedLock, this may fail to actually get the lock, so you
- // must call the isLocked() method before making any assumptions..
- if (myScopedTryLock.isLocked())
- {
- ...safely do some work...
- }
- else
- {
- // If we get here, then our attempt at locking failed because another thread had already locked it..
- }
- }
- };
- @endcode
-
- @see CriticalSection::tryEnter, ScopedLock, ScopedUnlock, ScopedReadLock
- */
- using ScopedTryLock = CriticalSection::ScopedTryLockType;
-
- } // namespace juce
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