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- /*
- ==============================================================================
-
- This file is part of the JUCE examples.
- Copyright (c) 2022 - Raw Material Software Limited
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
- WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
- PURPOSE, ARE DISCLAIMED.
-
- ==============================================================================
- */
-
- /*******************************************************************************
- The block below describes the properties of this PIP. A PIP is a short snippet
- of code that can be read by the Projucer and used to generate a JUCE project.
-
- BEGIN_JUCE_PIP_METADATA
-
- name: AnimationDemo
- version: 1.0.0
- vendor: JUCE
- website: http://juce.com
- description: Displays an animated draggable ball.
-
- dependencies: juce_core, juce_data_structures, juce_events, juce_graphics,
- juce_gui_basics
- exporters: xcode_mac, vs2022, linux_make, androidstudio, xcode_iphone
-
- moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1
-
- type: Component
- mainClass: AnimationDemo
-
- useLocalCopy: 1
-
- END_JUCE_PIP_METADATA
-
- *******************************************************************************/
-
- #pragma once
-
- #include "../Assets/DemoUtilities.h"
-
- //==============================================================================
- /** This will be the source of our balls and can be dragged around. */
- class BallGeneratorComponent final : public Component
- {
- public:
- BallGeneratorComponent() {}
-
- void paint (Graphics& g) override
- {
- auto area = getLocalBounds().reduced (2);
-
- g.setColour (Colours::orange);
- g.drawRoundedRectangle (area.toFloat(), 10.0f, 2.0f);
-
- g.setColour (findColour (TextButton::textColourOffId));
- g.drawFittedText ("Drag Me!", area, Justification::centred, 1);
- }
-
- void resized() override
- {
- // Just set the limits of our constrainer so that we don't drag ourselves off the screen
- constrainer.setMinimumOnscreenAmounts (getHeight(), getWidth(),
- getHeight(), getWidth());
- }
-
- void mouseDown (const MouseEvent& e) override
- {
- // Prepares our dragger to drag this Component
- dragger.startDraggingComponent (this, e);
- }
-
- void mouseDrag (const MouseEvent& e) override
- {
- // Moves this Component according to the mouse drag event and applies our constraints to it
- dragger.dragComponent (this, e, &constrainer);
- }
-
- private:
- ComponentBoundsConstrainer constrainer;
- ComponentDragger dragger;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BallGeneratorComponent)
- };
-
- //==============================================================================
- struct BallComponent final : public Component
- {
- BallComponent (Point<float> pos)
- : position (pos),
- speed (Random::getSystemRandom().nextFloat() * 4.0f - 2.0f,
- Random::getSystemRandom().nextFloat() * -6.0f - 2.0f),
- colour (Colours::white)
- {
- setSize (20, 20);
- step();
- }
-
- bool step()
- {
- position += speed;
- speed.y += 0.1f;
-
- setCentrePosition ((int) position.x,
- (int) position.y);
-
- if (auto* parent = getParentComponent())
- return isPositiveAndBelow (position.x, (float) parent->getWidth())
- && position.y < (float) parent->getHeight();
-
- return position.y < 400.0f && position.x >= -10.0f;
- }
-
- void paint (Graphics& g) override
- {
- g.setColour (colour);
- g.fillEllipse (2.0f, 2.0f, (float) getWidth() - 4.0f, (float) getHeight() - 4.0f);
-
- g.setColour (Colours::darkgrey);
- g.drawEllipse (2.0f, 2.0f, (float) getWidth() - 4.0f, (float) getHeight() - 4.0f, 1.0f);
- }
-
- Point<float> position, speed;
- Colour colour;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BallComponent)
- };
-
- //==============================================================================
- class AnimationDemo final : public Component,
- private Timer
- {
- public:
- AnimationDemo()
- {
- setOpaque (true);
-
- for (auto i = 0; i < 11; ++i)
- {
- auto* b = createButton();
- componentsToAnimate.add (b);
- addAndMakeVisible (b);
- b->onClick = [this] { triggerAnimation(); };
- }
-
- addAndMakeVisible (ballGenerator);
-
- cycleCount = 2;
- startTimerHz (60);
-
- setSize (620, 620);
- }
-
- void paint (Graphics& g) override
- {
- g.fillAll (findColour (ResizableWindow::backgroundColourId));
- }
-
- void resized() override
- {
- ballGenerator.centreWithSize (80, 50);
- triggerAnimation();
- }
-
- private:
- OwnedArray<Component> componentsToAnimate;
- OwnedArray<BallComponent> balls;
- BallGeneratorComponent ballGenerator;
-
- ComponentAnimator animator;
- int cycleCount;
-
- bool firstCallback = true;
-
- Button* createRandomButton()
- {
- DrawablePath normal, over;
-
- Path star1;
- star1.addStar ({}, 5, 20.0f, 50.0f, 0.2f);
- normal.setPath (star1);
- normal.setFill (Colours::red);
-
- Path star2;
- star2.addStar ({}, 7, 30.0f, 50.0f, 0.0f);
- over.setPath (star2);
- over.setFill (Colours::pink);
- over.setStrokeFill (Colours::black);
- over.setStrokeThickness (5.0f);
-
- auto juceIcon = getImageFromAssets ("juce_icon.png");
-
- DrawableImage down;
- down.setImage (juceIcon);
- down.setOverlayColour (Colours::black.withAlpha (0.3f));
-
- if (Random::getSystemRandom().nextInt (10) > 2)
- {
- auto type = Random::getSystemRandom().nextInt (3);
-
- auto* d = new DrawableButton ("Button",
- type == 0 ? DrawableButton::ImageOnButtonBackground
- : (type == 1 ? DrawableButton::ImageFitted
- : DrawableButton::ImageAboveTextLabel));
- d->setImages (&normal,
- Random::getSystemRandom().nextBool() ? &over : nullptr,
- Random::getSystemRandom().nextBool() ? &down : nullptr);
-
- if (Random::getSystemRandom().nextBool())
- {
- d->setColour (DrawableButton::backgroundColourId, getRandomBrightColour());
- d->setColour (DrawableButton::backgroundOnColourId, getRandomBrightColour());
- }
-
- d->setClickingTogglesState (Random::getSystemRandom().nextBool());
- return d;
- }
-
- auto* b = new ImageButton ("ImageButton");
-
- b->setImages (true, true, true,
- juceIcon, 0.7f, Colours::transparentBlack,
- juceIcon, 1.0f, getRandomDarkColour() .withAlpha (0.2f),
- juceIcon, 1.0f, getRandomBrightColour().withAlpha (0.8f),
- 0.5f);
- return b;
- }
-
- Button* createButton()
- {
- auto juceIcon = getImageFromAssets ("juce_icon.png").rescaled (128, 128);
-
- auto* b = new ImageButton ("ImageButton");
-
- b->setImages (true, true, true,
- juceIcon, 1.0f, Colours::transparentBlack,
- juceIcon, 1.0f, Colours::white,
- juceIcon, 1.0f, Colours::white,
- 0.5f);
-
- return b;
- }
-
- void triggerAnimation()
- {
- auto width = getWidth();
- auto height = getHeight();
-
- bool useWidth = (height > width);
-
- for (auto* component : componentsToAnimate)
- {
- auto newIndex = (componentsToAnimate.indexOf (component) + 3 * cycleCount)
- % componentsToAnimate.size();
-
- auto angle = (float) newIndex * MathConstants<float>::twoPi / (float) componentsToAnimate.size();
-
- auto radius = useWidth ? (float) width * 0.35f
- : (float) height * 0.35f;
-
- Rectangle<int> r (getWidth() / 2 + (int) (radius * std::sin (angle)) - 50,
- getHeight() / 2 + (int) (radius * std::cos (angle)) - 50,
- 100, 100);
-
- animator.animateComponent (component, r.reduced (10), 1.0f,
- 900 + (int) (300 * std::sin (angle)),
- false, 0.0, 0.0);
- }
-
- ++cycleCount;
- }
-
- void timerCallback() override
- {
- if (firstCallback)
- {
- triggerAnimation();
- firstCallback = false;
- }
-
- // Go through each of our balls and update their position
- for (int i = balls.size(); --i >= 0;)
- if (! balls.getUnchecked (i)->step())
- balls.remove (i);
-
- // Randomly generate new balls
- if (Random::getSystemRandom().nextInt (100) < 4)
- addAndMakeVisible (balls.add (new BallComponent (ballGenerator.getBounds().getCentre().toFloat())));
- }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimationDemo)
- };
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