|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2017 - ROLI Ltd.
   JUCE is an open source library subject to commercial or open-source
   licensing.
   By using JUCE, you agree to the terms of both the JUCE 5 End-User License
   Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
   27th April 2017).
   End User License Agreement: www.juce.com/juce-5-licence
   Privacy Policy: www.juce.com/juce-5-privacy-policy
   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
#pragma once
//==============================================================================
/**
    Interface class for graphics context objects, used internally by the Graphics class.
    Users are not supposed to create instances of this class directly - do your drawing
    via the Graphics object instead.
    It's a base class for different types of graphics context, that may perform software-based
    or OS-accelerated rendering.
    E.g. the LowLevelGraphicsSoftwareRenderer renders onto an image in memory, but other
    subclasses could render directly to a windows HDC, a Quartz context, or an OpenGL
    context.
*/
class JUCE_API  LowLevelGraphicsContext
{
protected:
    //==============================================================================
    LowLevelGraphicsContext();
public:
    virtual ~LowLevelGraphicsContext();
    /** Returns true if this device is vector-based, e.g. a printer. */
    virtual bool isVectorDevice() const = 0;
    //==============================================================================
    /** Moves the origin to a new position.
        The coordinates are relative to the current origin, and indicate the new position
        of (0, 0).
    */
    virtual void setOrigin (Point<int>) = 0;
    virtual void addTransform (const AffineTransform&) = 0;
    virtual float getPhysicalPixelScaleFactor() = 0;
    virtual bool clipToRectangle (const Rectangle<int>&) = 0;
    virtual bool clipToRectangleList (const RectangleList<int>&) = 0;
    virtual void excludeClipRectangle (const Rectangle<int>&) = 0;
    virtual void clipToPath (const Path&, const AffineTransform&) = 0;
    virtual void clipToImageAlpha (const Image&, const AffineTransform&) = 0;
    virtual bool clipRegionIntersects (const Rectangle<int>&) = 0;
    virtual Rectangle<int> getClipBounds() const = 0;
    virtual bool isClipEmpty() const = 0;
    virtual void saveState() = 0;
    virtual void restoreState() = 0;
    virtual void beginTransparencyLayer (float opacity) = 0;
    virtual void endTransparencyLayer() = 0;
    //==============================================================================
    virtual void setFill (const FillType&) = 0;
    virtual void setOpacity (float) = 0;
    virtual void setInterpolationQuality (Graphics::ResamplingQuality) = 0;
    //==============================================================================
    virtual void fillRect (const Rectangle<int>&, bool replaceExistingContents) = 0;
    virtual void fillRect (const Rectangle<float>&) = 0;
    virtual void fillRectList (const RectangleList<float>&) = 0;
    virtual void fillPath (const Path&, const AffineTransform&) = 0;
    virtual void drawImage (const Image&, const AffineTransform&) = 0;
    virtual void drawLine (const Line<float>&) = 0;
    virtual void setFont (const Font&) = 0;
    virtual const Font& getFont() = 0;
    virtual void drawGlyph (int glyphNumber, const AffineTransform&) = 0;
    virtual bool drawTextLayout (const AttributedString&, const Rectangle<float>&)  { return false; }
};
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