The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2022 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 7 End-User License
  8. Agreement and JUCE Privacy Policy.
  9. End User License Agreement: www.juce.com/juce-7-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. #pragma once
  19. #include "../jucer_JucerDocument.h"
  20. //==============================================================================
  21. class ComponentDocument : public JucerDocument
  22. {
  23. public:
  24. ComponentDocument (SourceCodeDocument* cpp);
  25. ~ComponentDocument();
  26. //==============================================================================
  27. String getTypeName() const;
  28. JucerDocument* createCopy();
  29. Component* createTestComponent (bool alwaysFillBackground);
  30. int getNumPaintRoutines() const { return 1; }
  31. StringArray getPaintRoutineNames() const { return StringArray ("Graphics"); }
  32. PaintRoutine* getPaintRoutine (int index) const { return index == 0 ? backgroundGraphics.get() : nullptr; }
  33. ComponentLayout* getComponentLayout() const { return components.get(); }
  34. //==============================================================================
  35. std::unique_ptr<XmlElement> createXml() const;
  36. bool loadFromXml (const XmlElement& xml);
  37. void fillInGeneratedCode (GeneratedCode& code) const;
  38. void applyCustomPaintSnippets (StringArray&);
  39. private:
  40. std::unique_ptr<ComponentLayout> components;
  41. std::unique_ptr<PaintRoutine> backgroundGraphics;
  42. };