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- #include "PluginProcessor.h"
- #include "PluginEditor.h"
-
- //==============================================================================
- AudioPluginAudioProcessor::AudioPluginAudioProcessor()
- : AudioProcessor (BusesProperties()
- #if ! JucePlugin_IsMidiEffect
- #if ! JucePlugin_IsSynth
- .withInput ("Input", juce::AudioChannelSet::stereo(), true)
- #endif
- .withOutput ("Output", juce::AudioChannelSet::stereo(), true)
- #endif
- )
- {
- }
-
- AudioPluginAudioProcessor::~AudioPluginAudioProcessor()
- {
- }
-
- //==============================================================================
- const juce::String AudioPluginAudioProcessor::getName() const
- {
- return JucePlugin_Name;
- }
-
- bool AudioPluginAudioProcessor::acceptsMidi() const
- {
- #if JucePlugin_WantsMidiInput
- return true;
- #else
- return false;
- #endif
- }
-
- bool AudioPluginAudioProcessor::producesMidi() const
- {
- #if JucePlugin_ProducesMidiOutput
- return true;
- #else
- return false;
- #endif
- }
-
- bool AudioPluginAudioProcessor::isMidiEffect() const
- {
- #if JucePlugin_IsMidiEffect
- return true;
- #else
- return false;
- #endif
- }
-
- double AudioPluginAudioProcessor::getTailLengthSeconds() const
- {
- return 0.0;
- }
-
- int AudioPluginAudioProcessor::getNumPrograms()
- {
- return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
- // so this should be at least 1, even if you're not really implementing programs.
- }
-
- int AudioPluginAudioProcessor::getCurrentProgram()
- {
- return 0;
- }
-
- void AudioPluginAudioProcessor::setCurrentProgram (int index)
- {
- juce::ignoreUnused (index);
- }
-
- const juce::String AudioPluginAudioProcessor::getProgramName (int index)
- {
- juce::ignoreUnused (index);
- return {};
- }
-
- void AudioPluginAudioProcessor::changeProgramName (int index, const juce::String& newName)
- {
- juce::ignoreUnused (index, newName);
- }
-
- //==============================================================================
- void AudioPluginAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
- {
- // Use this method as the place to do any pre-playback
- // initialisation that you need..
- juce::ignoreUnused (sampleRate, samplesPerBlock);
- }
-
- void AudioPluginAudioProcessor::releaseResources()
- {
- // When playback stops, you can use this as an opportunity to free up any
- // spare memory, etc.
- }
-
- bool AudioPluginAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
- {
- #if JucePlugin_IsMidiEffect
- juce::ignoreUnused (layouts);
- return true;
- #else
- // This is the place where you check if the layout is supported.
- // In this template code we only support mono or stereo.
- // Some plugin hosts, such as certain GarageBand versions, will only
- // load plugins that support stereo bus layouts.
- if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
- && layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
- return false;
-
- // This checks if the input layout matches the output layout
- #if ! JucePlugin_IsSynth
- if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
- return false;
- #endif
-
- return true;
- #endif
- }
-
- void AudioPluginAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer,
- juce::MidiBuffer& midiMessages)
- {
- juce::ignoreUnused (midiMessages);
-
- juce::ScopedNoDenormals noDenormals;
- auto totalNumInputChannels = getTotalNumInputChannels();
- auto totalNumOutputChannels = getTotalNumOutputChannels();
-
- // In case we have more outputs than inputs, this code clears any output
- // channels that didn't contain input data, (because these aren't
- // guaranteed to be empty - they may contain garbage).
- // This is here to avoid people getting screaming feedback
- // when they first compile a plugin, but obviously you don't need to keep
- // this code if your algorithm always overwrites all the output channels.
- for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
- buffer.clear (i, 0, buffer.getNumSamples());
-
- // This is the place where you'd normally do the guts of your plugin's
- // audio processing...
- // Make sure to reset the state if your inner loop is processing
- // the samples and the outer loop is handling the channels.
- // Alternatively, you can process the samples with the channels
- // interleaved by keeping the same state.
- for (int channel = 0; channel < totalNumInputChannels; ++channel)
- {
- auto* channelData = buffer.getWritePointer (channel);
- juce::ignoreUnused (channelData);
- // ..do something to the data...
- }
- }
-
- //==============================================================================
- bool AudioPluginAudioProcessor::hasEditor() const
- {
- return true; // (change this to false if you choose to not supply an editor)
- }
-
- juce::AudioProcessorEditor* AudioPluginAudioProcessor::createEditor()
- {
- return new AudioPluginAudioProcessorEditor (*this);
- }
-
- //==============================================================================
- void AudioPluginAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
- {
- // You should use this method to store your parameters in the memory block.
- // You could do that either as raw data, or use the XML or ValueTree classes
- // as intermediaries to make it easy to save and load complex data.
- juce::ignoreUnused (destData);
- }
-
- void AudioPluginAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
- {
- // You should use this method to restore your parameters from this memory block,
- // whose contents will have been created by the getStateInformation() call.
- juce::ignoreUnused (data, sizeInBytes);
- }
-
- //==============================================================================
- // This creates new instances of the plugin..
- juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
- {
- return new AudioPluginAudioProcessor();
- }
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