|
- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- BEGIN_JUCE_NAMESPACE
-
- namespace
- {
- #if JUCE_WINDOWS
- enum
- {
- GL_OPERAND0_RGB = 0x8590,
- GL_OPERAND1_RGB = 0x8591,
- GL_OPERAND0_ALPHA = 0x8598,
- GL_OPERAND1_ALPHA = 0x8599,
- GL_SRC0_RGB = 0x8580,
- GL_SRC1_RGB = 0x8581,
- GL_SRC0_ALPHA = 0x8588,
- GL_SRC1_ALPHA = 0x8589,
- GL_TEXTURE0 = 0x84C0,
- GL_TEXTURE1 = 0x84C1,
- GL_TEXTURE2 = 0x84C2,
- GL_COMBINE = 0x8570,
- GL_COMBINE_RGB = 0x8571,
- GL_COMBINE_ALPHA = 0x8572,
- GL_PREVIOUS = 0x8578,
- };
- #endif
-
- #if JUCE_WINDOWS || JUCE_LINUX
- JUCE_DECLARE_GL_EXTENSION_FUNCTION (glActiveTexture, void, (GLenum));
- JUCE_DECLARE_GL_EXTENSION_FUNCTION (glClientActiveTexture, void, (GLenum));
-
- void initialiseMultiTextureExtensions()
- {
- if (glActiveTexture == nullptr)
- {
- JUCE_INSTANTIATE_GL_EXTENSION (glActiveTexture);
- JUCE_INSTANTIATE_GL_EXTENSION (glClientActiveTexture);
- }
- }
- #else
- void initialiseMultiTextureExtensions() {}
- #endif
- }
-
- //==============================================================================
- struct OpenGLTarget
- {
- OpenGLTarget (GLuint frameBufferID_, int width_, int height_) noexcept
- : frameBuffer (nullptr), frameBufferID (frameBufferID_),
- x (0), y (0), width (width_), height (height_)
- {}
-
- OpenGLTarget (OpenGLFrameBuffer& frameBuffer_, const Point<int>& origin) noexcept
- : frameBuffer (&frameBuffer_), frameBufferID (0), x (origin.x), y (origin.y),
- width (frameBuffer_.getWidth()), height (frameBuffer_.getHeight())
- {}
-
- OpenGLTarget (const OpenGLTarget& other) noexcept
- : frameBuffer (other.frameBuffer), frameBufferID (other.frameBufferID),
- x (other.x), y (other.y), width (other.width), height (other.height)
- {}
-
- void makeActiveFor2D() const
- {
- if (frameBuffer != nullptr)
- frameBuffer->makeCurrentRenderingTarget();
- else
- OpenGLFrameBuffer::setCurrentFrameBufferTarget (frameBufferID);
-
- applyFlippedMatrix (x, y, width, height);
- glDisable (GL_DEPTH_TEST);
- }
-
- void scissor (Rectangle<int> r) const
- {
- r = r.translated (-x, -y);
- OpenGLHelpers::enableScissorTest (r.withY (height - r.getBottom()));
- }
-
- static void applyFlippedMatrix (const int x, const int y, const int width, const int height)
- {
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity();
-
- #if JUCE_OPENGL_ES
- glOrthof ((GLfloat) x, (GLfloat) (x + width), (GLfloat) (y + height), (GLfloat) y, 0.0f, 1.0f);
- #else
- glOrtho (x, x + width, y + height, y, 0, 1);
- #endif
-
- glViewport (0, 0, width, height);
- }
-
- struct TargetSaver
- {
- TargetSaver()
- : oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
- {
- glGetIntegerv (GL_VIEWPORT, oldViewport);
- glPushMatrix();
- }
-
- ~TargetSaver()
- {
- OpenGLFrameBuffer::setCurrentFrameBufferTarget (oldFramebuffer);
- glPopMatrix();
- glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
- }
-
- private:
- GLuint oldFramebuffer;
- GLint oldViewport[4];
- };
-
- OpenGLFrameBuffer* frameBuffer;
- GLuint frameBufferID;
- int x, y, width, height;
- };
-
- //==============================================================================
- class PositionedTexture
- {
- public:
- PositionedTexture (OpenGLTexture& texture, EdgeTable& et, const Rectangle<int>& clip_)
- {
- et.clipToRectangle (clip_);
-
- EdgeTableAlphaMap alphaMap (et);
-
- texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
- textureID = texture.getTextureID();
-
- clip = et.getMaximumBounds();
- area = alphaMap.area;
- }
-
- PositionedTexture (GLuint textureID_, const Rectangle<int> area_, const Rectangle<int> clip_) noexcept
- : textureID (textureID_), area (area_), clip (clip_)
- {}
-
- template <typename ValueType>
- void getTextureCoordAt (ValueType x, ValueType y, GLfloat& resultX, GLfloat& resultY) const noexcept
- {
- resultX = (x - area.getX()) / (float) area.getWidth();
- resultY = (area.getBottom() - y) / (float) area.getHeight();
- }
-
- void prepareTextureCoords (const Rectangle<int>* const area, GLfloat* const textureCoords) const noexcept
- {
- if (area != nullptr)
- {
- getTextureCoordAt (area->getX(), area->getY(), textureCoords[0], textureCoords[1]);
- getTextureCoordAt (area->getRight(), area->getY(), textureCoords[2], textureCoords[3]);
- getTextureCoordAt (area->getX(), area->getBottom(), textureCoords[4], textureCoords[5]);
- getTextureCoordAt (area->getRight(), area->getBottom(), textureCoords[6], textureCoords[7]);
- }
-
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
- }
-
- GLuint textureID;
- Rectangle<int> area, clip;
-
- private:
- struct EdgeTableAlphaMap
- {
- EdgeTableAlphaMap (const EdgeTable& et)
- : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
- nextPowerOfTwo (et.getMaximumBounds().getHeight())))
- {
- data.calloc (area.getWidth() * area.getHeight());
- et.iterate (*this);
- }
-
- inline void setEdgeTableYPos (const int y) noexcept
- {
- currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
- }
-
- inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
- {
- currentLine[x] = (uint8) alphaLevel;
- }
-
- inline void handleEdgeTablePixelFull (const int x) const noexcept
- {
- currentLine[x] = 255;
- }
-
- inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
- {
- memset (currentLine + x, (uint8) alphaLevel, width);
- }
-
- inline void handleEdgeTableLineFull (int x, int width) const noexcept
- {
- memset (currentLine + x, 255, width);
- }
-
- HeapBlock<uint8> data;
- const Rectangle<int> area;
-
- private:
- uint8* currentLine;
-
- JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap);
- };
- };
-
- //==============================================================================
- namespace
- {
- struct TemporaryColourModulationMode
- {
- TemporaryColourModulationMode() { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); }
- ~TemporaryColourModulationMode() { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_ALPHA); }
- };
- }
-
- //==============================================================================
- #if JUCE_USE_OPENGL_SHADERS
- class GLShaderProgram
- {
- public:
- GLShaderProgram() noexcept
- : program (glCreateProgram())
- {
- }
-
- ~GLShaderProgram() noexcept
- {
- glDeleteProgram (program);
- }
-
- void addShader (const GLchar* const code, GLenum type)
- {
- GLuint shaderID = glCreateShader (type);
- glShaderSource (shaderID, 1, (const GLchar**) &code, nullptr);
- glCompileShader (shaderID);
-
- #if JUCE_DEBUG
- GLint status = 0;
- glGetShaderiv (shaderID, GL_COMPILE_STATUS, &status);
-
- if (status == GL_FALSE)
- {
- GLchar infoLog [16384];
- GLsizei infologLength = 0;
- glGetShaderInfoLog (shaderID, sizeof (infoLog), &infologLength, infoLog);
- DBG (String (infoLog, infologLength));
- jassertfalse;
- }
- #endif
-
- glAttachShader (program, shaderID);
- glDeleteShader (shaderID);
- }
-
- void link() noexcept
- {
- glLinkProgram (program);
-
- #if JUCE_DEBUG
- GLint status = 0;
- glGetProgramiv (program, GL_LINK_STATUS, &status);
- jassert (status != GL_FALSE);
- #endif
- }
-
- struct Uniform
- {
- Uniform (const GLShaderProgram& program, const GLchar* name)
- : uniformID (glGetUniformLocation (program.program, name))
- {
- jassert (uniformID >= 0);
- }
-
- void set (GLfloat n1) const noexcept { glUniform1f (uniformID, n1); }
- void set (GLint n1) const noexcept { glUniform1i (uniformID, n1); }
- void set (GLfloat n1, GLfloat n2) const noexcept { glUniform2f (uniformID, n1, n2); }
- void set (GLfloat n1, GLfloat n2, GLfloat n3) const noexcept { glUniform3f (uniformID, n1, n2, n3); }
- void set (GLfloat n1, GLfloat n2, GLfloat n3, float n4) const noexcept { glUniform4f (uniformID, n1, n2, n3, n4); }
- void set (GLint n1, GLint n2, GLint n3, GLint n4) const noexcept { glUniform4i (uniformID, n1, n2, n3, n4); }
-
- void set (const AffineTransform& t) const noexcept
- {
- const GLfloat f[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
- glUniformMatrix2x3fv (uniformID, 1, false, f);
- }
-
- GLint uniformID;
- };
-
- GLuint program;
- };
-
- struct ShaderPrograms
- {
- ShaderPrograms()
- {
- String v ((const char*) glGetString (GL_SHADING_LANGUAGE_VERSION));
- v = v.upToFirstOccurrenceOf (" ", false, false);
- areShadersSupported = (v.getDoubleValue() >= 1.199);
- }
-
- bool areShadersSupported;
-
- struct ShaderBase
- {
- ShaderBase (const char* fragmentShader)
- {
- addShader (fragmentShader, GL_FRAGMENT_SHADER);
- link();
- }
-
- GLShaderProgram program;
- };
-
- struct SolidColourMaskedProgram : public ShaderBase
- {
- SolidColourMaskedProgram()
- : ShaderBase ("#version 120\n"
- "uniform sampler2D maskTexture;"
- "uniform ivec4 maskBounds;"
- "const float textureY = 0.5;"
- ""
- "void main()"
- "{"
- " vec2 maskPos;"
- " maskPos.x = (gl_FragCoord.x - maskBounds.x) / maskBounds.z;"
- " maskPos.y = 1.0 - (gl_FragCoord.y - maskBounds.y) / maskBounds.w;"
- " gl_FragColor = gl_Color * texture2D (maskTexture, maskPos).w;"
- "}"),
- maskTexture (program, "maskTexture"),
- maskBounds (program, "maskBounds")
- {
- }
-
- GLShaderProgram::Uniform maskTexture, maskBounds;
- };
-
- struct RadialGradientProgram : public ShaderBase
- {
- RadialGradientProgram()
- : ShaderBase ("#version 120\n"
- "uniform sampler2D gradientTexture;"
- "uniform mat2x3 matrix;"
- "const float textureY = 0.5;"
- ""
- "void main()"
- "{"
- " float dist = length (vec2 (matrix[0][0] * gl_FragCoord.x + matrix[0][1] * gl_FragCoord.y + matrix[0][2],"
- " matrix[1][0] * gl_FragCoord.x + matrix[1][1] * gl_FragCoord.y + matrix[1][2]));"
- " gl_FragColor = gl_Color.w * texture2D (gradientTexture, vec2 (dist, textureY));"
- "}"),
- gradientTexture (program, "gradientTexture"),
- matrix (program, "matrix")
- {
- }
-
- GLShaderProgram::Uniform gradientTexture, matrix;
- };
-
- struct RadialGradientMaskedProgram : public ShaderBase
- {
- RadialGradientMaskedProgram()
- : ShaderBase ("#version 120\n"
- "uniform sampler2D gradientTexture;"
- "uniform mat2x3 matrix;"
- "uniform sampler2D maskTexture;"
- "uniform ivec4 maskBounds;"
- "const float textureY = 0.5;"
- ""
- "void main()"
- "{"
- " float dist = length (vec2 (matrix[0][0] * gl_FragCoord.x + matrix[0][1] * gl_FragCoord.y + matrix[0][2],"
- " matrix[1][0] * gl_FragCoord.x + matrix[1][1] * gl_FragCoord.y + matrix[1][2]));"
- " vec4 result = gl_Color.w * texture2D (gradientTexture, vec2 (dist, textureY));"
- ""
- " vec2 maskPos;"
- " maskPos.x = (gl_FragCoord.x - maskBounds.x) / maskBounds.z;"
- " maskPos.y = 1.0 - (gl_FragCoord.y - maskBounds.y) / maskBounds.w;"
- " result *= texture2D (maskTexture, maskPos).w;"
- ""
- " gl_FragColor = result;"
- "}"),
- gradientTexture (program, "gradientTexture"),
- matrix (program, "matrix"),
- maskTexture (program, "maskTexture"),
- maskBounds (program, "maskBounds")
- {
- }
-
- GLShaderProgram::Uniform gradientTexture, matrix;
- GLShaderProgram::Uniform maskTexture, maskBounds;
- };
-
- struct LinearGradient1Program : public ShaderBase
- {
- LinearGradient1Program()
- : ShaderBase ("#version 120\n"
- "uniform sampler2D gradientTexture;"
- "uniform vec4 gradientInfo;" // x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
- "const float textureY = 0.5;"
- ""
- "void main()"
- "{"
- " float dist = (gl_FragCoord.y - (gradientInfo.y + (gradientInfo.z * (gl_FragCoord.x - gradientInfo.x)))) / gradientInfo.w;"
- " gl_FragColor = gl_Color.w * texture2D (gradientTexture, vec2 (dist, textureY));"
- "}"),
- gradientTexture (program, "gradientTexture"),
- gradientInfo (program, "gradientInfo")
- {
- }
-
- GLShaderProgram::Uniform gradientTexture, gradientInfo;
- };
-
- struct LinearGradient1MaskedProgram : public ShaderBase
- {
- LinearGradient1MaskedProgram()
- : ShaderBase ("#version 120\n"
- "uniform sampler2D gradientTexture;"
- "uniform vec3 gradientInfo;" // x = (x2 - x1) / (y2 - y1), y = x1, z = length
- "uniform sampler2D maskTexture;"
- "uniform ivec4 maskBounds;"
- "const float textureY = 0.5;"
- ""
- "void main()"
- "{"
- " float dist = (gl_FragCoord.y - (gradientInfo.y + (gradientInfo.x * (gl_FragCoord.x - gradientInfo.y)))) / gradientInfo.z;"
- " vec4 result = gl_Color.w * texture2D (gradientTexture, vec2 (dist, textureY));"
- ""
- " vec2 maskPos;"
- " maskPos.x = (gl_FragCoord.x - maskBounds.x) / maskBounds.z;"
- " maskPos.y = 1.0 - (gl_FragCoord.y - maskBounds.y) / maskBounds.w;"
- " result *= texture2D (maskTexture, maskPos).w;"
- " gl_FragColor = result;"
- "}"),
- gradientTexture (program, "gradientTexture"),
- gradientInfo (program, "gradientInfo"),
- maskTexture (program, "maskTexture"),
- maskBounds (program, "maskBounds")
- {
- }
-
- GLShaderProgram::Uniform gradientTexture, gradientInfo;
- GLShaderProgram::Uniform maskTexture, maskBounds;
- };
-
- struct LinearGradient2Program : public ShaderBase
- {
- LinearGradient2Program()
- : ShaderBase ("#version 120\n"
- "uniform sampler2D gradientTexture;"
- "uniform vec4 gradientInfo;" // x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
- "const float textureY = 0.5;"
- ""
- "void main()"
- "{"
- " float dist = (gl_FragCoord.x - (gradientInfo.x + (gradientInfo.z * (gl_FragCoord.y - gradientInfo.y)))) / gradientInfo.w;"
- " gl_FragColor = gl_Color.w * texture2D (gradientTexture, vec2 (dist, textureY));"
- "}"),
- gradientTexture (program, "gradientTexture"),
- gradientInfo (program, "gradientInfo")
- {
- }
-
- GLShaderProgram::Uniform gradientTexture, gradientInfo;
- };
-
- struct LinearGradient2MaskedProgram : public ShaderBase
- {
- LinearGradient2MaskedProgram()
- : ShaderBase ("#version 120\n"
- "uniform sampler2D gradientTexture;"
- "uniform vec3 gradientInfo;" // x = (y2 - y1) / (x2 - x1), y = y1, z = length
- "uniform sampler2D maskTexture;"
- "uniform ivec4 maskBounds;"
- "const float textureY = 0.5;"
- ""
- "void main()"
- "{"
- " float dist = (gl_FragCoord.x - (gradientInfo.y + (gradientInfo.x * (gl_FragCoord.y - gradientInfo.y)))) / gradientInfo.z;"
- " vec4 result = gl_Color.w * texture2D (gradientTexture, vec2 (dist, textureY));"
- ""
- " vec2 maskPos;"
- " maskPos.x = (gl_FragCoord.x - maskBounds.x) / maskBounds.z;"
- " maskPos.y = 1.0 - (gl_FragCoord.y - maskBounds.y) / maskBounds.w;"
- " result *= texture2D (maskTexture, maskPos).w;"
- " gl_FragColor = result;"
- "}"),
- gradientTexture (program, "gradientTexture"),
- gradientInfo (program, "gradientInfo"),
- maskTexture (program, "maskTexture"),
- maskBounds (program, "maskBounds")
- {
- }
-
- GLShaderProgram::Uniform gradientTexture, gradientInfo;
- GLShaderProgram::Uniform maskTexture, maskBounds;
- };
-
- SolidColourMaskedProgram solidColourMasked;
- RadialGradientProgram radialGradient;
- RadialGradientMaskedProgram radialGradientMasked;
- LinearGradient1Program linearGradient1;
- LinearGradient1MaskedProgram linearGradient1Masked;
- LinearGradient2Program linearGradient2;
- LinearGradient2MaskedProgram linearGradient2Masked;
- };
-
- //static ScopedPointer<ShaderPrograms> programs;
- #endif
-
- class OpenGLRenderer::GLState
- {
- public:
- GLState (const OpenGLTarget& target_) noexcept
- : target (target_),
- previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget()),
- texturesEnabled (0),
- currentActiveTexture (0),
- blendingEnabled (false),
- blendEnabled (false),
- srcFunction (0), dstFunction (0),
- currentColour (0),
- quadQueueActive (false),
- numVertices (0),
- activeGradientIndex (0),
- gradientNeedsRefresh (true)
- #if JUCE_USE_OPENGL_SHADERS
- , activeShader (nullptr)
- #endif
- {
- // This object can only be created and used when the current thread has an active OpenGL context.
- jassert (OpenGLHelpers::isContextActive());
-
- initialiseMultiTextureExtensions();
- target.makeActiveFor2D();
- glDisableClientState (GL_COLOR_ARRAY);
- glDisableClientState (GL_NORMAL_ARRAY);
- glEnableClientState (GL_VERTEX_ARRAY);
- glDisable (GL_BLEND);
- glColor4f (0, 0, 0, 0);
-
- for (int i = 3; --i >= 0;)
- {
- setActiveTexture (i);
- glEnableClientState (GL_TEXTURE_COORD_ARRAY);
- }
-
- clearSelectedTextures();
- resetMultiTextureModes (false);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- #if JUCE_USE_OPENGL_SHADERS
- if (programs == nullptr)
- programs = new ShaderPrograms();
-
- canUseShaders = programs->areShadersSupported;
- #endif
- }
-
- ~GLState()
- {
- flushQuads();
- OpenGLFrameBuffer::setCurrentFrameBufferTarget (previousFrameBufferTarget);
- resetMultiTextureModes (true);
- glFlush();
- }
-
- #if JUCE_USE_OPENGL_SHADERS
- bool shadersAvailable() const
- {
- return canUseShaders;
- }
- #endif
-
- void setPremultipliedColour (const Colour& c) noexcept
- {
- setColour (c.getPixelARGB());
- }
-
- void setColour (const float alpha) noexcept
- {
- const uint8 v = (uint8) jmin (255, (int) (alpha * 255.0f));
- setColour (PixelARGB (v, v, v, v));
- }
-
- void setColour (const PixelARGB& c) noexcept
- {
- if (currentColour.getARGB() != c.getARGB())
- {
- currentColour = c;
- glColor4f (c.getRed() / 255.0f, c.getGreen() / 255.0f,
- c.getBlue() / 255.0f, c.getAlpha() / 255.0f);
- }
- }
-
- void setSolidColour() noexcept
- {
- if (currentColour.getARGB() != 0xffffffff)
- {
- currentColour = PixelARGB (0xffffffff);
- glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
- }
- }
-
- void setPremultipliedBlendingMode() noexcept
- {
- setBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- void setBlendFunc (GLenum src, GLenum dst)
- {
- if (! blendingEnabled)
- {
- flushQuads();
- blendingEnabled = true;
- glEnable (GL_BLEND);
- }
-
- if (srcFunction != src || dstFunction != dst)
- {
- flushQuads();
- srcFunction = src;
- dstFunction = dst;
- glBlendFunc (src, dst);
- }
- }
-
- void disableBlend() noexcept
- {
- if (blendingEnabled)
- {
- flushQuads();
- blendingEnabled = false;
- glDisable (GL_BLEND);
- }
- }
-
- void setBlendMode (const bool replaceExistingContents) noexcept
- {
- if (replaceExistingContents)
- disableBlend();
- else
- setPremultipliedBlendingMode();
- }
-
- void scissor (const Rectangle<int>& r)
- {
- flushQuads();
- target.scissor (r);
- }
-
- void disableScissor()
- {
- flushQuads();
- glDisable (GL_SCISSOR_TEST);
- }
-
- OpenGLTexture* getTexture (int w, int h)
- {
- if (textures.size() < numTexturesToCache)
- {
- clearSelectedTextures();
- return new OpenGLTexture();
- }
-
- for (int i = 0; i < numTexturesToCache - 2; ++i)
- {
- const OpenGLTexture* const t = textures.getUnchecked(i);
- if (t->getWidth() == w && t->getHeight() == h)
- return textures.removeAndReturn (i);
- }
-
- return textures.removeAndReturn (0);
- }
-
- void releaseTexture (OpenGLTexture* texture)
- {
- currentTextureID [currentActiveTexture] = 0;
- textures.add (texture);
- }
-
- void resetGradient() noexcept
- {
- gradientNeedsRefresh = true;
- }
-
- void bindTexture (const GLuint textureID) noexcept
- {
- if (currentTextureID [currentActiveTexture] != textureID)
- {
- currentTextureID [currentActiveTexture] = textureID;
- glBindTexture (GL_TEXTURE_2D, textureID);
- }
- else
- {
- GLint t = 0;
- glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
- jassert (t == (GLint) textureID);
- }
- }
-
- void bindTextureForGradient (const ColourGradient& gradient)
- {
- if (gradientNeedsRefresh)
- {
- gradientNeedsRefresh = false;
-
- if (gradientTextures.size() < numGradientTexturesToCache)
- {
- activeGradientIndex = gradientTextures.size();
- clearSelectedTextures();
- gradientTextures.add (new OpenGLTexture());
- }
- else
- {
- activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
- }
-
- PixelARGB lookup [gradientTextureSize];
- gradient.createLookupTable (lookup, gradientTextureSize);
- gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
- }
-
- bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
- }
-
- void setTexturesEnabled (const int textureIndexMask) noexcept
- {
- if (texturesEnabled != textureIndexMask)
- {
- flushQuads();
-
- for (int i = 3; --i >= 0;)
- {
- if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
- {
- setActiveTexture (i);
-
- if ((textureIndexMask & (1 << i)) != 0)
- glEnable (GL_TEXTURE_2D);
- else
- glDisable (GL_TEXTURE_2D);
- }
- }
-
- texturesEnabled = textureIndexMask;
- }
- }
-
- void setActiveTexture (const int index) noexcept
- {
- if (currentActiveTexture != index)
- {
- currentActiveTexture = index;
- glActiveTexture (GL_TEXTURE0 + index);
- glClientActiveTexture (GL_TEXTURE0 + index);
- }
- }
-
- void setSingleTextureMode() noexcept
- {
- setTexturesEnabled (1);
- setActiveTexture (0);
- }
-
- void prepareMasks (const PositionedTexture* const mask1, const PositionedTexture* const mask2,
- GLfloat* const textureCoords1, GLfloat* const textureCoords2, const Rectangle<int>* const area)
- {
- if (mask1 != nullptr)
- {
- setTexturesEnabled (mask2 != nullptr ? 7 : 3);
- setActiveTexture (0);
- mask1->prepareTextureCoords (area, textureCoords1);
- bindTexture (mask1->textureID);
- setActiveTexture (1);
-
- if (mask2 != nullptr)
- {
- mask2->prepareTextureCoords (area, textureCoords2);
- bindTexture (mask2->textureID);
- setActiveTexture (2);
- }
- }
- else
- {
- setSingleTextureMode();
- }
- }
-
- void checkQuadQueueActive()
- {
- if (! quadQueueActive)
- {
- jassert (numVertices == 0);
- setTexturesEnabled (0);
- glEnableClientState (GL_COLOR_ARRAY);
- glVertexPointer (2, GL_SHORT, 0, vertices);
- glColorPointer (4, GL_UNSIGNED_BYTE, 0, colours);
- setSolidColour();
- quadQueueActive = true; // (careful to do this last, as the preceding calls may change it)
- }
- }
-
- void addQuadToList (const int x, const int y, const int w, const int h, const PixelARGB& colour) noexcept
- {
- jassert (quadQueueActive && w > 0 && h > 0);
-
- const GLshort x1 = (GLshort) x;
- const GLshort y1 = (GLshort) y;
- const GLshort x2 = (GLshort) (x + w);
- const GLshort y2 = (GLshort) (y + h);
-
- GLshort* const v = vertices + numVertices * 2;
- v[0] = x1; v[1] = y1; v[2] = x2; v[3] = y1; v[4] = x1; v[5] = y2;
- v[6] = x2; v[7] = y1; v[8] = x1; v[9] = y2; v[10] = x2; v[11] = y2;
-
- const uint32 rgba = colour.getInRGBAMemoryOrder();
-
- uint32* const c = colours + numVertices;
- for (int i = 0; i < 6; ++i)
- c[i] = rgba;
-
- numVertices += 6;
-
- if (numVertices > maxVerticesPerBlock - 6)
- {
- glDrawArrays (GL_TRIANGLES, 0, numVertices);
- numVertices = 0;
- }
- }
-
- void fillRect (const Rectangle<float>& r, const PixelARGB& colour) noexcept
- {
- jassert (! r.isEmpty());
-
- FloatRectangleRenderer frr (*this, colour);
- RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
- }
-
- void fillRectangleList (const RectangleList& list, const PixelARGB& colour)
- {
- checkQuadQueueActive();
-
- for (RectangleList::Iterator i (list); i.next();)
- addQuadToList (i.getRectangle()->getX(), i.getRectangle()->getY(),
- i.getRectangle()->getWidth(), i.getRectangle()->getHeight(), colour);
- }
-
- void fillRectangleList (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour)
- {
- checkQuadQueueActive();
-
- for (RectangleList::Iterator i (list); i.next();)
- {
- const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
-
- if (! r.isEmpty())
- addQuadToList (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
- }
- }
-
- void drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices) noexcept
- {
- glVertexPointer (2, GL_FLOAT, 0, vertices);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
- glDrawArrays (GL_TRIANGLE_STRIP, 0, numVertices);
- }
-
- void fillEdgeTable (const EdgeTable& et, const PixelARGB& colour)
- {
- EdgeTableRenderer etr (*this, colour);
- et.iterate (etr);
- }
-
- void renderImage (const OpenGLTextureFromImage& image,
- const Rectangle<int>& clip, const AffineTransform& transform, float alpha,
- const PositionedTexture* mask1, const PositionedTexture* mask2,
- const bool replaceExistingContents, const bool isTiled)
- {
- flushQuads();
- setBlendMode (replaceExistingContents);
- setColour (alpha);
- GLfloat textureCoords1[8], textureCoords2[8];
-
- if ((! isTiled) || (isPowerOfTwo (image.imageWidth) && isPowerOfTwo (image.imageHeight)))
- {
- prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &clip);
-
- bindTexture (image.textureID);
- TemporaryColourModulationMode tmm;
-
- if (isTiled)
- {
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- }
-
- const GLfloat clipX = (GLfloat) clip.getX();
- const GLfloat clipY = (GLfloat) clip.getY();
- const GLfloat clipR = (GLfloat) clip.getRight();
- const GLfloat clipB = (GLfloat) clip.getBottom();
-
- const GLfloat vertices[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
- GLfloat textureCoords[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
-
- {
- const AffineTransform t (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
- image.fullHeightProportion / image.imageHeight));
- t.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
- t.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
-
- textureCoords[1] = 1.0f - textureCoords[1];
- textureCoords[3] = 1.0f - textureCoords[3];
- textureCoords[5] = 1.0f - textureCoords[5];
- textureCoords[7] = 1.0f - textureCoords[7];
- }
-
- glVertexPointer (2, GL_FLOAT, 0, vertices);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
-
- glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
-
- if (isTiled)
- {
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- }
- else
- {
- prepareMasks (mask1, mask2, textureCoords1, textureCoords2, nullptr);
-
- bindTexture (image.textureID);
- TemporaryColourModulationMode tmm;
-
- scissor (clip);
- glPushMatrix();
- OpenGLHelpers::applyTransform (transform);
-
- GLfloat vertices[8];
- const GLfloat textureCoords[] = { 0, 1.0f, image.fullWidthProportion, 1.0f,
- 0, 1.0f - image.fullHeightProportion, image.fullWidthProportion, 1.0f - image.fullHeightProportion };
- glVertexPointer (2, GL_FLOAT, 0, vertices);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
-
- const Rectangle<int> targetArea (clip.toFloat().transformed (transform.inverted()).getSmallestIntegerContainer());
- int x = targetArea.getX() - negativeAwareModulo (targetArea.getX(), image.imageWidth);
- int y = targetArea.getY() - negativeAwareModulo (targetArea.getY(), image.imageHeight);
- const int right = targetArea.getRight();
- const int bottom = targetArea.getBottom();
-
- while (y < bottom)
- {
- vertices[1] = vertices[3] = (GLfloat) y;
- vertices[5] = vertices[7] = (GLfloat) (y + image.imageHeight);
-
- for (int x1 = x; x1 < right; x1 += image.imageWidth)
- {
- vertices[0] = vertices[4] = (GLfloat) x1;
- vertices[2] = vertices[6] = (GLfloat) (x1 + image.imageWidth);
-
- if (mask1 != nullptr)
- {
- float t[] = { vertices[0], vertices[1], vertices[2], vertices[3],
- vertices[4], vertices[5], vertices[6], vertices[7] };
- transform.transformPoints (t[0], t[1], t[2], t[3]);
- transform.transformPoints (t[4], t[5], t[6], t[7]);
-
- mask1->getTextureCoordAt (t[0], t[1], textureCoords1[0], textureCoords1[1]);
- mask1->getTextureCoordAt (t[2], t[3], textureCoords1[2], textureCoords1[3]);
- mask1->getTextureCoordAt (t[4], t[5], textureCoords1[4], textureCoords1[5]);
- mask1->getTextureCoordAt (t[6], t[7], textureCoords1[6], textureCoords1[7]);
-
- if (mask2 != nullptr)
- {
- mask2->getTextureCoordAt (t[0], t[1], textureCoords2[0], textureCoords2[1]);
- mask2->getTextureCoordAt (t[2], t[3], textureCoords2[2], textureCoords2[3]);
- mask2->getTextureCoordAt (t[4], t[5], textureCoords2[4], textureCoords2[5]);
- mask2->getTextureCoordAt (t[6], t[7], textureCoords2[6], textureCoords2[7]);
- }
- }
-
- glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
- }
-
- y += image.imageHeight;
- }
-
- glPopMatrix();
- disableScissor();
- }
- }
-
- void fillTexture (const Rectangle<int>& area, const FillType& fill,
- const PositionedTexture* mask1, const PositionedTexture* mask2,
- const bool replaceExistingContents)
- {
- jassert (! (mask1 == nullptr && mask2 != nullptr));
-
- if (fill.isColour())
- {
- GLfloat textureCoords1[8], textureCoords2[8];
-
- if (mask1 != nullptr)
- {
- setBlendMode (replaceExistingContents);
- setTexturesEnabled (mask2 != nullptr ? 3 : 1);
-
- setActiveTexture (0);
- mask1->prepareTextureCoords (&area, textureCoords1);
- bindTexture (mask1->textureID);
-
- if (mask2 != nullptr)
- {
- setActiveTexture (1);
- mask2->prepareTextureCoords (&area, textureCoords2);
- bindTexture (mask2->textureID);
- }
- }
- else
- {
- setBlendMode (replaceExistingContents || fill.colour.isOpaque());
- setTexturesEnabled (0);
- }
-
- setPremultipliedColour (fill.colour);
- OpenGLHelpers::fillRect (area);
- }
- else if (fill.isGradient())
- {
- ColourGradient g2 (*(fill.gradient));
- g2.multiplyOpacity (fill.getOpacity());
-
- if (g2.point1 == g2.point2)
- {
- fillTexture (area, g2.getColourAtPosition (1.0), mask1, mask2, replaceExistingContents);
- }
- else
- {
- setBlendMode (replaceExistingContents || (mask1 == nullptr && fill.colour.isOpaque() && fill.gradient->isOpaque()));
-
- if (g2.isRadial)
- fillWithRadialGradient (area, g2, fill.transform, mask1, mask2);
- else
- fillWithLinearGradient (area, g2, fill.transform, mask1, mask2);
- }
- }
- else if (fill.isTiledImage())
- {
- renderImage (fill.image, area, fill.transform, fill.colour.getFloatAlpha(),
- mask1, mask2, replaceExistingContents, true);
- }
- }
-
- #if JUCE_USE_OPENGL_SHADERS
- void setShaderForGradientFill (const FillType& fill)
- {
- setPremultipliedBlendingMode();
- setSingleTextureMode();
- setSolidColour();
-
- const ColourGradient& g = *fill.gradient;
- bindTextureForGradient (g);
-
- const AffineTransform t (fill.transform.followedBy (AffineTransform::verticalFlip (target.height)));
- Point<float> p1 (g.point1.transformedBy (t));
- const Point<float> p2 (g.point2.transformedBy (t));
- const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
- g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
-
- if (g.isRadial)
- {
- setShader (&(programs->radialGradient.program));
- programs->radialGradient.matrix.set (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
- p2.x, p2.y, 1.0f, 0.0f,
- p3.x, p3.y, 0.0f, 1.0f));
- }
- else
- {
- p1 = Line<float> (p1, p3).findNearestPointTo (p2);
- const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
-
- if (std::abs (delta.x) < std::abs (delta.y))
- {
- setShader (&(programs->linearGradient1.program));
- const float grad = delta.x / delta.y;
- programs->linearGradient1.gradientInfo.set (p1.x, p1.y, grad, (p2.y - grad * p2.x) - (p1.y - grad * p1.x));
- }
- else
- {
- setShader (&(programs->linearGradient2.program));
- const float grad = delta.y / delta.x;
- programs->linearGradient2.gradientInfo.set (p1.x, p1.y, grad, (p2.x - grad * p2.y) - (p1.x - grad * p1.y));
- }
- }
- }
- #endif
-
- void flushQuads() noexcept
- {
- if (quadQueueActive)
- {
- if (numVertices > 0)
- {
- glDrawArrays (GL_TRIANGLES, 0, numVertices);
- numVertices = 0;
- }
-
- quadQueueActive = false;
- glDisableClientState (GL_COLOR_ARRAY);
- }
- }
-
- void clearSelectedTextures() noexcept
- {
- for (int i = 0; i < numElementsInArray (currentTextureID); ++i)
- currentTextureID[i] = 0;
- }
-
- #if JUCE_USE_OPENGL_SHADERS
- void setShader (GLShaderProgram* newShader)
- {
- if (activeShader != newShader)
- {
- flushQuads();
- activeShader = newShader;
- glUseProgram (newShader != nullptr ? newShader->program : 0);
- }
- }
- #endif
-
- OpenGLTarget target;
-
- private:
- enum
- {
- maxVerticesPerBlock = 192,
- gradientTextureSize = 256,
- numTexturesToCache = 8,
- numGradientTexturesToCache = 6
- };
-
- GLuint previousFrameBufferTarget;
- GLuint currentTextureID [3];
- int texturesEnabled, currentActiveTexture;
- bool blendingEnabled, blendEnabled;
- GLenum srcFunction, dstFunction;
- PixelARGB currentColour;
-
- bool quadQueueActive;
- GLshort vertices [maxVerticesPerBlock * 2];
- uint32 colours [maxVerticesPerBlock];
- int numVertices;
-
- OwnedArray<OpenGLTexture> textures, gradientTextures;
- int activeGradientIndex;
- bool gradientNeedsRefresh;
-
- #if JUCE_USE_OPENGL_SHADERS
- GLShaderProgram* activeShader;
- bool canUseShaders;
- #endif
-
- void resetMultiTextureMode (int index, const bool forRGBTextures)
- {
- setActiveTexture (index);
- glDisable (GL_TEXTURE_2D);
- glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
- glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
- glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
- glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
- glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
- glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, forRGBTextures ? GL_SRC_COLOR : GL_SRC_ALPHA);
- glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
- glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
- glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
- glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
- glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
-
- void resetMultiTextureModes (const bool forRGBTextures)
- {
- resetMultiTextureMode (2, forRGBTextures);
- resetMultiTextureMode (1, forRGBTextures);
- resetMultiTextureMode (0, forRGBTextures);
- }
-
- struct EdgeTableRenderer
- {
- EdgeTableRenderer (GLState& state_, const PixelARGB& colour_) noexcept
- : state (state_), colour (colour_)
- {
- state.checkQuadQueueActive();
- }
-
- void setEdgeTableYPos (const int y) noexcept
- {
- currentY = y;
- }
-
- void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
- {
- PixelARGB c (colour);
- c.multiplyAlpha (alphaLevel);
- state.addQuadToList (x, currentY, 1, 1, c);
- }
-
- void handleEdgeTablePixelFull (const int x) noexcept
- {
- state.addQuadToList (x, currentY, 1, 1, colour);
- }
-
- void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
- {
- PixelARGB c (colour);
- c.multiplyAlpha (alphaLevel);
- state.addQuadToList (x, currentY, width, 1, c);
- }
-
- void handleEdgeTableLineFull (const int x, const int width) noexcept
- {
- state.addQuadToList (x, currentY, width, 1, colour);
- }
-
- private:
- GLState& state;
- const PixelARGB colour;
- int currentY;
-
- JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer);
- };
-
- struct FloatRectangleRenderer
- {
- FloatRectangleRenderer (GLState& state_, const PixelARGB& colour_) noexcept
- : state (state_), colour (colour_)
- {
- state.checkQuadQueueActive();
- }
-
- void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
- {
- if (w > 0 && h > 0)
- {
- PixelARGB c (colour);
- c.multiplyAlpha (alpha);
- state.addQuadToList (x, y, w, h, c);
- }
- }
-
- private:
- GLState& state;
- const PixelARGB colour;
-
- JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
- };
-
- void fillWithLinearGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
- const PositionedTexture* mask1, const PositionedTexture* mask2)
- {
- const Point<float> p1 (grad.point1.transformedBy (transform));
- const Point<float> p2 (grad.point2.transformedBy (transform));
- const Point<float> p3 (Point<float> (grad.point1.x - (grad.point2.y - grad.point1.y) / gradientTextureSize,
- grad.point1.y + (grad.point2.x - grad.point1.x) / gradientTextureSize).transformedBy (transform));
-
- const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
- p2.x, p2.y, 1.0f, 0.0f,
- p3.x, p3.y, 0.0f, 1.0f));
-
- const GLfloat l = (GLfloat) rect.getX();
- const GLfloat r = (GLfloat) rect.getRight();
- const GLfloat t = (GLfloat) rect.getY();
- const GLfloat b = (GLfloat) rect.getBottom();
-
- const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
- GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
-
- textureTransform.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
- textureTransform.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
-
- GLfloat textureCoords1[8], textureCoords2[8];
- prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &rect);
- TemporaryColourModulationMode tmm;
-
- bindTextureForGradient (grad);
-
- setSolidColour();
- drawTriangleStrip (vertices, textureCoords, 4);
- }
-
- void fillWithRadialGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
- const PositionedTexture* mask1, const PositionedTexture* mask2)
- {
- const Point<float> centre (grad.point1.transformedBy (transform));
-
- const float screenRadius = centre.getDistanceFrom (rect.getCentre().toFloat())
- + Point<int> (rect.getWidth() / 2,
- rect.getHeight() / 2).getDistanceFromOrigin()
- + 8.0f;
-
- const AffineTransform inverse (transform.inverted());
- const float sourceRadius = jmax (Point<float> (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(),
- Point<float> (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin());
-
- const int numDivisions = 90;
- GLfloat vertices [4 + numDivisions * 2];
- GLfloat textureCoords1 [4 + numDivisions * 2];
- GLfloat textureCoords2 [4 + numDivisions * 2];
- GLfloat textureCoords3 [4 + numDivisions * 2];
-
- {
- GLfloat* t = textureCoords1;
- *t++ = 0.0f;
- *t++ = 0.0f;
-
- const GLfloat texturePos = sourceRadius / grad.point1.getDistanceFrom (grad.point2);
-
- for (int i = numDivisions + 1; --i >= 0;)
- {
- *t++ = texturePos;
- *t++ = 0.0f;
- }
- }
-
- {
- GLfloat* v = vertices;
- *v++ = centre.x;
- *v++ = centre.y;
-
- const Point<float> first (grad.point1.translated (0, -sourceRadius)
- .transformedBy (transform));
- *v++ = first.x;
- *v++ = first.y;
-
- for (int i = 1; i < numDivisions; ++i)
- {
- const float angle = i * (float_Pi * 2.0f / numDivisions);
- const Point<float> p (grad.point1.translated (std::sin (angle) * sourceRadius,
- std::cos (angle) * -sourceRadius)
- .transformedBy (transform));
- *v++ = p.x;
- *v++ = p.y;
- }
-
- *v++ = first.x;
- *v++ = first.y;
- }
-
- prepareMasks (mask1, mask2, textureCoords2, textureCoords3, nullptr);
-
- if (mask1 != nullptr)
- {
- for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
- mask1->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords2[i], textureCoords2[i + 1]);
-
- if (mask2 != nullptr)
- for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
- mask2->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords3[i], textureCoords3[i + 1]);
- }
-
- scissor (rect);
- bindTextureForGradient (grad);
- setSolidColour();
- TemporaryColourModulationMode tmm;
- glVertexPointer (2, GL_FLOAT, 0, vertices);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords1);
- glDrawArrays (GL_TRIANGLE_FAN, 0, numDivisions + 2);
- disableScissor();
- }
- };
-
- //==============================================================================
- class ClipRegion_Mask;
-
- //==============================================================================
- class ClipRegionBase : public SingleThreadedReferenceCountedObject
- {
- public:
- ClipRegionBase (OpenGLRenderer::GLState& state_) noexcept : state (state_) {}
- virtual ~ClipRegionBase() {}
-
- typedef ReferenceCountedObjectPtr<ClipRegionBase> Ptr;
-
- virtual Ptr clone() const = 0;
- virtual Ptr applyClipTo (const Ptr& target) = 0;
- virtual Ptr clipToRectangle (const Rectangle<int>&) = 0;
- virtual Ptr clipToRectangleList (const RectangleList&) = 0;
- virtual Ptr excludeClipRectangle (const Rectangle<int>&) = 0;
- virtual Ptr clipToPath (const Path& p, const AffineTransform&) = 0;
- virtual Ptr clipToImageAlpha (const OpenGLTextureFromImage&, const AffineTransform&) = 0;
- virtual Ptr clipToTexture (const PositionedTexture&) = 0;
- virtual Rectangle<int> getClipBounds() const = 0;
- virtual void fillRect (const Rectangle<int>& area, const FillType&, bool replaceContents) = 0;
- virtual void fillRect (const Rectangle<float>& area, const FillType&) = 0;
- virtual void fillEdgeTable (EdgeTable& et, const FillType& fill) = 0;
- virtual void drawImage (const OpenGLTextureFromImage&, const AffineTransform&, float alpha,
- const Rectangle<int>& clip, const PositionedTexture* mask) = 0;
-
- OpenGLRenderer::GLState& state;
-
- private:
- JUCE_DECLARE_NON_COPYABLE (ClipRegionBase);
- };
-
- //==============================================================================
- class ClipRegion_Mask : public ClipRegionBase
- {
- public:
- ClipRegion_Mask (const ClipRegion_Mask& other)
- : ClipRegionBase (other.state),
- clip (other.clip),
- maskOrigin (other.clip.getPosition())
- {
- OpenGLTarget::TargetSaver ts;
- state.flushQuads();
- state.setSingleTextureMode();
- state.clearSelectedTextures();
- mask.initialise (clip.getWidth(), clip.getHeight());
-
- OpenGLTarget m (mask, maskOrigin);
- m.makeActiveFor2D();
- state.disableBlend();
- state.setSolidColour();
- state.setSingleTextureMode();
- OpenGLHelpers::drawTextureQuad (other.mask.getTextureID(), other.getMaskArea());
- }
-
- explicit ClipRegion_Mask (OpenGLRenderer::GLState& state_, const RectangleList& r)
- : ClipRegionBase (state_),
- clip (r.getBounds()),
- maskOrigin (clip.getPosition())
- {
- OpenGLTarget::TargetSaver ts;
- initialiseClear();
- state.disableBlend();
- state.fillRectangleList (r, PixelARGB (0xffffffff));
- state.flushQuads();
- }
-
- Ptr clone() const { return new ClipRegion_Mask (*this); }
- Rectangle<int> getClipBounds() const { return clip; }
-
- Ptr applyClipTo (const Ptr& target)
- {
- return target->clipToTexture (PositionedTexture (mask.getTextureID(), getMaskArea(), clip));
- }
-
- Ptr clipToRectangle (const Rectangle<int>& r)
- {
- clip = clip.getIntersection (r);
- return clip.isEmpty() ? nullptr : this;
- }
-
- Ptr clipToRectangleList (const RectangleList& r)
- {
- clip = clip.getIntersection (r.getBounds());
- if (clip.isEmpty())
- return nullptr;
-
- RectangleList excluded (clip);
-
- if (excluded.subtract (r))
- {
- if (excluded.getNumRectangles() == 1)
- return excludeClipRectangle (excluded.getRectangle (0));
-
- OpenGLTarget::TargetSaver ts;
- makeMaskActive();
- state.disableBlend();
- state.fillRectangleList (excluded, PixelARGB (0));
- state.flushQuads();
- }
-
- return this;
- }
-
- Ptr excludeClipRectangle (const Rectangle<int>& r)
- {
- if (r.contains (clip))
- return nullptr;
-
- OpenGLTarget::TargetSaver ts;
- makeMaskActive();
- state.setTexturesEnabled (0);
- state.disableBlend();
- state.setColour (PixelARGB (0));
- OpenGLHelpers::fillRect (r);
- return this;
- }
-
- Ptr clipToPath (const Path& p, const AffineTransform& t)
- {
- EdgeTable et (clip, p, t);
-
- if (! et.isEmpty())
- {
- OpenGLTexture texture;
- PositionedTexture pt (texture, et, et.getMaximumBounds());
- return clipToTexture (pt);
- }
-
- return nullptr;
- }
-
- Ptr clipToTexture (const PositionedTexture& pt)
- {
- clip = clip.getIntersection (pt.clip);
-
- if (clip.isEmpty())
- return nullptr;
-
- OpenGLTarget::TargetSaver ts;
- makeMaskActive();
- state.setBlendFunc (GL_ZERO, GL_SRC_ALPHA);
- state.setSolidColour();
- state.setSingleTextureMode();
- OpenGLHelpers::drawTextureQuad (pt.textureID, pt.area);
- return this;
- }
-
- Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
- {
- OpenGLTarget::TargetSaver ts;
- makeMaskActive();
- state.setBlendFunc (GL_ZERO, GL_SRC_ALPHA);
- state.setSolidColour();
- state.setSingleTextureMode();
- state.bindTexture (image.textureID);
-
- const GLfloat l = (GLfloat) maskOrigin.x;
- const GLfloat t = (GLfloat) maskOrigin.y;
- const GLfloat r = (GLfloat) (maskOrigin.x + mask.getWidth());
- const GLfloat b = (GLfloat) (maskOrigin.y + mask.getHeight());
- const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
- GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
-
- const AffineTransform inv (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
- image.fullHeightProportion / image.imageHeight));
-
- inv.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
- inv.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
-
- textureCoords[1] = 1.0f - textureCoords[1];
- textureCoords[3] = 1.0f - textureCoords[3];
- textureCoords[5] = 1.0f - textureCoords[5];
- textureCoords[7] = 1.0f - textureCoords[7];
-
- state.drawTriangleStrip (vertices, textureCoords, 4);
- return this;
- }
-
- void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
- {
- jassert (! replaceContents);
- const Rectangle<int> r (clip.getIntersection (area));
-
- if (! r.isEmpty())
- fillRectInternal (r, fill, false);
- }
-
- void fillRect (const Rectangle<float>& area, const FillType& fill)
- {
- if (fill.isColour())
- {
- FloatRectangleRenderer frr (*this, fill);
- RenderingHelpers::FloatRectangleRasterisingInfo (area).iterate (frr);
- }
- else
- {
- EdgeTable et (area);
- fillEdgeTable (et, fill);
- }
- }
-
- void fillEdgeTable (EdgeTable& et, const FillType& fill)
- {
- const Rectangle<int> r (et.getMaximumBounds().getIntersection (clip));
-
- if (! r.isEmpty())
- {
- OpenGLTexture* texture = state.getTexture (r.getWidth(), r.getHeight());
- PositionedTexture pt1 (*texture, et, r);
- PositionedTexture pt2 (mask.getTextureID(), getMaskArea(), r);
- state.fillTexture (r, fill, &pt2, &pt1, false);
- state.releaseTexture (texture);
- }
- }
-
- void fillRectInternal (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
- {
- PositionedTexture pt (mask.getTextureID(), getMaskArea(), area);
- state.fillTexture (area, fill, &pt, nullptr, replaceContents);
- }
-
- void drawImage (const OpenGLTextureFromImage& source, const AffineTransform& transform,
- float alpha, const Rectangle<int>& clipArea, const PositionedTexture* mask1)
- {
- const Rectangle<int> bufferArea (clipArea.getIntersection (clip));
-
- if (! bufferArea.isEmpty())
- {
- PositionedTexture pt (mask.getTextureID(), getMaskArea(), bufferArea);
- state.renderImage (source, bufferArea, transform, alpha, &pt, mask1, false, false);
- }
- }
-
- private:
- OpenGLFrameBuffer mask;
- Rectangle<int> clip;
- Point<int> maskOrigin;
-
- Rectangle<int> getMaskArea() const noexcept { return Rectangle<int> (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
- void prepareFor2D() const { OpenGLTarget::applyFlippedMatrix (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
-
- void makeMaskActive()
- {
- state.flushQuads();
- const bool b = mask.makeCurrentRenderingTarget();
- (void) b; jassert (b);
- prepareFor2D();
- }
-
- void initialiseClear()
- {
- state.flushQuads();
- jassert (! clip.isEmpty());
- state.setSingleTextureMode();
- state.clearSelectedTextures();
- mask.initialise (clip.getWidth(), clip.getHeight());
- mask.makeCurrentAndClear();
- state.setTexturesEnabled (0);
- state.disableBlend();
- prepareFor2D();
- }
-
- struct FloatRectangleRenderer
- {
- FloatRectangleRenderer (ClipRegion_Mask& mask_, const FillType& fill_) noexcept
- : mask (mask_), fill (fill_), originalColour (fill_.colour)
- {}
-
- void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
- {
- if (w > 0 && h > 0)
- {
- fill.colour = originalColour.withMultipliedAlpha (alpha / 255.0f);
- mask.fillRect (Rectangle<int> (x, y, w, h), fill, false);
- }
- }
-
- private:
- ClipRegion_Mask& mask;
- FillType fill;
- const Colour originalColour;
-
- JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
- };
-
- ClipRegion_Mask& operator= (const ClipRegion_Mask&);
- };
-
-
- //==============================================================================
- class ClipRegion_RectangleList : public ClipRegionBase
- {
- public:
- explicit ClipRegion_RectangleList (OpenGLRenderer::GLState& state_, const Rectangle<int>& r) noexcept
- : ClipRegionBase (state_), clip (r)
- {}
-
- explicit ClipRegion_RectangleList (OpenGLRenderer::GLState& state_, const RectangleList& r) noexcept
- : ClipRegionBase (state_), clip (r)
- {}
-
- Ptr clone() const { return new ClipRegion_RectangleList (state, clip); }
- Rectangle<int> getClipBounds() const { return clip.getBounds(); }
- Ptr applyClipTo (const Ptr& target) { return target->clipToRectangleList (clip); }
-
- Ptr clipToRectangle (const Rectangle<int>& r) { return clip.clipTo (r) ? this : nullptr; }
- Ptr clipToRectangleList (const RectangleList& r) { return clip.clipTo (r) ? this : nullptr; }
- Ptr excludeClipRectangle (const Rectangle<int>& r) { clip.subtract (r); return clip.isEmpty() ? nullptr : this; }
-
- Ptr clipToTexture (const PositionedTexture& t) { return toMask()->clipToTexture (t); }
- Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); }
- Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); }
-
- void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
- {
- if (fill.isColour())
- {
- state.setTexturesEnabled (0);
- state.setBlendMode (replaceContents || fill.colour.isOpaque());
- state.fillRectangleList (clip, area, fill.colour.getPixelARGB());
- }
- #if JUCE_USE_OPENGL_SHADERS
- else if (state.shadersAvailable() && fill.isGradient())
- {
- state.setShaderForGradientFill (fill);
- state.fillRectangleList (clip, area, fill.colour.getPixelARGB());
- state.setShader (nullptr);
- }
- #endif
- else
- {
- for (RectangleList::Iterator i (clip); i.next();)
- {
- const Rectangle<int> r (i.getRectangle()->getIntersection (area));
-
- if (! r.isEmpty())
- state.fillTexture (r, fill, nullptr, nullptr, replaceContents);
- }
- }
- }
-
- void fillRect (const Rectangle<float>& area, const FillType& fill)
- {
- if (fill.isColour())
- {
- state.setTexturesEnabled (0);
- state.setPremultipliedBlendingMode();
-
- for (RectangleList::Iterator i (clip); i.next();)
- {
- const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
- if (! r.isEmpty())
- state.fillRect (r, fill.colour.getPixelARGB());
- }
- }
- #if JUCE_USE_OPENGL_SHADERS
- else if (state.shadersAvailable() && fill.isGradient())
- {
- state.setShaderForGradientFill (fill);
-
- for (RectangleList::Iterator i (clip); i.next();)
- {
- const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
- if (! r.isEmpty())
- state.fillRect (r, fill.colour.getPixelARGB());
- }
-
- state.setShader (nullptr);
- }
- #endif
- else
- {
- EdgeTable et (area);
- fillEdgeTable (et, fill);
- }
- }
-
- void drawImage (const OpenGLTextureFromImage& source, const AffineTransform& transform,
- float alpha, const Rectangle<int>& clipArea, const PositionedTexture* mask)
- {
- for (RectangleList::Iterator i (clip); i.next();)
- {
- const Rectangle<int> bufferArea (i.getRectangle()->getIntersection (clipArea));
-
- if (! bufferArea.isEmpty())
- state.renderImage (source, bufferArea, transform, alpha, mask, nullptr, false, false);
- }
- }
-
- void fillEdgeTable (EdgeTable& et, const FillType& fill)
- {
- if (fill.isColour())
- {
- state.setPremultipliedBlendingMode();
-
- if (clip.containsRectangle (et.getMaximumBounds()))
- {
- state.fillEdgeTable (et, fill.colour.getPixelARGB());
- }
- else
- {
- EdgeTable et2 (clip);
- et2.clipToEdgeTable (et);
- state.fillEdgeTable (et2, fill.colour.getPixelARGB());
- }
- }
- #if JUCE_USE_OPENGL_SHADERS
- else if (state.shadersAvailable() && fill.isGradient())
- {
- state.setShaderForGradientFill (fill);
-
- if (clip.containsRectangle (et.getMaximumBounds()))
- {
- state.fillEdgeTable (et, fill.colour.getPixelARGB());
- }
- else
- {
- EdgeTable et2 (clip);
- et2.clipToEdgeTable (et);
- state.fillEdgeTable (et2, fill.colour.getPixelARGB());
- }
-
- state.setShader (nullptr);
- }
- #endif
- else
- {
- OpenGLTexture* texture = state.getTexture (clip.getBounds().getWidth(), clip.getBounds().getHeight());
- PositionedTexture pt (*texture, et, clip.getBounds());
-
- for (RectangleList::Iterator i (clip); i.next();)
- {
- const Rectangle<int> r (i.getRectangle()->getIntersection (pt.clip));
- if (! r.isEmpty())
- state.fillTexture (r, fill, &pt, nullptr, false);
- }
-
- state.releaseTexture (texture);
- }
- }
-
- private:
- RectangleList clip;
-
- Ptr toMask() const
- {
- return new ClipRegion_Mask (state, clip);
- }
-
- ClipRegion_RectangleList& operator= (const ClipRegion_RectangleList&);
- };
-
-
- //==============================================================================
- class OpenGLRenderer::SavedState
- {
- public:
- SavedState (GLState* const state_)
- : clip (new ClipRegion_RectangleList (*state_, Rectangle<int> (state_->target.width, state_->target.height))),
- transform (0, 0), interpolationQuality (Graphics::mediumResamplingQuality),
- state (state_), transparencyLayerAlpha (1.0f)
- {
- }
-
- SavedState (const SavedState& other)
- : clip (other.clip), transform (other.transform), font (other.font),
- fillType (other.fillType), interpolationQuality (other.interpolationQuality),
- state (other.state), transparencyLayerAlpha (other.transparencyLayerAlpha),
- transparencyLayer (other.transparencyLayer), previousTarget (other.previousTarget.createCopy())
- {
- }
-
- bool clipToRectangle (const Rectangle<int>& r)
- {
- if (clip != nullptr)
- {
- if (transform.isOnlyTranslated)
- {
- cloneClipIfMultiplyReferenced();
- clip = clip->clipToRectangle (transform.translated (r));
- }
- else
- {
- Path p;
- p.addRectangle (r);
- clipToPath (p, AffineTransform::identity);
- }
- }
-
- return clip != nullptr;
- }
-
- bool clipToRectangleList (const RectangleList& r)
- {
- if (clip != nullptr)
- {
- if (transform.isOnlyTranslated)
- {
- cloneClipIfMultiplyReferenced();
- RectangleList offsetList (r);
- offsetList.offsetAll (transform.xOffset, transform.yOffset);
- clip = clip->clipToRectangleList (offsetList);
- }
- else
- {
- clipToPath (r.toPath(), AffineTransform::identity);
- }
- }
-
- return clip != nullptr;
- }
-
- bool excludeClipRectangle (const Rectangle<int>& r)
- {
- if (clip != nullptr)
- {
- cloneClipIfMultiplyReferenced();
-
- if (transform.isOnlyTranslated)
- {
- clip = clip->excludeClipRectangle (transform.translated (r));
- }
- else
- {
- Path p;
- p.addRectangle (r.toFloat());
- p.applyTransform (transform.complexTransform);
- p.addRectangle (clip->getClipBounds().toFloat());
- p.setUsingNonZeroWinding (false);
- clip = clip->clipToPath (p, AffineTransform::identity);
- }
- }
-
- return clip != nullptr;
- }
-
- void clipToPath (const Path& p, const AffineTransform& t)
- {
- if (clip != nullptr)
- {
- cloneClipIfMultiplyReferenced();
- clip = clip->clipToPath (p, transform.getTransformWith (t));
- }
- }
-
- void clipToImageAlpha (const Image& sourceImage, const AffineTransform& t)
- {
- if (clip != nullptr)
- {
- Path p;
- p.addRectangle (sourceImage.getBounds());
- clipToPath (p, t);
-
- if (sourceImage.hasAlphaChannel() && clip != nullptr)
- {
- cloneClipIfMultiplyReferenced();
- clip = clip->clipToImageAlpha (sourceImage, transform.getTransformWith (t));
- }
- }
- }
-
- bool clipRegionIntersects (const Rectangle<int>& r) const
- {
- return clip != nullptr
- && (transform.isOnlyTranslated ? clip->getClipBounds().intersects (transform.translated (r))
- : getClipBounds().intersects (r));
- }
-
- Rectangle<int> getClipBounds() const
- {
- return clip != nullptr ? transform.deviceSpaceToUserSpace (clip->getClipBounds())
- : Rectangle<int>();
- }
-
- SavedState* beginTransparencyLayer (float opacity)
- {
- SavedState* s = new SavedState (*this);
-
- if (clip != nullptr)
- {
- const Rectangle<int> clipBounds (clip->getClipBounds());
-
- state->flushQuads();
- s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
- s->previousTarget = new OpenGLTarget (state->target);
- state->target = OpenGLTarget (*OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
- s->transparencyLayerAlpha = opacity;
- s->cloneClipIfMultiplyReferenced();
-
- s->state->target.makeActiveFor2D();
- }
-
- return s;
- }
-
- void endTransparencyLayer (SavedState& finishedLayerState)
- {
- if (clip != nullptr)
- {
- jassert (finishedLayerState.previousTarget != nullptr);
-
- state->flushQuads();
- state->target = *finishedLayerState.previousTarget;
- finishedLayerState.previousTarget = nullptr;
-
- state->target.makeActiveFor2D();
- const Rectangle<int> clipBounds (clip->getClipBounds());
-
- clip->drawImage (finishedLayerState.transparencyLayer,
- AffineTransform::translation ((float) clipBounds.getX(), (float) clipBounds.getY()),
- finishedLayerState.transparencyLayerAlpha, clipBounds, nullptr);
- }
- }
-
- //==============================================================================
- void fillRect (const Rectangle<int>& r, const bool replaceContents)
- {
- if (clip != nullptr)
- {
- if (transform.isOnlyTranslated)
- {
- clip->fillRect (r.translated (transform.xOffset, transform.yOffset),
- getFillType(), replaceContents);
- }
- else
- {
- Path p;
- p.addRectangle (r);
- fillPath (p, AffineTransform::identity);
- }
- }
- }
-
- void fillRect (const Rectangle<float>& r)
- {
- if (clip != nullptr)
- {
- if (transform.isOnlyTranslated)
- {
- const Rectangle<float> c (r.translated ((float) transform.xOffset, (float) transform.yOffset)
- .getIntersection (clip->getClipBounds().toFloat()));
-
- if (! c.isEmpty())
- clip->fillRect (c, getFillType());
- }
- else
- {
- Path p;
- p.addRectangle (r);
- fillPath (p, AffineTransform::identity);
- }
- }
- }
-
- void fillPath (const Path& path, const AffineTransform& t)
- {
- if (clip != nullptr)
- {
- EdgeTable et (clip->getClipBounds(), path, transform.getTransformWith (t));
- fillEdgeTable (et);
- }
- }
-
- void drawGlyph (int glyphNumber, const AffineTransform& t)
- {
- if (clip != nullptr)
- {
- if (transform.isOnlyTranslated && t.isOnlyTranslation())
- {
- RenderingHelpers::GlyphCache <CachedGlyphEdgeTable, SavedState>::getInstance()
- .drawGlyph (*this, font, glyphNumber,
- transform.xOffset + t.getTranslationX(),
- transform.yOffset + t.getTranslationY());
- }
- else
- {
- const float fontHeight = font.getHeight();
-
- const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph
- (glyphNumber, transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
- .followedBy (t))));
-
- if (et != nullptr)
- fillEdgeTable (*et);
- }
- }
- }
-
- void fillEdgeTable (const EdgeTable& et, const float x, const int y)
- {
- if (clip != nullptr)
- {
- EdgeTable et2 (et);
- et2.translate (x, y);
-
- fillEdgeTable (et2);
- }
- }
-
- void drawLine (const Line <float>& line)
- {
- Path p;
- p.addLineSegment (line, 1.0f);
- fillPath (p, AffineTransform::identity);
- }
-
- //==============================================================================
- void drawImage (const Image& image, const AffineTransform& trans)
- {
- if (clip == nullptr || fillType.colour.isTransparent())
- return;
-
- const Rectangle<int> clipBounds (clip->getClipBounds());
- const AffineTransform t (transform.getTransformWith (trans));
- const float alpha = fillType.colour.getFloatAlpha();
-
- if (t.isOnlyTranslation())
- {
- int tx = (int) (t.getTranslationX() * 256.0f);
- int ty = (int) (t.getTranslationY() * 256.0f);
-
- if (((tx | ty) & 0xf8) == 0)
- {
- tx = ((tx + 128) >> 8);
- ty = ((ty + 128) >> 8);
-
- clip->drawImage (image, t, alpha, Rectangle<int> (tx, ty, image.getWidth(), image.getHeight()), nullptr);
- return;
- }
- }
-
- if (! t.isSingularity())
- {
- Path p;
- p.addRectangle (image.getBounds());
-
- OpenGLTexture* texture = state->getTexture (clipBounds.getWidth(), clipBounds.getHeight());
- EdgeTable et (clipBounds, p, t);
- PositionedTexture pt (*texture, et, clipBounds);
-
- clip->drawImage (image, t, alpha, clipBounds, &pt);
- state->releaseTexture (texture);
- }
- }
-
- void setFillType (const FillType& newFill)
- {
- fillType = newFill;
- state->resetGradient();
- }
-
- //==============================================================================
- ClipRegionBase::Ptr clip;
- RenderingHelpers::TranslationOrTransform transform;
- Font font;
- FillType fillType;
- Graphics::ResamplingQuality interpolationQuality;
- GLState* state;
-
- private:
- float transparencyLayerAlpha;
- Image transparencyLayer;
- ScopedPointer<OpenGLTarget> previousTarget;
-
- void cloneClipIfMultiplyReferenced()
- {
- if (clip->getReferenceCount() > 1)
- clip = clip->clone();
- }
-
- FillType getFillType() const
- {
- return fillType.transformed (transform.getTransform());
- }
-
- void fillEdgeTable (EdgeTable& et)
- {
- clip->fillEdgeTable (et, getFillType());
- }
-
- class CachedGlyphEdgeTable
- {
- public:
- CachedGlyphEdgeTable() : glyph (0), lastAccessCount (0) {}
-
- void draw (OpenGLRenderer::SavedState& state, float x, const float y) const
- {
- if (snapToIntegerCoordinate)
- x = std::floor (x + 0.5f);
-
- if (edgeTable != nullptr)
- state.fillEdgeTable (*edgeTable, x, roundToInt (y));
- }
-
- void generate (const Font& newFont, const int glyphNumber)
- {
- font = newFont;
- snapToIntegerCoordinate = newFont.getTypeface()->isHinted();
- glyph = glyphNumber;
-
- const float fontHeight = font.getHeight();
- edgeTable = font.getTypeface()->getEdgeTableForGlyph (glyphNumber,
- AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
- #if JUCE_MAC || JUCE_IOS
- .translated (0.0f, -0.5f)
- #endif
- );
- }
-
- Font font;
- int glyph, lastAccessCount;
- bool snapToIntegerCoordinate;
-
- private:
- ScopedPointer <EdgeTable> edgeTable;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedGlyphEdgeTable);
- };
-
- SavedState& operator= (const SavedState&);
- };
-
- //==============================================================================
- OpenGLRenderer::OpenGLRenderer (OpenGLComponent& target)
- : glState (new GLState (OpenGLTarget (target.getFrameBufferID(), target.getWidth(), target.getHeight()))),
- stack (new SavedState (glState))
- {
- }
-
- OpenGLRenderer::OpenGLRenderer (OpenGLFrameBuffer& target)
- : glState (new GLState (OpenGLTarget (target, Point<int>()))),
- stack (new SavedState (glState))
- {
- }
-
- OpenGLRenderer::OpenGLRenderer (unsigned int frameBufferID, int width, int height)
- : glState (new GLState (OpenGLTarget (frameBufferID, width, height))),
- stack (new SavedState (glState))
- {
- }
-
- OpenGLRenderer::~OpenGLRenderer()
- {
- }
-
- bool OpenGLRenderer::isVectorDevice() const { return false; }
- void OpenGLRenderer::setOrigin (int x, int y) { stack->transform.setOrigin (x, y); }
- void OpenGLRenderer::addTransform (const AffineTransform& t) { stack->transform.addTransform (t); }
- float OpenGLRenderer::getScaleFactor() { return stack->transform.getScaleFactor(); }
- Rectangle<int> OpenGLRenderer::getClipBounds() const { return stack->getClipBounds(); }
- bool OpenGLRenderer::isClipEmpty() const { return stack->clip == nullptr; }
- bool OpenGLRenderer::clipRegionIntersects (const Rectangle<int>& r) { return stack->clipRegionIntersects (r); }
- bool OpenGLRenderer::clipToRectangle (const Rectangle<int>& r) { return stack->clipToRectangle (r); }
- bool OpenGLRenderer::clipToRectangleList (const RectangleList& r) { return stack->clipToRectangleList (r); }
- void OpenGLRenderer::excludeClipRectangle (const Rectangle<int>& r) { stack->excludeClipRectangle (r); }
- void OpenGLRenderer::clipToPath (const Path& path, const AffineTransform& t) { stack->clipToPath (path, t); }
- void OpenGLRenderer::clipToImageAlpha (const Image& im, const AffineTransform& t) { stack->clipToImageAlpha (im, t); }
- void OpenGLRenderer::saveState() { stack.save(); }
- void OpenGLRenderer::restoreState() { stack.restore(); }
- void OpenGLRenderer::beginTransparencyLayer (float opacity) { stack.beginTransparencyLayer (opacity); }
- void OpenGLRenderer::endTransparencyLayer() { stack.endTransparencyLayer(); }
- void OpenGLRenderer::setFill (const FillType& fillType) { stack->setFillType (fillType); }
- void OpenGLRenderer::setOpacity (float newOpacity) { stack->fillType.setOpacity (newOpacity); }
- void OpenGLRenderer::setInterpolationQuality (Graphics::ResamplingQuality quality) { stack->interpolationQuality = quality; }
- void OpenGLRenderer::fillRect (const Rectangle<int>& r, bool replace) { stack->fillRect (r, replace); }
- void OpenGLRenderer::fillPath (const Path& path, const AffineTransform& t) { stack->fillPath (path, t); }
- void OpenGLRenderer::drawImage (const Image& im, const AffineTransform& t) { stack->drawImage (im, t); }
- void OpenGLRenderer::drawVerticalLine (int x, float top, float bottom) { if (top < bottom) stack->fillRect (Rectangle<float> ((float) x, top, 1.0f, bottom - top)); }
- void OpenGLRenderer::drawHorizontalLine (int y, float left, float right) { if (left < right) stack->fillRect (Rectangle<float> (left, (float) y, right - left, 1.0f)); }
- void OpenGLRenderer::drawGlyph (int glyphNumber, const AffineTransform& t) { stack->drawGlyph (glyphNumber, t); }
- void OpenGLRenderer::drawLine (const Line <float>& line) { stack->drawLine (line); }
- void OpenGLRenderer::setFont (const Font& newFont) { stack->font = newFont; }
- Font OpenGLRenderer::getFont() { return stack->font; }
-
- END_JUCE_NAMESPACE
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