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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifdef JUCE_BOX2D_H_INCLUDED
 -  /* When you add this cpp file to your project, you mustn't include it in a file where you've
 -     already included any other headers - just put it inside a file on its own, possibly with your config
 -     flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
 -     header files that the compiler may be using.
 -  */
 -  #error "Incorrect use of JUCE cpp file"
 - #endif
 - 
 - #if defined (__clang__)
 -  #pragma clang diagnostic push
 -  #pragma clang diagnostic ignored "-Wsign-conversion"
 -  #pragma clang diagnostic ignored "-Wfloat-conversion"
 - #elif defined (__GNUC__)
 -  #pragma GCC diagnostic push
 -  #pragma GCC diagnostic ignored "-Wunused-but-set-variable"
 -  #pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
 - #endif
 - 
 - #include "juce_box2d.h"
 - 
 - #include <cstdarg>
 - 
 - using int8   = juce::int8;
 - using int16  = juce::int16;
 - using int32  = juce::int32;
 - using uint8  = juce::uint8;
 - using uint16 = juce::uint16;
 - using uint32 = juce::uint32;
 - 
 - #include "box2d/Collision/b2BroadPhase.cpp"
 - #include "box2d/Collision/b2CollideCircle.cpp"
 - #include "box2d/Collision/b2CollideEdge.cpp"
 - #include "box2d/Collision/b2CollidePolygon.cpp"
 - #include "box2d/Collision/b2Collision.cpp"
 - #include "box2d/Collision/b2Distance.cpp"
 - #include "box2d/Collision/b2DynamicTree.cpp"
 - #include "box2d/Collision/b2TimeOfImpact.cpp"
 - #include "box2d/Collision/Shapes/b2ChainShape.cpp"
 - #include "box2d/Collision/Shapes/b2CircleShape.cpp"
 - #include "box2d/Collision/Shapes/b2EdgeShape.cpp"
 - #include "box2d/Collision/Shapes/b2PolygonShape.cpp"
 - #include "box2d/Common/b2BlockAllocator.cpp"
 - #include "box2d/Common/b2Draw.cpp"
 - #include "box2d/Common/b2Math.cpp"
 - #include "box2d/Common/b2Settings.cpp"
 - #include "box2d/Common/b2StackAllocator.cpp"
 - #include "box2d/Common/b2Timer.cpp"
 - #include "box2d/Dynamics/b2Body.cpp"
 - #include "box2d/Dynamics/b2ContactManager.cpp"
 - #include "box2d/Dynamics/b2Fixture.cpp"
 - #include "box2d/Dynamics/b2Island.cpp"
 - #include "box2d/Dynamics/b2World.cpp"
 - #include "box2d/Dynamics/b2WorldCallbacks.cpp"
 - #include "box2d/Dynamics/Contacts/b2ChainAndCircleContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2ChainAndPolygonContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2CircleContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2Contact.cpp"
 - #include "box2d/Dynamics/Contacts/b2ContactSolver.cpp"
 - #include "box2d/Dynamics/Contacts/b2EdgeAndCircleContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2PolygonAndCircleContact.cpp"
 - #include "box2d/Dynamics/Contacts/b2PolygonContact.cpp"
 - #include "box2d/Dynamics/Joints/b2DistanceJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2FrictionJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2GearJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2Joint.cpp"
 - #include "box2d/Dynamics/Joints/b2MouseJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2PrismaticJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2PulleyJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2RevoluteJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2RopeJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2WeldJoint.cpp"
 - #include "box2d/Dynamics/Joints/b2WheelJoint.cpp"
 - #include "box2d/Rope/b2Rope.cpp"
 - 
 - #include "utils/juce_Box2DRenderer.cpp"
 - 
 - #if defined (__clang__)
 -  #pragma clang diagnostic pop
 - #elif defined (__GNUC__)
 -  #pragma GCC diagnostic pop
 - #endif
 
 
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