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DISTRHO
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JUCE
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https://github.com/DISTRHO/JUCE
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The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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809
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dad610b948
develop
develop-distrho
v5.x-distrho
v6.0.8
v6.0.8-distrho
v6.1.6
v6.1.6-distrho
v7.0.12
v7.0.12-distrho
v7.0.9
v7.0.9-distrho
2021-05-28
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JUCE
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src
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native
History
Julian Storer
cd88571081
Added methods Graphics::setTiledImageFill and Graphics::setGradientFill - these are now the preferred way to specify a fill type, rather than using the Brush classes (which will probably disappear at some point in the future). Also refactored and renamed some DrawablePath methods, which might require a few tweaks to your code if you use this class.
16 years ago
..
common
Collected all the platform-specific code from the different build folders into a new folder in src/native. Also removed support for OSX10.2
16 years ago
linux
oops - forgot to add a couple of new files to the last check-in..
16 years ago
mac
Added methods Graphics::setTiledImageFill and Graphics::setGradientFill - these are now the preferred way to specify a fill type, rather than using the Brush classes (which will probably disappear at some point in the future). Also refactored and renamed some DrawablePath methods, which might require a few tweaks to your code if you use this class.
16 years ago
windows
tweak to RTAS shutdown for PT8; added tooltips for the TableListBox; started adding some iphone audio code (not yet usable)
16 years ago
juce_linux_NativeCode.cpp
Initial version of a CoreGraphics-based rendering context for the mac. Also an intial version of JACK support for linux.
16 years ago
juce_mac_NativeCode.mm
Initial version of a CoreGraphics-based rendering context for the mac. Also an intial version of JACK support for linux.
16 years ago
juce_win32_NativeCode.cpp
Initial check-in of a new WASAPI audio device wrapper (not properly tested yet!), and tidied up all the audio device type creation functions to make it easier to cope with all these different device types. Added a couple of config entries to enable WASAPI and DSound, so a windows build can use any combination of device APIs. Also replaced the string-to-double conversion code with a custom function to avoid localisation problems with commas and full-stops.
16 years ago