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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 7 technical preview.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For the technical preview this file cannot be licensed commercially.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifdef JUCE_OPENGL_H_INCLUDED
 -  /* When you add this cpp file to your project, you mustn't include it in a file where you've
 -     already included any other headers - just put it inside a file on its own, possibly with your config
 -     flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
 -     header files that the compiler may be using.
 -  */
 -  #error "Incorrect use of JUCE cpp file"
 - #endif
 - 
 - #define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
 - #define JUCE_CORE_INCLUDE_JNI_HELPERS 1
 - #define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
 - #define JUCE_GRAPHICS_INCLUDE_COREGRAPHICS_HELPERS 1
 - #define JUCE_GUI_BASICS_INCLUDE_XHEADERS 1
 - #define JUCE_GUI_BASICS_INCLUDE_SCOPED_THREAD_DPI_AWARENESS_SETTER 1
 - 
 - #include "juce_opengl.h"
 - 
 - #define JUCE_STATIC_LINK_GL_VERSION_1_0 1
 - #define JUCE_STATIC_LINK_GL_VERSION_1_1 1
 - 
 - #if JUCE_MAC
 -  #define JUCE_STATIC_LINK_GL_VERSION_1_2 1
 -  #define JUCE_STATIC_LINK_GL_VERSION_1_3 1
 -  #define JUCE_STATIC_LINK_GL_VERSION_1_4 1
 -  #define JUCE_STATIC_LINK_GL_VERSION_1_5 1
 -  #define JUCE_STATIC_LINK_GL_VERSION_2_0 1
 -  #define JUCE_STATIC_LINK_GL_VERSION_2_1 1
 -  #define JUCE_STATIC_LINK_GL_VERSION_3_0 1
 -  #define JUCE_STATIC_LINK_GL_VERSION_3_1 1
 -  #define JUCE_STATIC_LINK_GL_VERSION_3_2 1
 - #endif
 - 
 - #define JUCE_STATIC_LINK_GL_ES_VERSION_2_0 1
 - #if !JUCE_ANDROID || JUCE_ANDROID_GL_ES_VERSION_3_0
 - #define JUCE_STATIC_LINK_GL_ES_VERSION_3_0 1
 - #endif
 - 
 - #if JUCE_OPENGL_ES
 -  #include "opengl/juce_gles2.cpp"
 - #else
 -  #include "opengl/juce_gl.cpp"
 - #endif
 - 
 - //==============================================================================
 - #if JUCE_IOS
 -  #import <QuartzCore/QuartzCore.h>
 - 
 - //==============================================================================
 - #elif JUCE_WINDOWS
 -  #include <windowsx.h>
 - 
 -  #if ! JUCE_MINGW && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
 -   #pragma comment(lib, "OpenGL32.Lib")
 -  #endif
 - 
 - //==============================================================================
 - #elif JUCE_LINUX || JUCE_BSD
 -  /* Got an include error here?
 - 
 -     If you want to install OpenGL support, the packages to get are "mesa-common-dev"
 -     and "freeglut3-dev".
 -  */
 -  #include <GL/glx.h>
 - 
 - //==============================================================================
 - #elif JUCE_MAC
 -  #include <OpenGL/CGLCurrent.h> // These are both just needed with the 10.5 SDK
 -  #include <OpenGL/OpenGL.h>
 - 
 - //==============================================================================
 - #elif JUCE_ANDROID
 -  #include <android/native_window.h>
 -  #include <android/native_window_jni.h>
 -  #include <EGL/egl.h>
 - #endif
 - 
 - //==============================================================================
 - namespace juce
 - {
 - 
 - using namespace ::juce::gl;
 - 
 - void OpenGLExtensionFunctions::initialise()
 - {
 -     gl::loadFunctions();
 - }
 - 
 - #define X(name) decltype (::juce::gl::name)& OpenGLExtensionFunctions::name = ::juce::gl::name;
 - JUCE_GL_BASE_FUNCTIONS
 - JUCE_GL_EXTENSION_FUNCTIONS
 - JUCE_GL_VERTEXBUFFER_FUNCTIONS
 - #undef X
 - 
 - #if JUCE_DEBUG && ! defined (JUCE_CHECK_OPENGL_ERROR)
 - static const char* getGLErrorMessage (const GLenum e) noexcept
 - {
 -     switch (e)
 -     {
 -         case GL_INVALID_ENUM:                   return "GL_INVALID_ENUM";
 -         case GL_INVALID_VALUE:                  return "GL_INVALID_VALUE";
 -         case GL_INVALID_OPERATION:              return "GL_INVALID_OPERATION";
 -         case GL_OUT_OF_MEMORY:                  return "GL_OUT_OF_MEMORY";
 -        #ifdef GL_STACK_OVERFLOW
 -         case GL_STACK_OVERFLOW:                 return "GL_STACK_OVERFLOW";
 -        #endif
 -        #ifdef GL_STACK_UNDERFLOW
 -         case GL_STACK_UNDERFLOW:                return "GL_STACK_UNDERFLOW";
 -        #endif
 -        #ifdef GL_INVALID_FRAMEBUFFER_OPERATION
 -         case GL_INVALID_FRAMEBUFFER_OPERATION:  return "GL_INVALID_FRAMEBUFFER_OPERATION";
 -        #endif
 -         default: break;
 -     }
 - 
 -     return "Unknown error";
 - }
 - 
 - #if JUCE_MAC || JUCE_IOS
 - 
 -  #ifndef JUCE_IOS_MAC_VIEW
 -   #if JUCE_IOS
 -    #define JUCE_IOS_MAC_VIEW    UIView
 -    #define JUCE_IOS_MAC_WINDOW  UIWindow
 -   #else
 -    #define JUCE_IOS_MAC_VIEW    NSView
 -    #define JUCE_IOS_MAC_WINDOW  NSWindow
 -   #endif
 -  #endif
 - 
 - #endif
 - 
 - static bool checkPeerIsValid (OpenGLContext* context)
 - {
 -     jassert (context != nullptr);
 - 
 -     if (context != nullptr)
 -     {
 -         if (auto* comp = context->getTargetComponent())
 -         {
 -             if (auto* peer = comp->getPeer())
 -             {
 -                #if JUCE_MAC || JUCE_IOS
 -                 if (auto* nsView = (JUCE_IOS_MAC_VIEW*) peer->getNativeHandle())
 -                 {
 -                     if (auto nsWindow = [nsView window])
 -                     {
 -                        #if JUCE_MAC
 -                         return ([nsWindow isVisible]
 -                                   && (! [nsWindow hidesOnDeactivate] || [NSApp isActive]));
 -                        #else
 -                         ignoreUnused (nsWindow);
 -                         return true;
 -                        #endif
 -                     }
 -                 }
 -                #else
 -                 ignoreUnused (peer);
 -                 return true;
 -                #endif
 -             }
 -         }
 -     }
 - 
 -     return false;
 - }
 - 
 - static void checkGLError (const char* file, const int line)
 - {
 -     for (;;)
 -     {
 -         const GLenum e = glGetError();
 - 
 -         if (e == GL_NO_ERROR)
 -             break;
 - 
 -         // if the peer is not valid then ignore errors
 -         if (! checkPeerIsValid (OpenGLContext::getCurrentContext()))
 -             continue;
 - 
 -         DBG ("***** " << getGLErrorMessage (e) << "  at " << file << " : " << line);
 -         jassertfalse;
 -     }
 - }
 - 
 -  #define JUCE_CHECK_OPENGL_ERROR checkGLError (__FILE__, __LINE__);
 - #else
 -  #define JUCE_CHECK_OPENGL_ERROR ;
 - #endif
 - 
 - static void clearGLError() noexcept
 - {
 -     while (glGetError() != GL_NO_ERROR) {}
 - }
 - 
 - struct OpenGLTargetSaver
 - {
 -     OpenGLTargetSaver (const OpenGLContext& c) noexcept
 -         : context (c), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
 -     {
 -         glGetIntegerv (GL_VIEWPORT, oldViewport);
 -     }
 - 
 -     ~OpenGLTargetSaver() noexcept
 -     {
 -         context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
 -         glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
 -     }
 - 
 - private:
 -     const OpenGLContext& context;
 -     GLuint oldFramebuffer;
 -     GLint oldViewport[4];
 - 
 -     OpenGLTargetSaver& operator= (const OpenGLTargetSaver&);
 - };
 - 
 - } // namespace juce
 - 
 - //==============================================================================
 - #include "opengl/juce_OpenGLFrameBuffer.cpp"
 - #include "opengl/juce_OpenGLGraphicsContext.cpp"
 - #include "opengl/juce_OpenGLHelpers.cpp"
 - #include "opengl/juce_OpenGLImage.cpp"
 - #include "opengl/juce_OpenGLPixelFormat.cpp"
 - #include "opengl/juce_OpenGLShaderProgram.cpp"
 - #include "opengl/juce_OpenGLTexture.cpp"
 - 
 - //==============================================================================
 - #if JUCE_MAC || JUCE_IOS
 - 
 -  #if JUCE_MAC
 -   #include "native/juce_OpenGL_osx.h"
 -  #else
 -   #include "native/juce_OpenGL_ios.h"
 -  #endif
 - 
 - #elif JUCE_WINDOWS
 -  #include "opengl/juce_wgl.h"
 -  #include "native/juce_OpenGL_win32.h"
 - 
 - #define JUCE_IMPL_WGL_EXTENSION_FUNCTION(name) \
 -     decltype (juce::OpenGLContext::NativeContext::name) juce::OpenGLContext::NativeContext::name = nullptr;
 - 
 - JUCE_IMPL_WGL_EXTENSION_FUNCTION (wglChoosePixelFormatARB)
 - JUCE_IMPL_WGL_EXTENSION_FUNCTION (wglSwapIntervalEXT)
 - JUCE_IMPL_WGL_EXTENSION_FUNCTION (wglGetSwapIntervalEXT)
 - JUCE_IMPL_WGL_EXTENSION_FUNCTION (wglCreateContextAttribsARB)
 - 
 - #undef JUCE_IMPL_WGL_EXTENSION_FUNCTION
 - 
 - #elif JUCE_LINUX || JUCE_BSD
 -  #include "native/juce_OpenGL_linux_X11.h"
 - 
 - #elif JUCE_ANDROID
 -  #include "native/juce_OpenGL_android.h"
 - 
 - #endif
 - 
 - #include "opengl/juce_OpenGLContext.cpp"
 - #include "utils/juce_OpenGLAppComponent.cpp"
 
 
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