| 
							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef SLIDER_CRANK_H
 - #define SLIDER_CRANK_H
 - 
 - // A motor driven slider crank with joint friction.
 - 
 - class SliderCrank : public Test
 - {
 - public:
 -     SliderCrank()
 -     {
 -         b2Body* ground = NULL;
 -         {
 -             b2BodyDef bd;
 -             ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         {
 -             b2Body* prevBody = ground;
 - 
 -             // Define crank.
 -             {
 -                 b2PolygonShape shape;
 -                 shape.SetAsBox(0.5f, 2.0f);
 - 
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(0.0f, 7.0f);
 -                 b2Body* body = m_world->CreateBody(&bd);
 -                 body->CreateFixture(&shape, 2.0f);
 - 
 -                 b2RevoluteJointDef rjd;
 -                 rjd.Initialize(prevBody, body, b2Vec2(0.0f, 5.0f));
 -                 rjd.motorSpeed = 1.0f * b2_pi;
 -                 rjd.maxMotorTorque = 10000.0f;
 -                 rjd.enableMotor = true;
 -                 m_joint1 = (b2RevoluteJoint*)m_world->CreateJoint(&rjd);
 - 
 -                 prevBody = body;
 -             }
 - 
 -             // Define follower.
 -             {
 -                 b2PolygonShape shape;
 -                 shape.SetAsBox(0.5f, 4.0f);
 - 
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(0.0f, 13.0f);
 -                 b2Body* body = m_world->CreateBody(&bd);
 -                 body->CreateFixture(&shape, 2.0f);
 - 
 -                 b2RevoluteJointDef rjd;
 -                 rjd.Initialize(prevBody, body, b2Vec2(0.0f, 9.0f));
 -                 rjd.enableMotor = false;
 -                 m_world->CreateJoint(&rjd);
 - 
 -                 prevBody = body;
 -             }
 - 
 -             // Define piston
 -             {
 -                 b2PolygonShape shape;
 -                 shape.SetAsBox(1.5f, 1.5f);
 - 
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.fixedRotation = true;
 -                 bd.position.Set(0.0f, 17.0f);
 -                 b2Body* body = m_world->CreateBody(&bd);
 -                 body->CreateFixture(&shape, 2.0f);
 - 
 -                 b2RevoluteJointDef rjd;
 -                 rjd.Initialize(prevBody, body, b2Vec2(0.0f, 17.0f));
 -                 m_world->CreateJoint(&rjd);
 - 
 -                 b2PrismaticJointDef pjd;
 -                 pjd.Initialize(ground, body, b2Vec2(0.0f, 17.0f), b2Vec2(0.0f, 1.0f));
 - 
 -                 pjd.maxMotorForce = 1000.0f;
 -                 pjd.enableMotor = true;
 - 
 -                 m_joint2 = (b2PrismaticJoint*)m_world->CreateJoint(&pjd);
 -             }
 - 
 -             // Create a payload
 -             {
 -                 b2PolygonShape shape;
 -                 shape.SetAsBox(1.5f, 1.5f);
 - 
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(0.0f, 23.0f);
 -                 b2Body* body = m_world->CreateBody(&bd);
 -                 body->CreateFixture(&shape, 2.0f);
 -             }
 -         }
 -     }
 - 
 -     void Keyboard(unsigned char key)
 -     {
 -         switch (key)
 -         {
 -         case 'f':
 -             m_joint2->EnableMotor(!m_joint2->IsMotorEnabled());
 -             m_joint2->GetBodyB()->SetAwake(true);
 -             break;
 - 
 -         case 'm':
 -             m_joint1->EnableMotor(!m_joint1->IsMotorEnabled());
 -             m_joint1->GetBodyB()->SetAwake(true);
 -             break;
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         Test::Step(settings);
 -         m_debugDraw.DrawString(5, m_textLine, "Keys: (f) toggle friction, (m) toggle motor");
 -         m_textLine += 15;
 -         float32 torque = m_joint1->GetMotorTorque(settings->hz);
 -         m_debugDraw.DrawString(5, m_textLine, "Motor Torque = %5.0f", (float) torque);
 -         m_textLine += 15;
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new SliderCrank;
 -     }
 - 
 -     b2RevoluteJoint* m_joint1;
 -     b2PrismaticJoint* m_joint2;
 - };
 - 
 - #endif
 
 
  |