The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  19. <p><a href="#intro">Introduction</a> - <a href="#license">License</a> -
  20. <a href="#install">Installation</a> -
  21. <a href="#buildvc2005">Building with VC2005</a> -
  22. <a href="#buildvcx">Building with VC Express</a> -
  23. <a href="#buildvc6">Building with VC6</a> -
  24. <a href="#buildvc7">Building with VC7</a> -
  25. <a href="#buildxcode">Building with XCode</a> -
  26. <a href="#buildcodeblocks">Building with Code::Blocks</a> -
  27. <a href="#buildlinux">Building on Linux</a> -
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  29. <h1>JUCE</h1>
  30. <h2><a name="intro"></a>Introduction</h2>
  31. <p>JUCE is an all-encompassing C++ class
  32. library for developing cross-platform applications.</p>
  33. <p>A complete doxygen-created API guide is available <a href="http://www.rawmaterialsoftware.com/juce/api/index.html" target="juce api">here</a>
  34. as HTML, or can be downloaded as a precompiled Windows help file from the
  35. <a href="http://www.rawmaterialsoftware.com/juce/download.php">downloads</a> page.</p>
  36. <p>For more help and information, please visit the <a href="http://www.rawmaterialsoftware.com/juce">JUCE website</a>.</p>
  37. <h2><a name="license"></a>License</h2>
  38. <p>JUCE is released under the <a href="http://www.gnu.org/copyleft/gpl.html">Gnu Public License</a>,
  39. which means it can be freely copied and distributed, and costs nothing to use in open-source applications.</p>
  40. <p>If you'd like to release a closed-source application that uses JUCE, commercial licenses are available
  41. for a fee - click <a href="http://www.rawmaterialsoftware.com/juce/licensing.php">here</a> for more information on pricing and terms.</p>
  42. <h2><a name="install"></a>Installation</h2>
  43. <h3>Installing the source code</h3>
  44. <p>The JUCE source code all lives in a folder called, unsurprisingly, <code>juce</code>, which you can unzip
  45. and put somewhere on your system.</p>
  46. <p>To compile the library, there is a subfolder <code>juce/build</code> that contains projects for different
  47. operating systems and compilers.</p>
  48. <h3>Building the demo application</h3>
  49. <p>Inside the <code>juce</code> folder is a demo application that shows off a few of Juce's features.
  50. The <code>juce/extras/juce demo/build</code> folder contains projects and workspaces for the various platforms and compilers.</p>
  51. <h2>Building your application with JUCE</h2>
  52. <h3><a name="buildvc2005"></a>Compiling with Microsoft Visual Studio 2005</h3>
  53. <p>The quickest way to get started is to try building the demo application - there's a Visual Studio
  54. soluion in <code>juce/extras/juce demo/build/win32_vc8/jucedemo.sln</code> which contains both the juce
  55. library project and the demo application project.</p>
  56. <p>This should build and run with no extra set-up needed in Visual Studio. (If you're using VCExpress Edition
  57. see below for the few extra steps needed).</p>
  58. <p>The only thing to check if you're unfamiliar with Visual Studio is that the <code>jucedemo</code>
  59. project needs to be selected as your "startup" project (right-click on the
  60. jucedemo project in the solution explorer for this option). Also, the active configuration should be
  61. set to "Debug" or "Release", (the first time you load a project, VS selects one of the configurations and
  62. usually picks "Debug DLL" as its default, for reasons best known to itself).</p>
  63. <p>To create your own application that links to Juce:</p>
  64. <ol>
  65. <li>Either make a copy of the example project in <code>juce/projects</code> and rename/customise
  66. it, or create a new application project as an 'empty' WIN32 application - avoid saying yes to
  67. MFC or any of the other rubbish that Visual Studio might offer to pollute your application with.</li>
  68. <li>Include the header file <code>juce.h</code> in all your source files (it's best to
  69. put this in a precompiled header).</li>
  70. <li>Ensure that the linker's search path for libraries includes the the <code>juce/bin</code> directory.
  71. This path can be set globally, or can be added to your project's linker settings.</li>
  72. <li>Choose to link to the "Multithreaded" or "Debug Multithreaded" run-time libraries, depending on
  73. whether you're doing a debug or release build. On VC6, this is set in the Project Settings / C/C++ / Code
  74. Generation options panel. In Visual Studio, it's in the project properties.</li>
  75. <li>Make sure that your project has exception handling and run-time type information (RTTI) turned ON.</li>
  76. <li>Have a look at the 'hello world' projects, demo projects, or the API documentation about the
  77. <code>JUCEApplication</code> class to find out how to create the application launch code.</li>
  78. </ol>
  79. <h3><a name="buildvcx"></a>Compiling with Microsoft Visual C++ Express edition</h3>
  80. <p>Although VCExpress is basically the same thing as Visual Studio 2005, it doesn't come
  81. with all the Win32 library code pre-installed, so a couple of extra steps are required before JUCE
  82. can be compiled with it:</p>
  83. <ol>
  84. <li>Install the latest Platform SDK from Microsoft.</li>
  85. <li>A few extra items need to be added to your include and library search paths. The first few
  86. entries on your include path should look like this (obviously you might have things installed in
  87. different places, but the order is important!):
  88. <pre>C:\Program Files\Microsoft Platform SDK\include
  89. C:\Program Files\Microsoft Platform SDK\include\crt
  90. C:\Program Files\Microsoft Platform SDK\include\mfc
  91. C:\mycode\juce
  92. ...</pre>
  93. And the library search path should begin like this:
  94. <pre>$(VSInstallDir)VC\lib
  95. C:\Program Files\Microsoft Platform SDK\lib
  96. C:\mycode\juce\bin
  97. ...</pre>
  98. </li>
  99. </ol>
  100. <p>Then, you can follow the same instructions as for Visual Studio 2005 above.</p>
  101. <h3><a name="buildvc6"></a>Compiling with Microsoft Visual Studio 6</h3>
  102. <p>To compile the JUCE .lib files from the source code:</p>
  103. <ol>
  104. <li>Install the latest Platform SDK from Microsoft.</li>
  105. <li>Set up your include and library search paths. The first few items on your include path
  106. should look like this (obviously you might have things installed in different places, but the
  107. order is important!):
  108. <pre>C:\Program Files\Microsoft Platform SDK\include
  109. C:\Program Files\Microsoft Platform SDK\include\crt
  110. C:\Program Files\Microsoft Platform SDK\include\mfc
  111. C:\mycode\juce
  112. ...</pre>
  113. And the library search path should begin like this:
  114. <pre>C:\Program Files\Microsoft Visual Studio\VC98\LIB
  115. C:\Program Files\Microsoft Platform SDK\lib
  116. C:\mycode\juce\bin
  117. ...</pre>
  118. </li>
  119. <li>Open the juce.dsp project file in <code>juce/build/win32/vc6</code></li>
  120. <li>There are several configurations: debug, release, debug-unicode, and release-unicode.
  121. You can build all or some of these, and the resultant .lib files should end up in the
  122. "juce/bin" folder.</li>
  123. </ol>
  124. <p>Note that there's a rather lame bug in VC6 that causes an internal compiler error if you include
  125. filenames that are too long. This can get triggered if you put the juce folder in a deeply-nested
  126. directory (such as your user home directory). Unfortunately I think the only workaround for this
  127. is to move the source tree to a shallower directory.</p>
  128. <p>For info on how to create an application that uses Juce, see the VC2005 notes above.</p>
  129. <h3><a name="buildvc7"></a>Compiling with Microsoft Visual Studio 7</h3>
  130. <p>For VC7, you can import the VC6 projects and this should work ok. It's also possible to
  131. tweak the version number in the VC8 projects so that they can be opened in VC7, but that's a
  132. less reliable method!</p>
  133. <h3><a name="buildxcode"></a>Compiling with XCode on MacOSX</h3>
  134. <p>To compile the JUCE binaries from the source code:</p>
  135. <ol>
  136. <li>Open the <code>Juce.xcodeproj</code> file in <code>juce/build/macosx</code></li>
  137. <li>This project has "debug" and "release" configurations, and the library files it creates
  138. are <code>libjuce.a</code> (release) and <code>libjucedebug.a</code> (debug), which will appear
  139. in the <code>juce/bin</code> directory.</li>
  140. </ol>
  141. <p>Then, to create and build an application:</p>
  142. <ol>
  143. <li>Either make a copy of the example project in <code>juce/extras/example projects</code> and rename/customise it, or
  144. create a new "Carbon Application" project.</li>
  145. <li>Include the header file <code>juce.h</code> in all your source files.</li>
  146. <li>Get rid of any main() functions that XCode might have generated for you, and instead use the
  147. <code>JUCEApplication</code> class as your application launcher - see the API documentation for this
  148. class for more details, or have a look at the example projects, or demos.</li>
  149. <li>Drag-and-drop the <code>juce.xcodeproj</code> file into the project's "External Frameworks and Libraries"
  150. list.</li>
  151. <li>Expand this item in the treeview, and inside there'll be an item "libjuce.a" or "libjucedebug.a" - drag-and-drop
  152. this into the "link binary with libraries" phase inside the xcode target. When you select either a debug
  153. or release juce build these entries will (usually) update themselves to show the correct debug or release library
  154. name. If you want your project to automatically rebuild Juce when you make changes to a juce file, you can
  155. also add Juce to your target's "Direct Dependency" list (show information for the target, and this is on the
  156. "general" tab).<br/>Alternative ways of linking to juce would be to add the libjuce.a or libjucedebug.a library to
  157. your "External Frameworks and Libraries" list, or to add switch to the linker's command-line of either "-ljuce"
  158. or "-ljucedebug".</li>
  159. <li>You'll also need to add some of the following OSX frameworks to your "External Frameworks and Libraries" list,
  160. depending on what features your application uses:
  161. <pre>Carbon.framework
  162. IOKit.framework
  163. CoreAudio.framework
  164. CoreMIDI.framework
  165. QuickTime.framework
  166. OpenGL.framework
  167. AGL.framework</pre>
  168. In future there may be other frameworks that you'll need to link with to support new JUCE features.
  169. (It should be pretty obvious from the link-time error when one of these is missing).
  170. </li>
  171. </ol>
  172. <h3><a name="buildcodeblocks"></a>Creating a JUCE application with Code::Blocks and MinGW</h3>
  173. <ol>
  174. <li>open the Juce project: <code>juce/build/win32/codeblocks/juce.cbp</code></li>
  175. <li>open the demo app project: <code>juce/extras/juce demo/build/win32_codeblocks/JuceDemo.cbp</code></li>
  176. <li>Build first the "Juce Library" project, and then the "Juce Demo App" project. If your
  177. build environment is set up correctly, these should just work and the demo app should run.
  178. </ol>
  179. <p>To create your own application:</p>
  180. <ol>
  181. <li>Create a new project, as a "win32 GUI".</li>
  182. <li>Either copy the example main.cpp from the Juce example project, or write your own based
  183. around the <code>JUCEApplication</code> class</li>
  184. <li>In your project's build settings, you'll need to make sure the linker uses the following libraries:
  185. <pre>libjuce.a or libjucedebug.a (these should be created in the juce/bin/codeblocks directory)
  186. libshell32.a
  187. libole32.a
  188. libvfw32.a
  189. libwinmm.a
  190. libwininet.a
  191. libdsound.a
  192. libwsock32.a
  193. libopengl32.a
  194. libglu32.a
  195. libuuid.a
  196. librpcrt4.a (these are all in the MinGW libraries folder)</pre>
  197. </li>
  198. </ol>
  199. <h3><a name="buildlinux"></a>Creating a JUCE application on Linux with GCC</h3>
  200. <ol>
  201. <li>Most linux distros should come with the tools you need, although you might want to get hold of
  202. <a href="http://premake.sourceforge.net/">premake</a>, which is used to automatically generate the
  203. juce makefile. (This isn't necessary if you're just going to use the makefile that's provided).</li>
  204. <li>Get a command prompt and go into <code>/juce/build/linux</code></li>
  205. <li>To build the debug version, use "<code>make CONFIG=Debug</code>", or use "<code>make CONFIG=Release</code>"
  206. to build the release version. You can also use "<code>make clean</code>" to delete the intermediate
  207. files.</li>
  208. </ol>
  209. <p>Then, to create and build an application:</p>
  210. <ol>
  211. <li>Building the library will have produced the library files <code>/juce/bin/libjuce.a</code> and
  212. <code>/juce/bin/libjuce_debug.a</code>. You'll need to link to one of these in your app, and you'll
  213. also need to link to these libraries:
  214. <pre>freetype
  215. pthread
  216. X11</pre>
  217. If you've set the <code>JUCE_USE_XINERAMA</code> flag in juce_Config.h, you'll also need to link to the
  218. <code>xinerama</code> library.
  219. And you'll need the <code>GL</code> and <code>GLU</code> libraries if you've enabled
  220. <code>JUCE_OPENGL</code>
  221. </li>
  222. </ol>
  223. <div class="ad">
  224. <p class="ad">***</p>
  225. </div>
  226. <div class="bottomsection">
  227. <p class="bottombar">- Copyright 2005 Raw Material Software Ltd -</p>
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