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- /*
- ==============================================================================
-
- This file is part of the JUCE examples.
- Copyright (c) 2022 - Raw Material Software Limited
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
- WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
- PURPOSE, ARE DISCLAIMED.
-
- ==============================================================================
- */
-
- /*******************************************************************************
- The block below describes the properties of this PIP. A PIP is a short snippet
- of code that can be read by the Projucer and used to generate a JUCE project.
-
- BEGIN_JUCE_PIP_METADATA
-
- name: AudioSynthesiserDemo
- version: 1.0.0
- vendor: JUCE
- website: http://juce.com
- description: Simple synthesiser application.
-
- dependencies: juce_audio_basics, juce_audio_devices, juce_audio_formats,
- juce_audio_processors, juce_audio_utils, juce_core,
- juce_data_structures, juce_events, juce_graphics,
- juce_gui_basics, juce_gui_extra
- exporters: xcode_mac, vs2022, linux_make, androidstudio, xcode_iphone
-
- moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1
-
- type: Component
- mainClass: AudioSynthesiserDemo
-
- useLocalCopy: 1
-
- END_JUCE_PIP_METADATA
-
- *******************************************************************************/
-
- #pragma once
-
- #include "../Assets/DemoUtilities.h"
- #include "../Assets/AudioLiveScrollingDisplay.h"
-
- //==============================================================================
- /** Our demo synth sound is just a basic sine wave.. */
- struct SineWaveSound final : public SynthesiserSound
- {
- bool appliesToNote (int /*midiNoteNumber*/) override { return true; }
- bool appliesToChannel (int /*midiChannel*/) override { return true; }
- };
-
- //==============================================================================
- /** Our demo synth voice just plays a sine wave.. */
- struct SineWaveVoice final : public SynthesiserVoice
- {
- bool canPlaySound (SynthesiserSound* sound) override
- {
- return dynamic_cast<SineWaveSound*> (sound) != nullptr;
- }
-
- void startNote (int midiNoteNumber, float velocity,
- SynthesiserSound*, int /*currentPitchWheelPosition*/) override
- {
- currentAngle = 0.0;
- level = velocity * 0.15;
- tailOff = 0.0;
-
- auto cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber);
- auto cyclesPerSample = cyclesPerSecond / getSampleRate();
-
- angleDelta = cyclesPerSample * MathConstants<double>::twoPi;
- }
-
- void stopNote (float /*velocity*/, bool allowTailOff) override
- {
- if (allowTailOff)
- {
- // start a tail-off by setting this flag. The render callback will pick up on
- // this and do a fade out, calling clearCurrentNote() when it's finished.
-
- if (approximatelyEqual (tailOff, 0.0)) // we only need to begin a tail-off if it's not already doing so - the
- tailOff = 1.0; // stopNote method could be called more than once.
- }
- else
- {
- // we're being told to stop playing immediately, so reset everything..
- clearCurrentNote();
- angleDelta = 0.0;
- }
- }
-
- void pitchWheelMoved (int /*newValue*/) override {}
- void controllerMoved (int /*controllerNumber*/, int /*newValue*/) override {}
-
- void renderNextBlock (AudioBuffer<float>& outputBuffer, int startSample, int numSamples) override
- {
- if (! approximatelyEqual (angleDelta, 0.0))
- {
- if (tailOff > 0.0)
- {
- while (--numSamples >= 0)
- {
- auto currentSample = (float) (std::sin (currentAngle) * level * tailOff);
-
- for (auto i = outputBuffer.getNumChannels(); --i >= 0;)
- outputBuffer.addSample (i, startSample, currentSample);
-
- currentAngle += angleDelta;
- ++startSample;
-
- tailOff *= 0.99;
-
- if (tailOff <= 0.005)
- {
- clearCurrentNote();
-
- angleDelta = 0.0;
- break;
- }
- }
- }
- else
- {
- while (--numSamples >= 0)
- {
- auto currentSample = (float) (std::sin (currentAngle) * level);
-
- for (auto i = outputBuffer.getNumChannels(); --i >= 0;)
- outputBuffer.addSample (i, startSample, currentSample);
-
- currentAngle += angleDelta;
- ++startSample;
- }
- }
- }
- }
-
- using SynthesiserVoice::renderNextBlock;
-
- private:
- double currentAngle = 0.0, angleDelta = 0.0, level = 0.0, tailOff = 0.0;
- };
-
- //==============================================================================
- // This is an audio source that streams the output of our demo synth.
- struct SynthAudioSource final : public AudioSource
- {
- SynthAudioSource (MidiKeyboardState& keyState) : keyboardState (keyState)
- {
- // Add some voices to our synth, to play the sounds..
- for (auto i = 0; i < 4; ++i)
- {
- synth.addVoice (new SineWaveVoice()); // These voices will play our custom sine-wave sounds..
- synth.addVoice (new SamplerVoice()); // and these ones play the sampled sounds
- }
-
- // ..and add a sound for them to play...
- setUsingSineWaveSound();
- }
-
- void setUsingSineWaveSound()
- {
- synth.clearSounds();
- synth.addSound (new SineWaveSound());
- }
-
- void setUsingSampledSound()
- {
- WavAudioFormat wavFormat;
-
- std::unique_ptr<AudioFormatReader> audioReader (wavFormat.createReaderFor (createAssetInputStream ("cello.wav").release(), true));
-
- BigInteger allNotes;
- allNotes.setRange (0, 128, true);
-
- synth.clearSounds();
- synth.addSound (new SamplerSound ("demo sound",
- *audioReader,
- allNotes,
- 74, // root midi note
- 0.1, // attack time
- 0.1, // release time
- 10.0 // maximum sample length
- ));
- }
-
- void prepareToPlay (int /*samplesPerBlockExpected*/, double sampleRate) override
- {
- midiCollector.reset (sampleRate);
-
- synth.setCurrentPlaybackSampleRate (sampleRate);
- }
-
- void releaseResources() override {}
-
- void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
- {
- // the synth always adds its output to the audio buffer, so we have to clear it
- // first..
- bufferToFill.clearActiveBufferRegion();
-
- // fill a midi buffer with incoming messages from the midi input.
- MidiBuffer incomingMidi;
- midiCollector.removeNextBlockOfMessages (incomingMidi, bufferToFill.numSamples);
-
- // pass these messages to the keyboard state so that it can update the component
- // to show on-screen which keys are being pressed on the physical midi keyboard.
- // This call will also add midi messages to the buffer which were generated by
- // the mouse-clicking on the on-screen keyboard.
- keyboardState.processNextMidiBuffer (incomingMidi, 0, bufferToFill.numSamples, true);
-
- // and now get the synth to process the midi events and generate its output.
- synth.renderNextBlock (*bufferToFill.buffer, incomingMidi, 0, bufferToFill.numSamples);
- }
-
- //==============================================================================
- // this collects real-time midi messages from the midi input device, and
- // turns them into blocks that we can process in our audio callback
- MidiMessageCollector midiCollector;
-
- // this represents the state of which keys on our on-screen keyboard are held
- // down. When the mouse is clicked on the keyboard component, this object also
- // generates midi messages for this, which we can pass on to our synth.
- MidiKeyboardState& keyboardState;
-
- // the synth itself!
- Synthesiser synth;
- };
-
- //==============================================================================
- class Callback final : public AudioIODeviceCallback
- {
- public:
- Callback (AudioSourcePlayer& playerIn, LiveScrollingAudioDisplay& displayIn)
- : player (playerIn), display (displayIn) {}
-
- void audioDeviceIOCallbackWithContext (const float* const* inputChannelData,
- int numInputChannels,
- float* const* outputChannelData,
- int numOutputChannels,
- int numSamples,
- const AudioIODeviceCallbackContext& context) override
- {
- player.audioDeviceIOCallbackWithContext (inputChannelData,
- numInputChannels,
- outputChannelData,
- numOutputChannels,
- numSamples,
- context);
- display.audioDeviceIOCallbackWithContext (outputChannelData,
- numOutputChannels,
- nullptr,
- 0,
- numSamples,
- context);
- }
-
- void audioDeviceAboutToStart (AudioIODevice* device) override
- {
- player.audioDeviceAboutToStart (device);
- display.audioDeviceAboutToStart (device);
- }
-
- void audioDeviceStopped() override
- {
- player.audioDeviceStopped();
- display.audioDeviceStopped();
- }
-
- private:
- AudioSourcePlayer& player;
- LiveScrollingAudioDisplay& display;
- };
-
- //==============================================================================
- class AudioSynthesiserDemo final : public Component
- {
- public:
- AudioSynthesiserDemo()
- {
- addAndMakeVisible (keyboardComponent);
-
- addAndMakeVisible (sineButton);
- sineButton.setRadioGroupId (321);
- sineButton.setToggleState (true, dontSendNotification);
- sineButton.onClick = [this] { synthAudioSource.setUsingSineWaveSound(); };
-
- addAndMakeVisible (sampledButton);
- sampledButton.setRadioGroupId (321);
- sampledButton.onClick = [this] { synthAudioSource.setUsingSampledSound(); };
-
- addAndMakeVisible (liveAudioDisplayComp);
- audioSourcePlayer.setSource (&synthAudioSource);
-
- #ifndef JUCE_DEMO_RUNNER
- audioDeviceManager.initialise (0, 2, nullptr, true, {}, nullptr);
- #endif
-
- audioDeviceManager.addAudioCallback (&callback);
- audioDeviceManager.addMidiInputDeviceCallback ({}, &(synthAudioSource.midiCollector));
-
- setOpaque (true);
- setSize (640, 480);
- }
-
- ~AudioSynthesiserDemo() override
- {
- audioSourcePlayer.setSource (nullptr);
- audioDeviceManager.removeMidiInputDeviceCallback ({}, &(synthAudioSource.midiCollector));
- audioDeviceManager.removeAudioCallback (&callback);
- }
-
- //==============================================================================
- void paint (Graphics& g) override
- {
- g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground));
- }
-
- void resized() override
- {
- keyboardComponent .setBounds (8, 96, getWidth() - 16, 64);
- sineButton .setBounds (16, 176, 150, 24);
- sampledButton .setBounds (16, 200, 150, 24);
- liveAudioDisplayComp.setBounds (8, 8, getWidth() - 16, 64);
- }
-
- private:
- // if this PIP is running inside the demo runner, we'll use the shared device manager instead
- #ifndef JUCE_DEMO_RUNNER
- AudioDeviceManager audioDeviceManager;
- #else
- AudioDeviceManager& audioDeviceManager { getSharedAudioDeviceManager (0, 2) };
- #endif
-
- MidiKeyboardState keyboardState;
- AudioSourcePlayer audioSourcePlayer;
- SynthAudioSource synthAudioSource { keyboardState };
- MidiKeyboardComponent keyboardComponent { keyboardState, MidiKeyboardComponent::horizontalKeyboard};
-
- ToggleButton sineButton { "Use sine wave" };
- ToggleButton sampledButton { "Use sampled sound" };
-
- LiveScrollingAudioDisplay liveAudioDisplayComp;
-
- Callback callback { audioSourcePlayer, liveAudioDisplayComp };
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSynthesiserDemo)
- };
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