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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /** A component for showing a splash screen while your app starts up.
 - 
 -     This will automatically position itself, and can be told to delete itself after
 -     being on-screen for a minimum length of time.
 - 
 -     To use it, just create one of these in your JUCEApplicationBase::initialise() method,
 -     and when your initialisation tasks have finished running, call its deleteAfterDelay()
 -     method to make it automatically get rid of itself.
 - 
 -     Note that although you could call deleteAfterDelay() as soon as you create the
 -     SplashScreen object, if you've got a long initialisation procedure, you probably
 -     don't want the splash to time-out and disappear before the initialisation has
 -     finished, which is why it makes sense to not call this method until the end of
 -     your init tasks.
 - 
 -     E.g. @code
 - 
 -     void MyApp::initialise (const String& commandLine)
 -     {
 -         splash = new SplashScreen ("Welcome to my app!",
 -                                    ImageFileFormat::loadFrom (File ("/foobar/splash.jpg")),
 -                                    true);
 - 
 -         // now kick off your initialisation work on some kind of thread or task, and
 -         launchBackgroundInitialisationThread();
 -     }
 - 
 -     void MyApp::myInitialisationWorkFinished()
 -     {
 -         // ..assuming this is some kind of callback method that is triggered when
 -         // your background initialisation threads have finished, and it's time to open
 -         // your main window, etc..
 - 
 -         splash->deleteAfterDelay (RelativeTime::seconds (4), false);
 - 
 -         ...etc...
 -     }
 - 
 -     @endcode
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  SplashScreen  : public Component,
 -                                 private Timer,
 -                                 private DeletedAtShutdown
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a SplashScreen object.
 - 
 -         When called, the constructor will position the SplashScreen in the centre of the
 -         display, and after the time specified, it will automatically delete itself.
 - 
 -         Bear in mind that if you call this during your JUCEApplicationBase::initialise()
 -         method and then block the message thread by performing some kind of task, then
 -         obviously neither your splash screen nor any other GUI will appear until you
 -         allow the message thread to resume and do its work. So if you have time-consuming
 -         tasks to do during startup, use a background thread for them.
 - 
 -         After creating one of these (or your subclass of it), you should do your app's
 -         initialisation work, and then call the deleteAfterDelay() method to tell this object
 -         to delete itself after the user has had chance to get a good look at it.
 - 
 -         If you're writing a custom splash screen class, there's another protected constructor
 -         that your subclass can call, which doesn't take an image.
 - 
 -         @param title            the name to give the component
 -         @param backgroundImage  an image to draw on the component. The component's size
 -                                 will be set to the size of this image, and if the image is
 -                                 semi-transparent, the component will be made non-opaque
 -         @param useDropShadow    if true, the window will have a drop shadow
 - 
 -     */
 -     SplashScreen (const String& title,
 -                   const Image& backgroundImage,
 -                   bool useDropShadow);
 - 
 -     /** Destructor. */
 -     ~SplashScreen() override;
 - 
 -     /** Tells the component to auto-delete itself after a timeout period, or when the
 -         mouse is clicked.
 - 
 -         You should call this after finishing your app's initialisation work.
 - 
 -         Note that although you could call deleteAfterDelay() as soon as you create the
 -         SplashScreen object, if you've got a long initialisation procedure, you probably
 -         don't want the splash to time-out and disappear before your initialisation has
 -         finished, which is why it makes sense to not call this method and start the
 -         self-delete timer until you're ready.
 - 
 -         It's safe to call this method from a non-GUI thread as long as there's no danger that
 -         the object may be being deleted at the same time.
 - 
 -         @param minimumTotalTimeToDisplayFor    how long the splash screen should stay visible for.
 -                                 Note that this time is measured from the construction-time of this
 -                                 object, not from the time that the deleteAfterDelay() method is
 -                                 called, so if you call this method after a long initialisation
 -                                 period, it may be deleted without any further delay.
 -         @param removeOnMouseClick   if true, the window will be deleted as soon as the user clicks
 -                                 the mouse (anywhere)
 -     */
 -     void deleteAfterDelay (RelativeTime minimumTotalTimeToDisplayFor,
 -                            bool removeOnMouseClick);
 - 
 - protected:
 -     //==============================================================================
 -     /** This constructor is for use by custom sub-classes that don't want to provide an image. */
 -     SplashScreen (const String& title, int width, int height, bool useDropShadow);
 - 
 -     /** @internal */
 -     void paint (Graphics&) override;
 - 
 - private:
 -     //==============================================================================
 -     Image backgroundImage;
 -     Time creationTime;
 -     RelativeTime minimumVisibleTime;
 -     int clickCountToDelete;
 - 
 -     void timerCallback() override;
 -     void makeVisible (int w, int h, bool shadow, bool fullscreen);
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SplashScreen)
 - };
 - 
 - } // namespace juce
 
 
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