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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_CARETCOMPONENT_H_INCLUDED
 - #define JUCE_CARETCOMPONENT_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 - */
 - class JUCE_API  CaretComponent   : public Component,
 -                                    private Timer
 - {
 - public:
 -     //==============================================================================
 -     /** Creates the caret component.
 -         The keyFocusOwner is an optional component which the caret will check, making
 -         itself visible only when the keyFocusOwner has keyboard focus.
 -     */
 -     CaretComponent (Component* keyFocusOwner);
 - 
 -     /** Destructor. */
 -     ~CaretComponent();
 - 
 -     //==============================================================================
 -     /** Sets the caret's position to place it next to the given character.
 -         The area is the rectangle containing the entire character that the caret is
 -         positioned on, so by default a vertical-line caret may choose to just show itself
 -         at the left of this area. You can override this method to customise its size.
 -         This method will also force the caret to reset its timer and become visible (if
 -         appropriate), so that as it moves, you can see where it is.
 -     */
 -     virtual void setCaretPosition (const Rectangle<int>& characterArea);
 - 
 -     /** A set of colour IDs to use to change the colour of various aspects of the caret.
 -         These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
 -         methods.
 -         @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
 -     */
 -     enum ColourIds
 -     {
 -         caretColourId    = 0x1000204, /**< The colour with which to draw the caret. */
 -     };
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void paint (Graphics&) override;
 - 
 - private:
 -     Component* owner;
 - 
 -     bool shouldBeShown() const;
 -     void timerCallback() override;
 - 
 -     JUCE_DECLARE_NON_COPYABLE (CaretComponent)
 - };
 - 
 - 
 - #endif   // JUCE_CARETCOMPONENT_H_INCLUDED
 
 
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