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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 7 technical preview.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For the technical preview this file cannot be licensed commercially.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - 
 - /*******************************************************************************
 -  The block below describes the properties of this module, and is read by
 -  the Projucer to automatically generate project code that uses it.
 -  For details about the syntax and how to create or use a module, see the
 -  JUCE Module Format.md file.
 - 
 - 
 -  BEGIN_JUCE_MODULE_DECLARATION
 - 
 -   ID:                 juce_opengl
 -   vendor:             juce
 -   version:            6.1.6
 -   name:               JUCE OpenGL classes
 -   description:        Classes for rendering OpenGL in a JUCE window.
 -   website:            http://www.juce.com/juce
 -   license:            GPL/Commercial
 -   minimumCppStandard: 14
 - 
 -   dependencies:       juce_gui_extra
 -   OSXFrameworks:      OpenGL
 -   iOSFrameworks:      OpenGLES
 -   linuxLibs:          GL
 -   mingwLibs:          opengl32
 - 
 -  END_JUCE_MODULE_DECLARATION
 - 
 - *******************************************************************************/
 - 
 - 
 - #pragma once
 - #define JUCE_OPENGL_H_INCLUDED
 - 
 - #include <juce_core/system/juce_TargetPlatform.h>
 - 
 - #undef JUCE_OPENGL
 - #define JUCE_OPENGL 1
 - 
 - #if JUCE_IOS || JUCE_ANDROID
 -  #define JUCE_OPENGL_ES 1
 -  #include "opengl/juce_gles2.h"
 - #else
 -  #include "opengl/juce_gl.h"
 - #endif
 - 
 - #include <juce_gui_extra/juce_gui_extra.h>
 - 
 - //==============================================================================
 - #if JUCE_OPENGL_ES || DOXYGEN
 -  /** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
 -      Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
 -      these macros define the various precision keywords only on GLES.
 -  */
 -  #define JUCE_MEDIUMP  "mediump"
 - 
 -  /** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
 -      Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
 -      these macros define the various precision keywords only on GLES.
 -  */
 -  #define JUCE_HIGHP    "highp"
 - 
 -  /** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
 -      Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
 -      these macros define the various precision keywords only on GLES.
 -  */
 -  #define JUCE_LOWP     "lowp"
 - #else
 -  #define JUCE_MEDIUMP
 -  #define JUCE_HIGHP
 -  #define JUCE_LOWP
 - #endif
 - 
 - //==============================================================================
 - namespace juce
 - {
 -     class OpenGLTexture;
 -     class OpenGLFrameBuffer;
 -     class OpenGLShaderProgram;
 - }
 - 
 - #include "geometry/juce_Vector3D.h"
 - #include "geometry/juce_Matrix3D.h"
 - #include "geometry/juce_Quaternion.h"
 - #include "geometry/juce_Draggable3DOrientation.h"
 - #include "opengl/juce_OpenGLHelpers.h"
 - #include "opengl/juce_OpenGLPixelFormat.h"
 - #include "native/juce_OpenGLExtensions.h"
 - #include "opengl/juce_OpenGLRenderer.h"
 - #include "opengl/juce_OpenGLContext.h"
 - #include "opengl/juce_OpenGLFrameBuffer.h"
 - #include "opengl/juce_OpenGLGraphicsContext.h"
 - #include "opengl/juce_OpenGLImage.h"
 - #include "opengl/juce_OpenGLShaderProgram.h"
 - #include "opengl/juce_OpenGLTexture.h"
 - #include "utils/juce_OpenGLAppComponent.h"
 
 
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