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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A random number generator.
-
- You can create a Random object and use it to generate a sequence of random numbers.
-
- @tags{Core}
- */
- class JUCE_API Random final
- {
- public:
- //==============================================================================
- /** Creates a Random object based on a seed value.
-
- For a given seed value, the subsequent numbers generated by this object
- will be predictable, so a good idea is to set this value based
- on the time, e.g.
-
- new Random (Time::currentTimeMillis())
- */
- explicit Random (int64 seedValue) noexcept;
-
- /** Creates a Random object using a random seed value.
- Internally, this calls setSeedRandomly() to randomise the seed.
- */
- Random();
-
- /** Returns the next random 32 bit integer.
- @returns a random integer from the full range 0x80000000 to 0x7fffffff
- */
- int nextInt() noexcept;
-
- /** Returns the next random number, limited to a given range.
- The maxValue parameter may not be negative, or zero.
- @returns a random integer between 0 (inclusive) and maxValue (exclusive).
- */
- int nextInt (int maxValue) noexcept;
-
- /** Returns the next random number, limited to a given range.
- @returns a random integer between the range start (inclusive) and its end (exclusive).
- */
- int nextInt (Range<int> range) noexcept;
-
- /** Returns the next 64-bit random number.
- @returns a random integer from the full range 0x8000000000000000 to 0x7fffffffffffffff
- */
- int64 nextInt64() noexcept;
-
- /** Returns the next random floating-point number.
- @returns a random value in the range 0 (inclusive) to 1.0 (exclusive)
- */
- float nextFloat() noexcept;
-
- /** Returns the next random floating-point number.
- @returns a random value in the range 0 (inclusive) to 1.0 (exclusive)
- */
- double nextDouble() noexcept;
-
- /** Returns the next random boolean value. */
- bool nextBool() noexcept;
-
- /** Returns a BigInteger containing a random number.
- @returns a random value in the range 0 to (maximumValue - 1).
- */
- BigInteger nextLargeNumber (const BigInteger& maximumValue);
-
- /** Fills a block of memory with random values. */
- void fillBitsRandomly (void* bufferToFill, size_t sizeInBytes);
-
- /** Sets a range of bits in a BigInteger to random values. */
- void fillBitsRandomly (BigInteger& arrayToChange, int startBit, int numBits);
-
- //==============================================================================
- /** Resets this Random object to a given seed value. */
- void setSeed (int64 newSeed) noexcept;
-
- /** Returns the RNG's current seed. */
- int64 getSeed() const noexcept { return seed; }
-
- /** Merges this object's seed with another value.
- This sets the seed to be a value created by combining the current seed and this
- new value.
- */
- void combineSeed (int64 seedValue) noexcept;
-
- /** Reseeds this generator using a value generated from various semi-random system
- properties like the current time, etc.
-
- Because this function convolves the time with the last seed value, calling
- it repeatedly will increase the randomness of the final result.
- */
- void setSeedRandomly();
-
- /** The overhead of creating a new Random object is fairly small, but if you want to avoid
- it, you can call this method to get a global shared Random object.
-
- It's not thread-safe though, so threads should use their own Random object, otherwise
- you run the risk of your random numbers becoming.. erm.. randomly corrupted..
- */
- static Random& getSystemRandom() noexcept;
-
- private:
- //==============================================================================
- int64 seed;
-
- JUCE_LEAK_DETECTOR (Random)
- };
-
- } // namespace juce
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