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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Used to convert strings to localised foreign-language versions.
-
- This is basically a look-up table of strings and their translated equivalents.
- It can be loaded from a text file, so that you can supply a set of localised
- versions of strings that you use in your app.
-
- To use it in your code, simply call the translate() method on each string that
- might have foreign versions, and if none is found, the method will just return
- the original string.
-
- The translation file should start with some lines specifying a description of
- the language it contains, and also a list of ISO country codes where it might
- be appropriate to use the file. After that, each line of the file should contain
- a pair of quoted strings with an '=' sign.
-
- E.g. for a french translation, the file might be:
-
- @code
- language: French
- countries: fr be mc ch lu
-
- "hello" = "bonjour"
- "goodbye" = "au revoir"
- @endcode
-
- If the strings need to contain a quote character, they can use \" instead, and
- if the first non-whitespace character on a line isn't a quote, then it's ignored,
- (you can use this to add comments).
-
- Note that this is a singleton class, so don't create or destroy the object directly.
- There's also a TRANS (text) macro defined to make it easy to use the this.
-
- @code
- printSomething (TRANS ("hello"));
- @endcode
-
- This macro is used in the JUCE classes themselves, so your application has a chance to
- intercept and translate any internal JUCE text strings that might be shown. (You can easily
- get a list of all the messages by searching for the TRANS() macro in the JUCE source
- code).
-
- @tags{Core}
- */
- class JUCE_API LocalisedStrings
- {
- public:
- //==============================================================================
- /** Creates a set of translations from the text of a translation file.
-
- When you create one of these, you can call setCurrentMappings() to make it
- the set of mappings that the system's using.
- */
- LocalisedStrings (const String& fileContents, bool ignoreCaseOfKeys);
-
- /** Creates a set of translations from a file.
-
- When you create one of these, you can call setCurrentMappings() to make it
- the set of mappings that the system's using.
- */
- LocalisedStrings (const File& fileToLoad, bool ignoreCaseOfKeys);
-
- LocalisedStrings (const LocalisedStrings&);
- LocalisedStrings& operator= (const LocalisedStrings&);
-
- /** Destructor. */
- ~LocalisedStrings() = default;
-
- //==============================================================================
- /** Selects the current set of mappings to be used by the system.
-
- The object you pass in will be automatically deleted when no longer needed, so
- don't keep a pointer to it. You can also pass in nullptr to remove the current
- mappings.
-
- See also the TRANS() macro, which uses the current set to do its translation.
-
- @see translateWithCurrentMappings
- */
- static void setCurrentMappings (LocalisedStrings* newTranslations);
-
- /** Returns the currently selected set of mappings.
-
- This is the object that was last passed to setCurrentMappings(). It may
- be nullptr if none has been created.
- */
- static LocalisedStrings* getCurrentMappings();
-
- /** Tries to translate a string using the currently selected set of mappings.
-
- If no mapping has been set, or if the mapping doesn't contain a translation
- for the string, this will just return the original string.
-
- See also the TRANS() macro, which uses this method to do its translation.
-
- @see setCurrentMappings, getCurrentMappings
- */
- static String translateWithCurrentMappings (const String& text);
-
- /** Tries to translate a string using the currently selected set of mappings.
-
- If no mapping has been set, or if the mapping doesn't contain a translation
- for the string, this will just return the original string.
-
- See also the TRANS() macro, which uses this method to do its translation.
-
- @see setCurrentMappings, getCurrentMappings
- */
- static String translateWithCurrentMappings (const char* text);
-
- //==============================================================================
- /** Attempts to look up a string and return its localised version.
- If the string isn't found in the list, the original string will be returned.
- */
- String translate (const String& text) const;
-
- /** Attempts to look up a string and return its localised version.
- If the string isn't found in the list, the resultIfNotFound string will be returned.
- */
- String translate (const String& text, const String& resultIfNotFound) const;
-
- /** Returns the name of the language specified in the translation file.
-
- This is specified in the file using a line starting with "language:", e.g.
- @code
- language: german
- @endcode
- */
- String getLanguageName() const { return languageName; }
-
- /** Returns the list of suitable country codes listed in the translation file.
-
- These is specified in the file using a line starting with "countries:", e.g.
- @code
- countries: fr be mc ch lu
- @endcode
-
- The country codes are supposed to be 2-character ISO compliant codes.
- */
- const StringArray& getCountryCodes() const { return countryCodes; }
-
- /** Provides access to the actual list of mappings. */
- const StringPairArray& getMappings() const { return translations; }
-
- //==============================================================================
- /** Adds and merges another set of translations into this set.
-
- Note that the language name and country codes of the new LocalisedStrings
- object must match that of this object - an assertion will be thrown if they
- don't match.
-
- Any existing values will have their mappings overwritten by the new ones.
- */
- void addStrings (const LocalisedStrings&);
-
- /** Gives this object a set of strings to use as a fallback if a string isn't found.
- The object that is passed-in will be owned and deleted by this object
- when no longer needed. It can be nullptr to clear the existing fallback object.
- */
- void setFallback (LocalisedStrings* fallbackStrings);
-
- private:
- //==============================================================================
- String languageName;
- StringArray countryCodes;
- StringPairArray translations;
- std::unique_ptr<LocalisedStrings> fallback;
-
- void loadFromText (const String&, bool ignoreCase);
-
- JUCE_LEAK_DETECTOR (LocalisedStrings)
- };
-
- //==============================================================================
- #ifndef TRANS
- /** Uses the LocalisedStrings class to translate the given string literal.
- This macro is provided for backwards-compatibility, and just calls the translate()
- function. In new code, it's recommended that you just call translate() directly
- instead, and avoid using macros.
- @see translate(), LocalisedStrings
- */
- #define TRANS(stringLiteral) juce::translate (stringLiteral)
- #endif
-
- /** A dummy version of the TRANS macro, used to indicate a string literal that should be
- added to the translation file by source-code scanner tools.
-
- Wrapping a string literal in this macro has no effect, but by using it around strings
- that your app needs to translate at a later stage, it lets automatic code-scanning tools
- find this string and add it to the list of strings that need translation.
- */
- #define NEEDS_TRANS(stringLiteral) (stringLiteral)
-
- /** Uses the LocalisedStrings class to translate the given string literal.
- @see LocalisedStrings
- */
- JUCE_API String translate (const String& stringLiteral);
-
- /** Uses the LocalisedStrings class to translate the given string literal.
- @see LocalisedStrings
- */
- JUCE_API String translate (const char* stringLiteral);
-
- /** Uses the LocalisedStrings class to translate the given string literal.
- @see LocalisedStrings
- */
- JUCE_API String translate (CharPointer_UTF8 stringLiteral);
-
- /** Uses the LocalisedStrings class to translate the given string literal.
- @see LocalisedStrings
- */
- JUCE_API String translate (const String& stringLiteral, const String& resultIfNotFound);
-
- } // namespace juce
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