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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #if defined (__JUCE_OPENGL_JUCEHEADER__) && ! JUCE_AMALGAMATED_INCLUDE
 -  /* When you add this cpp file to your project, you mustn't include it in a file where you've
 -     already included any other headers - just put it inside a file on its own, possibly with your config
 -     flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
 -     header files that the compiler may be using.
 -  */
 -  #error "Incorrect use of JUCE cpp file"
 - #endif
 - 
 - // Your project must contain an AppConfig.h file with your project-specific settings in it,
 - // and your header search path must make it accessible to the module's files.
 - #include "AppConfig.h"
 - 
 - #include "../juce_core/native/juce_BasicNativeHeaders.h"
 - #include "juce_opengl.h"
 - 
 - //==============================================================================
 - #if JUCE_IOS
 -  #import <QuartzCore/QuartzCore.h>
 - 
 - //==============================================================================
 - #elif JUCE_WINDOWS
 -  #include <windowsx.h>
 - 
 -  #if JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
 -   #pragma comment(lib, "OpenGL32.Lib")
 -  #endif
 - 
 - //==============================================================================
 - #elif JUCE_LINUX
 -  /* Got an include error here?
 - 
 -     If you want to install OpenGL support, the packages to get are "mesa-common-dev"
 -     and "freeglut3-dev".
 -  */
 -  #include <GL/glx.h>
 - 
 - //==============================================================================
 - #elif JUCE_MAC
 -  #include <OpenGL/CGLCurrent.h> // These are both just needed with the 10.5 SDK
 -  #include <OpenGL/OpenGL.h>
 - 
 - //==============================================================================
 - #elif JUCE_ANDROID
 -  #ifndef GL_GLEXT_PROTOTYPES
 -   #define GL_GLEXT_PROTOTYPES 1
 -  #endif
 -  #include <GLES2/gl2.h>
 - #endif
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - #include "native/juce_MissingGLDefinitions.h"
 - #include "native/juce_OpenGLExtensions.h"
 - 
 - void OpenGLExtensionFunctions::initialise()
 - {
 -    #if JUCE_WINDOWS || JUCE_LINUX
 -     #define JUCE_INIT_GL_FUNCTION(name, returnType, params, callparams) \
 -         name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name);
 -     #define JUCE_INIT_GL_FUNCTION_EXT(name, returnType, params, callparams) \
 -         name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name); \
 -         if (name == nullptr) \
 -             name = (type_ ## name) OpenGLHelpers::getExtensionFunction (JUCE_STRINGIFY (name ## EXT));
 - 
 -     JUCE_GL_EXTENSION_FUNCTIONS (JUCE_INIT_GL_FUNCTION, JUCE_INIT_GL_FUNCTION_EXT)
 -     #undef JUCE_INIT_GL_FUNCTION
 -     #undef JUCE_INIT_GL_FUNCTION_EXT
 -    #endif
 - }
 - 
 - #if JUCE_OPENGL_ES
 -  #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) \
 -     inline returnType OpenGLExtensionFunctions::name params { return ::name callparams; }
 - 
 -  JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION)
 -  #undef JUCE_DECLARE_GL_FUNCTION
 - #endif
 - 
 - #undef JUCE_GL_EXTENSION_FUNCTIONS
 - 
 - #if JUCE_OPENGL_ES
 -  #define JUCE_MEDIUMP "mediump"
 -  #define JUCE_HIGHP   "highp"
 - #else
 -  #define JUCE_MEDIUMP
 -  #define JUCE_HIGHP
 - #endif
 - 
 - #if JUCE_DEBUG && ! defined (JUCE_CHECK_OPENGL_ERROR)
 - static const char* getGLErrorMessage (const GLenum e)
 - {
 -     switch (e)
 -     {
 -         case GL_INVALID_ENUM:       return "GL_INVALID_ENUM";
 -         case GL_INVALID_VALUE:      return "GL_INVALID_VALUE";
 -         case GL_INVALID_OPERATION:  return "GL_INVALID_OPERATION";
 -        #ifdef GL_STACK_OVERFLOW
 -         case GL_STACK_OVERFLOW:     return "GL_STACK_OVERFLOW";
 -        #endif
 -        #ifdef GL_STACK_UNDERFLOW
 -         case GL_STACK_UNDERFLOW:    return "GL_STACK_UNDERFLOW";
 -        #endif
 -         case GL_OUT_OF_MEMORY:      return "GL_OUT_OF_MEMORY";
 -         default:                    break;
 -     }
 - 
 -     return "Unknown error";
 - }
 - 
 - static void checkGLError (const char* file, const int line)
 - {
 -     for (;;)
 -     {
 -         const GLenum e = glGetError();
 - 
 -         if (e == GL_NO_ERROR)
 -             break;
 - 
 -         DBG ("***** " << getGLErrorMessage (e) << "  at " << file << " : " << line);
 -         jassertfalse;
 -     }
 - }
 - 
 -  #define JUCE_CHECK_OPENGL_ERROR checkGLError (__FILE__, __LINE__);
 - #else
 -  #define JUCE_CHECK_OPENGL_ERROR ;
 - #endif
 - 
 - static void clearGLError()
 - {
 -     while (glGetError() != GL_NO_ERROR) {}
 - }
 - 
 - //==============================================================================
 - #include "opengl/juce_OpenGLFrameBuffer.cpp"
 - #include "opengl/juce_OpenGLGraphicsContext.cpp"
 - #include "opengl/juce_OpenGLHelpers.cpp"
 - #include "opengl/juce_OpenGLImage.cpp"
 - #include "opengl/juce_OpenGLPixelFormat.cpp"
 - #include "opengl/juce_OpenGLShaderProgram.cpp"
 - #include "opengl/juce_OpenGLTexture.cpp"
 - 
 - //==============================================================================
 - #if JUCE_MAC || JUCE_IOS
 -  #include "../juce_core/native/juce_osx_ObjCHelpers.h"
 -  #include "../juce_graphics/native/juce_mac_CoreGraphicsHelpers.h"
 - 
 -  #if JUCE_MAC
 -   #include "native/juce_OpenGL_osx.h"
 -  #else
 -   #include "native/juce_OpenGL_ios.h"
 -  #endif
 - 
 - #elif JUCE_WINDOWS
 -  #include "native/juce_OpenGL_win32.h"
 - 
 - #elif JUCE_LINUX
 -  #include "native/juce_OpenGL_linux.h"
 - 
 - #elif JUCE_ANDROID
 -  #include "../juce_core/native/juce_android_JNIHelpers.h"
 -  #include "native/juce_OpenGL_android.h"
 - 
 - #endif
 - 
 - #include "opengl/juce_OpenGLContext.cpp"
 - 
 - }
 
 
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