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- /*
- ==============================================================================
-
- This file is part of the JUCE examples.
- Copyright (c) 2022 - Raw Material Software Limited
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
- WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
- PURPOSE, ARE DISCLAIMED.
-
- ==============================================================================
- */
-
- /*******************************************************************************
- The block below describes the properties of this PIP. A PIP is a short snippet
- of code that can be read by the Projucer and used to generate a JUCE project.
-
- BEGIN_JUCE_PIP_METADATA
-
- name: TimersAndEventsDemo
- version: 1.0.0
- vendor: JUCE
- website: http://juce.com
- description: Application using timers and events.
-
- dependencies: juce_core, juce_data_structures, juce_events, juce_graphics,
- juce_gui_basics
- exporters: xcode_mac, vs2022, linux_make, androidstudio, xcode_iphone
-
- moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1
-
- type: Component
- mainClass: TimersAndEventsDemo
-
- useLocalCopy: 1
-
- END_JUCE_PIP_METADATA
-
- *******************************************************************************/
-
- #pragma once
-
- #include "../Assets/DemoUtilities.h"
-
- //==============================================================================
- /** Simple message that holds a Colour. */
- struct ColourMessage final : public Message
- {
- ColourMessage (Colour col) : colour (col) {}
-
- /** Returns the colour of a ColourMessage of white if the message is not a ColourMessage. */
- static Colour getColour (const Message& message)
- {
- if (auto* cm = dynamic_cast<const ColourMessage*> (&message))
- return cm->colour;
-
- return Colours::white;
- }
-
- Colour colour;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ColourMessage)
- };
-
- //==============================================================================
- /** Simple component that can be triggered to flash.
- The flash will then fade using a Timer to repaint itself and will send a change
- message once it is finished.
- */
- class FlashingComponent final : public Component,
- public MessageListener,
- public ChangeBroadcaster,
- private Timer
- {
- public:
- FlashingComponent() {}
-
- void startFlashing()
- {
- flashAlpha = 1.0f;
- startTimerHz (25);
- }
-
- /** Stops this component flashing without sending a change message. */
- void stopFlashing()
- {
- flashAlpha = 0.0f;
- stopTimer();
- repaint();
- }
-
- /** Sets the colour of the component. */
- void setFlashColour (const Colour newColour)
- {
- colour = newColour;
- repaint();
- }
-
- /** Draws our component. */
- void paint (Graphics& g) override
- {
- g.setColour (colour.overlaidWith (Colours::white.withAlpha (flashAlpha)));
- g.fillEllipse (getLocalBounds().toFloat());
- }
-
- /** Custom mouse handler to trigger a flash. */
- void mouseDown (const MouseEvent&) override
- {
- startFlashing();
- }
-
- /** Message listener callback used to change our colour */
- void handleMessage (const Message& message) override
- {
- setFlashColour (ColourMessage::getColour (message));
- }
-
- private:
- float flashAlpha = 0.0f;
- Colour colour { Colours::red };
-
- void timerCallback() override
- {
- // Reduce the alpha level of the flash slightly so it fades out
- flashAlpha -= 0.075f;
-
- if (flashAlpha < 0.05f)
- {
- stopFlashing();
- sendChangeMessage();
- // Once we've finished flashing send a change message to trigger the next component to flash
- }
-
- repaint();
- }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (FlashingComponent)
- };
-
- //==============================================================================
- class TimersAndEventsDemo final : public Component,
- private ChangeListener
- {
- public:
- TimersAndEventsDemo()
- {
- setOpaque (true);
-
- // Create and add our FlashingComponents with some random colours and sizes
- for (int i = 0; i < numFlashingComponents; ++i)
- {
- auto* newFlasher = new FlashingComponent();
- flashingComponents.add (newFlasher);
-
- newFlasher->setFlashColour (getRandomBrightColour());
- newFlasher->addChangeListener (this);
-
- auto diameter = 25 + random.nextInt (75);
- newFlasher->setSize (diameter, diameter);
-
- addAndMakeVisible (newFlasher);
- }
-
- addAndMakeVisible (stopButton);
- stopButton.onClick = [this] { stopButtonClicked(); };
-
- addAndMakeVisible (randomColourButton);
- randomColourButton.onClick = [this] { randomColourButtonClicked(); };
-
- // lay out our components in a pseudo random grid
- Rectangle<int> area (0, 100, 150, 150);
-
- for (auto* comp : flashingComponents)
- {
- auto buttonArea = area.withSize (comp->getWidth(), comp->getHeight());
- buttonArea.translate (random.nextInt (area.getWidth() - comp->getWidth()),
- random.nextInt (area.getHeight() - comp->getHeight()));
- comp->setBounds (buttonArea);
-
- area.translate (area.getWidth(), 0);
-
- // if we go off the right start a new row
- if (area.getRight() > (800 - area.getWidth()))
- {
- area.translate (0, area.getWidth());
- area.setX (0);
- }
- }
-
- setSize (600, 600);
- }
-
- ~TimersAndEventsDemo() override
- {
- for (auto* fc : flashingComponents)
- fc->removeChangeListener (this);
- }
-
- void paint (Graphics& g) override
- {
- g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground,
- Colours::darkgrey));
- }
-
- void paintOverChildren (Graphics& g) override
- {
- auto explanationArea = getLocalBounds().removeFromTop (100);
-
- AttributedString s;
- s.append ("Click on a circle to make it flash. When it has finished flashing it will send a message which causes the next circle to flash");
- s.append (newLine);
- s.append ("Click the \"Set Random Colour\" button to change the colour of one of the circles.");
- s.append (newLine);
- s.setFont (16.0f);
- s.setColour (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::defaultText, Colours::lightgrey));
- s.draw (g, explanationArea.reduced (10).toFloat());
- }
-
- void resized() override
- {
- auto area = getLocalBounds().removeFromBottom (40);
- randomColourButton.setBounds (area.removeFromLeft (166) .reduced (8));
- stopButton .setBounds (area.removeFromRight (166).reduced (8));
- }
-
- private:
- enum { numFlashingComponents = 9 };
-
- OwnedArray<FlashingComponent> flashingComponents;
- TextButton randomColourButton { "Set Random Colour" },
- stopButton { "Stop" };
- Random random;
-
- void changeListenerCallback (ChangeBroadcaster* source) override
- {
- for (int i = 0; i < flashingComponents.size(); ++i)
- if (source == flashingComponents.getUnchecked (i))
- flashingComponents.getUnchecked ((i + 1) % flashingComponents.size())->startFlashing();
- }
-
- void randomColourButtonClicked()
- {
- // Here we post a new ColourMessage with a random colour to a random flashing component.
- // This will send a message to the component asynchronously and trigger its handleMessage callback
- flashingComponents.getUnchecked (random.nextInt (flashingComponents.size()))->postMessage (new ColourMessage (getRandomBrightColour()));
- }
-
- void stopButtonClicked()
- {
- for (auto* fc : flashingComponents)
- fc->stopFlashing();
- }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TimersAndEventsDemo)
- };
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