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- /*
- ==============================================================================
-
- This file is part of the JUCE examples.
- Copyright (c) 2022 - Raw Material Software Limited
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
- WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
- PURPOSE, ARE DISCLAIMED.
-
- ==============================================================================
- */
-
- /*******************************************************************************
- The block below describes the properties of this PIP. A PIP is a short snippet
- of code that can be read by the Projucer and used to generate a JUCE project.
-
- BEGIN_JUCE_PIP_METADATA
-
- name: OpenGLDemo2D
- version: 1.0.0
- vendor: JUCE
- website: http://juce.com
- description: Simple 2D OpenGL application.
-
- dependencies: juce_core, juce_data_structures, juce_events, juce_graphics,
- juce_gui_basics, juce_gui_extra, juce_opengl
- exporters: xcode_mac, vs2022, linux_make, androidstudio, xcode_iphone
-
- moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1
-
- type: Component
- mainClass: OpenGLDemo2D
-
- useLocalCopy: 1
-
- END_JUCE_PIP_METADATA
-
- *******************************************************************************/
-
- #pragma once
-
- #include "../Assets/DemoUtilities.h"
-
- //==============================================================================
- class OpenGLDemo2D final : public Component,
- private CodeDocument::Listener,
- private Timer
- {
- public:
- OpenGLDemo2D()
- {
- setOpaque (true);
-
- if (auto* peer = getPeer())
- peer->setCurrentRenderingEngine (0);
-
- openGLContext.attachTo (*getTopLevelComponent());
-
- addAndMakeVisible (statusLabel);
- statusLabel.setJustificationType (Justification::topLeft);
- statusLabel.setFont (Font (14.0f));
-
- auto presets = getPresets();
-
- for (int i = 0; i < presets.size(); ++i)
- presetBox.addItem (presets[i].name, i + 1);
-
- addAndMakeVisible (presetLabel);
- presetLabel.attachToComponent (&presetBox, true);
-
- addAndMakeVisible (presetBox);
- presetBox.onChange = [this] { selectPreset (presetBox.getSelectedItemIndex()); };
-
- fragmentEditorComp.setOpaque (false);
- fragmentDocument.addListener (this);
- addAndMakeVisible (fragmentEditorComp);
-
- presetBox.setSelectedItemIndex (0);
-
- setSize (500, 500);
- }
-
- ~OpenGLDemo2D() override
- {
- openGLContext.detach();
- shader.reset();
- }
-
- void paint (Graphics& g) override
- {
- g.fillCheckerBoard (getLocalBounds().toFloat(), 48.0f, 48.0f, Colours::lightgrey, Colours::white);
-
- if (shader.get() == nullptr || shader->getFragmentShaderCode() != fragmentCode)
- {
- shader.reset();
-
- if (fragmentCode.isNotEmpty())
- {
- shader.reset (new OpenGLGraphicsContextCustomShader (fragmentCode));
-
- auto result = shader->checkCompilation (g.getInternalContext());
-
- if (result.failed())
- {
- statusLabel.setText (result.getErrorMessage(), dontSendNotification);
- shader.reset();
- }
- }
- }
-
- if (shader.get() != nullptr)
- {
- statusLabel.setText ({}, dontSendNotification);
-
- shader->fillRect (g.getInternalContext(), getLocalBounds());
- }
- }
-
- void resized() override
- {
- auto area = getLocalBounds().reduced (4);
-
- statusLabel.setBounds (area.removeFromTop (75));
-
- area.removeFromTop (area.getHeight() / 2);
-
- auto presets = area.removeFromTop (25);
- presets.removeFromLeft (100);
- presetBox.setBounds (presets.removeFromLeft (150));
-
- area.removeFromTop (4);
- fragmentEditorComp.setBounds (area);
- }
-
- void selectPreset (int preset)
- {
- fragmentDocument.replaceAllContent (getPresets()[preset].fragmentShader);
- startTimer (1);
- }
-
- std::unique_ptr<OpenGLGraphicsContextCustomShader> shader;
-
- Label statusLabel, presetLabel { {}, "Shader Preset:" };
- ComboBox presetBox;
- CodeDocument fragmentDocument;
- CodeEditorComponent fragmentEditorComp { fragmentDocument, nullptr };
- String fragmentCode;
-
- private:
- OpenGLContext openGLContext;
-
- enum { shaderLinkDelay = 500 };
-
- void codeDocumentTextInserted (const String& /*newText*/, int /*insertIndex*/) override
- {
- startTimer (shaderLinkDelay);
- }
-
- void codeDocumentTextDeleted (int /*startIndex*/, int /*endIndex*/) override
- {
- startTimer (shaderLinkDelay);
- }
-
- void timerCallback() override
- {
- stopTimer();
- fragmentCode = fragmentDocument.getAllContent();
- repaint();
- }
-
- struct ShaderPreset
- {
- const char* name;
- const char* fragmentShader;
- };
-
- static Array<ShaderPreset> getPresets()
- {
- #define SHADER_2DDEMO_HEADER \
- "/* This demo shows the use of the OpenGLGraphicsContextCustomShader,\n" \
- " which allows a 2D area to be filled using a GL shader program.\n" \
- "\n" \
- " Edit the shader program below and it will be \n" \
- " recompiled in real-time!\n" \
- "*/\n\n"
-
- ShaderPreset presets[] =
- {
- {
- "Simple Gradient",
-
- SHADER_2DDEMO_HEADER
- "void main()\n"
- "{\n"
- " " JUCE_MEDIUMP " vec4 colour1 = vec4 (1.0, 0.4, 0.6, 1.0);\n"
- " " JUCE_MEDIUMP " vec4 colour2 = vec4 (0.0, 0.8, 0.6, 1.0);\n"
- " " JUCE_MEDIUMP " float alpha = pixelPos.x / 1000.0;\n"
- " gl_FragColor = pixelAlpha * mix (colour1, colour2, alpha);\n"
- "}\n"
- },
-
- {
- "Circular Gradient",
-
- SHADER_2DDEMO_HEADER
- "void main()\n"
- "{\n"
- " " JUCE_MEDIUMP " vec4 colour1 = vec4 (1.0, 0.4, 0.6, 1.0);\n"
- " " JUCE_MEDIUMP " vec4 colour2 = vec4 (0.3, 0.4, 0.4, 1.0);\n"
- " " JUCE_MEDIUMP " float alpha = distance (pixelPos, vec2 (600.0, 500.0)) / 400.0;\n"
- " gl_FragColor = pixelAlpha * mix (colour1, colour2, alpha);\n"
- "}\n"
- },
-
- {
- "Circle",
-
- SHADER_2DDEMO_HEADER
- "void main()\n"
- "{\n"
- " " JUCE_MEDIUMP " vec4 colour1 = vec4 (0.1, 0.1, 0.9, 1.0);\n"
- " " JUCE_MEDIUMP " vec4 colour2 = vec4 (0.0, 0.8, 0.6, 1.0);\n"
- " " JUCE_MEDIUMP " float distance = distance (pixelPos, vec2 (600.0, 500.0));\n"
- "\n"
- " " JUCE_MEDIUMP " float innerRadius = 200.0;\n"
- " " JUCE_MEDIUMP " float outerRadius = 210.0;\n"
- "\n"
- " if (distance < innerRadius)\n"
- " gl_FragColor = colour1;\n"
- " else if (distance > outerRadius)\n"
- " gl_FragColor = colour2;\n"
- " else\n"
- " gl_FragColor = mix (colour1, colour2, (distance - innerRadius) / (outerRadius - innerRadius));\n"
- "\n"
- " gl_FragColor *= pixelAlpha;\n"
- "}\n"
- },
-
- {
- "Solid Colour",
-
- SHADER_2DDEMO_HEADER
- "void main()\n"
- "{\n"
- " gl_FragColor = vec4 (1.0, 0.6, 0.1, pixelAlpha);\n"
- "}\n"
- }
- };
-
- return Array<ShaderPreset> (presets, numElementsInArray (presets));
- }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLDemo2D)
- };
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