The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. * Permission is granted to anyone to use this software for any purpose,
  8. * including commercial applications, and to alter it and redistribute it
  9. * freely, subject to the following restrictions:
  10. * 1. The origin of this software must not be misrepresented; you must not
  11. * claim that you wrote the original software. If you use this software
  12. * in a product, an acknowledgment in the product documentation would be
  13. * appreciated but is not required.
  14. * 2. Altered source versions must be plainly marked as such, and must not be
  15. * misrepresented as being the original software.
  16. * 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "b2ChainAndCircleContact.h"
  19. #include "../../Common/b2BlockAllocator.h"
  20. #include "../b2Fixture.h"
  21. #include "../../Collision/Shapes/b2ChainShape.h"
  22. #include "../../Collision/Shapes/b2EdgeShape.h"
  23. #include <new>
  24. using namespace std;
  25. b2Contact* b2ChainAndCircleContact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
  26. {
  27. void* mem = allocator->Allocate(sizeof(b2ChainAndCircleContact));
  28. return new (mem) b2ChainAndCircleContact(fixtureA, indexA, fixtureB, indexB);
  29. }
  30. void b2ChainAndCircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
  31. {
  32. ((b2ChainAndCircleContact*)contact)->~b2ChainAndCircleContact();
  33. allocator->Free(contact, sizeof(b2ChainAndCircleContact));
  34. }
  35. b2ChainAndCircleContact::b2ChainAndCircleContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB)
  36. : b2Contact(fixtureA, indexA, fixtureB, indexB)
  37. {
  38. b2Assert(m_fixtureA->GetType() == b2Shape::e_chain);
  39. b2Assert(m_fixtureB->GetType() == b2Shape::e_circle);
  40. }
  41. void b2ChainAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
  42. {
  43. b2ChainShape* chain = (b2ChainShape*)m_fixtureA->GetShape();
  44. b2EdgeShape edge;
  45. chain->GetChildEdge(&edge, m_indexA);
  46. b2CollideEdgeAndCircle( manifold, &edge, xfA,
  47. (b2CircleShape*)m_fixtureB->GetShape(), xfB);
  48. }