|
- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-10 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_COMPONENTMOVEMENTWATCHER_JUCEHEADER__
- #define __JUCE_COMPONENTMOVEMENTWATCHER_JUCEHEADER__
-
- #include "../juce_Component.h"
-
-
- //==============================================================================
- /** An object that watches for any movement of a component or any of its parent components.
-
- This makes it easy to check when a component is moved relative to its top-level
- peer window. The normal Component::moved() method is only called when a component
- moves relative to its immediate parent, and sometimes you want to know if any of
- components higher up the tree have moved (which of course will affect the overall
- position of all their sub-components).
-
- It also includes a callback that lets you know when the top-level peer is changed.
-
- This class is used by specialised components like OpenGLComponent or QuickTimeComponent
- because they need to keep their custom windows in the right place and respond to
- changes in the peer.
- */
- class JUCE_API ComponentMovementWatcher : public ComponentListener
- {
- public:
- //==============================================================================
- /** Creates a ComponentMovementWatcher to watch a given target component. */
- ComponentMovementWatcher (Component* component);
-
- /** Destructor. */
- ~ComponentMovementWatcher();
-
- //==============================================================================
- /** This callback happens when the component that is being watched is moved
- relative to its top-level peer window, or when it is resized. */
- virtual void componentMovedOrResized (bool wasMoved, bool wasResized) = 0;
-
- /** This callback happens when the component's top-level peer is changed. */
- virtual void componentPeerChanged() = 0;
-
- /** This callback happens when the component's visibility state changes, possibly due to
- one of its parents being made visible or invisible.
- */
- virtual void componentVisibilityChanged() = 0;
-
- //==============================================================================
- /** @internal */
- void componentParentHierarchyChanged (Component& component);
- /** @internal */
- void componentMovedOrResized (Component& component, bool wasMoved, bool wasResized);
- /** @internal */
- void componentBeingDeleted (Component& component);
- /** @internal */
- void componentVisibilityChanged (Component& component);
-
- private:
- //==============================================================================
- WeakReference<Component> component;
- ComponentPeer* lastPeer;
- Array <Component*> registeredParentComps;
- bool reentrant, wasShowing;
- Rectangle<int> lastBounds;
-
- void unregister();
- void registerWithParentComps();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentMovementWatcher);
- };
-
-
- #endif // __JUCE_COMPONENTMOVEMENTWATCHER_JUCEHEADER__
|