The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #ifndef JUCE_GLOWEFFECT_H_INCLUDED
  18. #define JUCE_GLOWEFFECT_H_INCLUDED
  19. #include "juce_ImageEffectFilter.h"
  20. //==============================================================================
  21. /**
  22. A component effect that adds a coloured blur around the component's contents.
  23. (This will only work on non-opaque components).
  24. @see Component::setComponentEffect, DropShadowEffect
  25. */
  26. class JUCE_API GlowEffect : public ImageEffectFilter
  27. {
  28. public:
  29. //==============================================================================
  30. /** Creates a default 'glow' effect.
  31. To customise its appearance, use the setGlowProperties() method.
  32. */
  33. GlowEffect();
  34. /** Destructor. */
  35. ~GlowEffect();
  36. //==============================================================================
  37. /** Sets the glow's radius and colour.
  38. The radius is how large the blur should be, and the colour is
  39. used to render it (for a less intense glow, lower the colour's
  40. opacity).
  41. */
  42. void setGlowProperties (float newRadius,
  43. Colour newColour);
  44. //==============================================================================
  45. /** @internal */
  46. void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha);
  47. private:
  48. //==============================================================================
  49. float radius;
  50. Colour colour;
  51. JUCE_LEAK_DETECTOR (GlowEffect)
  52. };
  53. #endif // JUCE_GLOWEFFECT_H_INCLUDED