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-
- #ifndef MAINCOMPONENT_H_INCLUDED
- #define MAINCOMPONENT_H_INCLUDED
-
- #include "../JuceLibraryCode/JuceHeader.h"
-
- //==============================================================================
- /**
- A struct that handles the setup and layout of the DrumPadGridProgram
- */
- struct ColourGrid
- {
- ColourGrid (int cols, int rows)
- : numColumns (cols),
- numRows (rows)
- {
- constructGridFillArray();
- }
-
- /** Creates a GridFill object for each pad in the grid and sets its colour
- and fill before adding it to an array of GridFill objects
- */
- void constructGridFillArray()
- {
- gridFillArray.clear();
-
- int counter = 0;
-
- for (int i = 0; i < numColumns; ++i)
- {
- for (int j = 0; j < numRows; ++j)
- {
- DrumPadGridProgram::GridFill fill;
- Colour colourToUse = colourArray.getUnchecked (counter);
-
- fill.colour = colourToUse.withBrightness (colourToUse == currentColour ? 1.0 : 0.1);
-
- if (colourToUse == Colours::black)
- fill.fillType = DrumPadGridProgram::GridFill::FillType::hollow;
- else
- fill.fillType = DrumPadGridProgram::GridFill::FillType::filled;
-
- gridFillArray.add (fill);
-
- if (++counter == colourArray.size())
- counter = 0;
- }
- }
- }
-
- /** Sets which colour should be active for a given touch co-ordinate. Returns
- true if the colour has changed
- */
- bool setActiveColourForTouch (int x, int y)
- {
- bool colourHasChanged = false;
-
- int xindex = x / 5;
- int yindex = y / 5;
-
- Colour newColour = colourArray.getUnchecked ((yindex * 3) + xindex);
- if (currentColour != newColour)
- {
- currentColour = newColour;
- constructGridFillArray();
- colourHasChanged = true;
- }
-
- return colourHasChanged;
- }
-
- //==============================================================================
- int numColumns, numRows;
-
- Array<DrumPadGridProgram::GridFill> gridFillArray;
-
- Array<Colour> colourArray = { Colours::white, Colours::red, Colours::green,
- Colours::blue, Colours::hotpink, Colours::orange,
- Colours::magenta, Colours::cyan, Colours::black };
-
- Colour currentColour = Colours::hotpink;
-
- //==============================================================================
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ColourGrid)
- };
-
- //==============================================================================
- /**
- The main component
- */
- class MainComponent : public Component,
- public TopologySource::Listener,
- private TouchSurface::Listener,
- private ControlButton::Listener,
- private Timer
- {
- public:
- MainComponent()
- {
- setSize (600, 400);
-
- activeLeds.clear();
-
- // Register MainContentComponent as a listener to the PhysicalTopologySource object
- topologySource.addListener (this);
- }
-
- ~MainComponent()
- {
- if (activeBlock != nullptr)
- detachActiveBlock();
- }
-
- void paint (Graphics& g) override
- {
- g.fillAll (Colours::lightgrey);
- g.drawText ("Connect a Lightpad Block to draw.",
- getLocalBounds(), Justification::centred, false);
- }
-
- void resized() override {}
-
- /** Overridden from TopologySource::Listener. Called when the topology changes */
- void topologyChanged() override
- {
- // Reset the activeBlock object
- if (activeBlock != nullptr)
- detachActiveBlock();
-
- // Get the array of currently connected Block objects from the PhysicalTopologySource
- Block::Array blocks = topologySource.getCurrentTopology().blocks;
-
- // Iterate over the array of Block objects
- for (auto b : blocks)
- {
- // Find the first Lightpad
- if (b->getType() == Block::Type::lightPadBlock)
- {
- activeBlock = b;
-
- // Register MainContentComponent as a listener to the touch surface
- if (auto surface = activeBlock->getTouchSurface())
- surface->addListener (this);
-
- // Register MainContentComponent as a listener to any buttons
- for (auto button : activeBlock->getButtons())
- button->addListener (this);
-
- // Get the LEDGrid object from the Lightpad and set its program to the program for the current mode
- if (auto grid = activeBlock->getLEDGrid())
- {
- // Work out scale factors to translate X and Y touches to LED indexes
- scaleX = (float) (grid->getNumColumns() - 1) / activeBlock->getWidth();
- scaleY = (float) (grid->getNumRows() - 1) / activeBlock->getHeight();
-
- setLEDProgram (grid);
- }
-
- break;
- }
- }
- }
-
- private:
- /** Overridden from TouchSurface::Listener. Called when a Touch is received on the Lightpad */
- void touchChanged (TouchSurface&, const TouchSurface::Touch& touch) override
- {
- // Translate X and Y touch events to LED indexes
- int xLed = roundToInt (touch.x * scaleX);
- int yLed = roundToInt (touch.y * scaleY);
-
- if (currentMode == colourPalette)
- {
- if (layout.setActiveColourForTouch (xLed, yLed))
- colourPaletteProgram->setGridFills (layout.numColumns, layout.numRows, layout.gridFillArray);
- }
- else if (currentMode == canvas)
- {
- drawLEDs ((uint32) xLed, (uint32) yLed, touch.z, layout.currentColour);
- }
- }
-
- /** Overridden from ControlButton::Listener. Called when a button on the Lightpad is pressed */
- void buttonPressed (ControlButton&, Block::Timestamp) override {}
-
- /** Overridden from ControlButton::Listener. Called when a button on the Lightpad is released */
- void buttonReleased (ControlButton&, Block::Timestamp) override
- {
- if (currentMode == canvas)
- {
- // Wait 500ms to see if there is a second press
- if (! isTimerRunning())
- startTimer (500);
- else
- doublePress = true;
- }
- else if (currentMode == colourPalette)
- {
- // Switch to canvas mode and set the LEDGrid program
- currentMode = canvas;
- setLEDProgram (activeBlock->getLEDGrid());
- }
- }
-
- void timerCallback() override
- {
- if (doublePress)
- {
- // Clear the LED grid
- for (uint32 x = 0; x < 15; ++x)
- for (uint32 y = 0; y < 15; ++ y)
- canvasProgram->setLED (x, y, Colours::black);
-
- // Clear the ActiveLED array
- activeLeds.clear();
-
- // Reset the doublePress flag
- doublePress = false;
- }
- else
- {
- // Switch to colour palette mode and set the LEDGrid program
- currentMode = colourPalette;
- setLEDProgram (activeBlock->getLEDGrid());
- }
-
- stopTimer();
- }
-
- /** Removes TouchSurface and ControlButton listeners and sets activeBlock to nullptr */
- void detachActiveBlock()
- {
- if (auto surface = activeBlock->getTouchSurface())
- surface->removeListener (this);
-
- for (auto button : activeBlock->getButtons())
- button->removeListener (this);
-
- activeBlock = nullptr;
- }
-
- /** Sets the LEDGrid Program for the selected mode */
- void setLEDProgram (LEDGrid* grid)
- {
- if (currentMode == canvas)
- {
- // Create a new BitmapLEDProgram for the LEDGrid
- canvasProgram = new BitmapLEDProgram (*grid);
-
- // Set the LEDGrid program
- grid->setProgram (canvasProgram);
-
- // Redraw any previously drawn LEDs
- redrawLEDs();
- }
- else if (currentMode == colourPalette)
- {
- // Create a new DrumPadGridProgram for the LEDGrid
- colourPaletteProgram = new DrumPadGridProgram (*grid);
-
- // Set the LEDGrid program
- grid->setProgram (colourPaletteProgram);
-
- // Setup the grid layout
- colourPaletteProgram->setGridFills (layout.numColumns,
- layout.numRows,
- layout.gridFillArray);
- }
- }
-
- /** Sets an LED on the Lightpad for a given touch co-ordinate and pressure */
- void drawLEDs (uint32 x0, uint32 y0, float z, Colour drawColour)
- {
- // Check if the activeLeds array already contains an ActiveLED object for this LED
- auto index = getLEDAt (x0, y0);
-
- // If the colour is black then just set the LED to black and return
- if (drawColour == Colours::black)
- {
- if (index >= 0)
- {
- canvasProgram->setLED (x0, y0, Colours::black);
- activeLeds.remove (index);
- }
-
- return;
- }
-
- // If there is no ActiveLED obejct for this LED then create one,
- // add it to the array, set the LED on the Block and return
- if (index < 0)
- {
- ActiveLED led;
- led.x = x0;
- led.y = y0;
- led.colour = drawColour;
- led.brightness = z;
-
- activeLeds.add (led);
- canvasProgram->setLED (led.x, led.y, led.colour.withBrightness (led.brightness));
-
- return;
- }
-
- // Get the ActiveLED object for this LED
- ActiveLED currentLed = activeLeds.getReference (index);
-
- // If the LED colour is the same as the draw colour, add the brightnesses together.
- // If it is different, blend the colours
- if (currentLed.colour == drawColour)
- currentLed.brightness = jmin (currentLed.brightness + z, 1.0f);
- else
- currentLed.colour = currentLed.colour.interpolatedWith (drawColour, z);
-
-
- // Set the LED on the Block and change the ActiveLED object in the activeLeds array
- canvasProgram->setLED (currentLed.x, currentLed.y, currentLed.colour.withBrightness (currentLed.brightness));
- activeLeds.set (index, currentLed);
- }
-
- /** Redraws the LEDs on the Lightpad from the activeLeds array */
- void redrawLEDs()
- {
- // Iterate over the activeLeds array and set the LEDs on the Block
- for (auto led : activeLeds)
- canvasProgram->setLED (led.x, led.y, led.colour.withBrightness (led.brightness));
- }
-
- /**
- A struct that represents an active LED on the Lightpad.
- Has a position, colour and brightness.
- */
- struct ActiveLED
- {
- uint32 x, y;
- Colour colour;
- float brightness;
-
- /** Returns true if this LED occupies the given co-ordinates */
- bool occupies (uint32 xPos, uint32 yPos) const
- {
- return xPos == x && yPos == y;
- }
- };
-
- Array<ActiveLED> activeLeds;
-
- int getLEDAt (uint32 x, uint32 y) const
- {
- for (int i = 0; i < activeLeds.size(); ++i)
- if (activeLeds.getReference(i).occupies (x, y))
- return i;
-
- return -1;
- }
-
- //==============================================================================
- enum DisplayMode
- {
- colourPalette = 0,
- canvas
- };
-
- DisplayMode currentMode = colourPalette;
-
- //==============================================================================
- BitmapLEDProgram* canvasProgram = nullptr;
- DrumPadGridProgram* colourPaletteProgram = nullptr;
-
- ColourGrid layout { 3, 3 };
- PhysicalTopologySource topologySource;
- Block::Ptr activeBlock;
-
- float scaleX = 0.0;
- float scaleY = 0.0;
-
- bool doublePress = false;
-
- //==============================================================================
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
- };
-
-
- #endif // MAINCOMPONENT_H_INCLUDED
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