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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- #ifdef JUCE_BOX2D_H_INCLUDED
- /* When you add this cpp file to your project, you mustn't include it in a file where you've
- already included any other headers - just put it inside a file on its own, possibly with your config
- flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
- header files that the compiler may be using.
- */
- #error "Incorrect use of JUCE cpp file"
- #endif
-
- #include "juce_box2d.h"
-
- JUCE_BEGIN_IGNORE_WARNINGS_MSVC (6011)
- JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE ("-Wcast-align",
- "-Wconversion",
- "-Wfloat-conversion",
- "-Wfloat-equal",
- "-Wmaybe-uninitialized",
- "-Wsign-conversion",
- "-Wswitch-default",
- "-Wswitch-enum",
- "-Wunused-but-set-variable",
- "-Wzero-as-null-pointer-constant")
-
- #include <cstdarg>
-
- using int8 = juce::int8;
- using int16 = juce::int16;
- using int32 = juce::int32;
- using uint8 = juce::uint8;
- using uint16 = juce::uint16;
- using uint32 = juce::uint32;
-
- #include "box2d/Collision/b2BroadPhase.cpp"
- #include "box2d/Collision/b2CollideCircle.cpp"
- #include "box2d/Collision/b2CollideEdge.cpp"
- #include "box2d/Collision/b2CollidePolygon.cpp"
- #include "box2d/Collision/b2Collision.cpp"
- #include "box2d/Collision/b2Distance.cpp"
- #include "box2d/Collision/b2DynamicTree.cpp"
- #include "box2d/Collision/b2TimeOfImpact.cpp"
- #include "box2d/Collision/Shapes/b2ChainShape.cpp"
- #include "box2d/Collision/Shapes/b2CircleShape.cpp"
- #include "box2d/Collision/Shapes/b2EdgeShape.cpp"
- #include "box2d/Collision/Shapes/b2PolygonShape.cpp"
- #include "box2d/Common/b2BlockAllocator.cpp"
- #include "box2d/Common/b2Draw.cpp"
- #include "box2d/Common/b2Math.cpp"
- #include "box2d/Common/b2Settings.cpp"
- #include "box2d/Common/b2StackAllocator.cpp"
- #include "box2d/Common/b2Timer.cpp"
- #include "box2d/Dynamics/b2Body.cpp"
- #include "box2d/Dynamics/b2ContactManager.cpp"
- #include "box2d/Dynamics/b2Fixture.cpp"
- #include "box2d/Dynamics/b2Island.cpp"
- #include "box2d/Dynamics/b2World.cpp"
- #include "box2d/Dynamics/b2WorldCallbacks.cpp"
- #include "box2d/Dynamics/Contacts/b2ChainAndCircleContact.cpp"
- #include "box2d/Dynamics/Contacts/b2ChainAndPolygonContact.cpp"
- #include "box2d/Dynamics/Contacts/b2CircleContact.cpp"
- #include "box2d/Dynamics/Contacts/b2Contact.cpp"
- #include "box2d/Dynamics/Contacts/b2ContactSolver.cpp"
- #include "box2d/Dynamics/Contacts/b2EdgeAndCircleContact.cpp"
- #include "box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp"
- #include "box2d/Dynamics/Contacts/b2PolygonAndCircleContact.cpp"
- #include "box2d/Dynamics/Contacts/b2PolygonContact.cpp"
- #include "box2d/Dynamics/Joints/b2DistanceJoint.cpp"
- #include "box2d/Dynamics/Joints/b2FrictionJoint.cpp"
- #include "box2d/Dynamics/Joints/b2GearJoint.cpp"
- #include "box2d/Dynamics/Joints/b2Joint.cpp"
- #include "box2d/Dynamics/Joints/b2MouseJoint.cpp"
- #include "box2d/Dynamics/Joints/b2PrismaticJoint.cpp"
- #include "box2d/Dynamics/Joints/b2PulleyJoint.cpp"
- #include "box2d/Dynamics/Joints/b2RevoluteJoint.cpp"
- #include "box2d/Dynamics/Joints/b2RopeJoint.cpp"
- #include "box2d/Dynamics/Joints/b2WeldJoint.cpp"
- #include "box2d/Dynamics/Joints/b2WheelJoint.cpp"
- #include "box2d/Rope/b2Rope.cpp"
-
- #include "utils/juce_Box2DRenderer.cpp"
-
- JUCE_END_IGNORE_WARNINGS_GCC_LIKE
- JUCE_END_IGNORE_WARNINGS_MSVC
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