The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2020 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 6 End-User License
  8. Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
  9. End User License Agreement: www.juce.com/juce-6-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. namespace juce
  19. {
  20. BubbleComponent::BubbleComponent()
  21. : allowablePlacements (above | below | left | right)
  22. {
  23. setInterceptsMouseClicks (false, false);
  24. }
  25. BubbleComponent::~BubbleComponent() {}
  26. //==============================================================================
  27. void BubbleComponent::paint (Graphics& g)
  28. {
  29. getLookAndFeel().drawBubble (g, *this, arrowTip.toFloat(), content.toFloat());
  30. g.reduceClipRegion (content);
  31. g.setOrigin (content.getPosition());
  32. paintContent (g, content.getWidth(), content.getHeight());
  33. }
  34. void BubbleComponent::setAllowedPlacement (const int newPlacement)
  35. {
  36. allowablePlacements = newPlacement;
  37. }
  38. //==============================================================================
  39. void BubbleComponent::setPosition (Component* componentToPointTo, int distanceFromTarget, int arrowLength)
  40. {
  41. jassert (componentToPointTo != nullptr);
  42. Rectangle<int> target;
  43. if (Component* p = getParentComponent())
  44. target = p->getLocalArea (componentToPointTo, componentToPointTo->getLocalBounds());
  45. else
  46. target = componentToPointTo->getScreenBounds().transformedBy (getTransform().inverted());
  47. setPosition (target, distanceFromTarget, arrowLength);
  48. }
  49. void BubbleComponent::setPosition (Point<int> arrowTipPos, int arrowLength)
  50. {
  51. setPosition (Rectangle<int> (arrowTipPos.x, arrowTipPos.y, 1, 1), arrowLength, arrowLength);
  52. }
  53. void BubbleComponent::setPosition (Rectangle<int> rectangleToPointTo,
  54. int distanceFromTarget, int arrowLength)
  55. {
  56. {
  57. int contentW = 150, contentH = 30;
  58. getContentSize (contentW, contentH);
  59. content.setBounds (distanceFromTarget, distanceFromTarget, contentW, contentH);
  60. }
  61. const int totalW = content.getWidth() + distanceFromTarget * 2;
  62. const int totalH = content.getHeight() + distanceFromTarget * 2;
  63. auto availableSpace = (getParentComponent() != nullptr ? getParentComponent()->getLocalBounds()
  64. : getParentMonitorArea().transformedBy (getTransform().inverted()));
  65. int spaceAbove = ((allowablePlacements & above) != 0) ? jmax (0, rectangleToPointTo.getY() - availableSpace.getY()) : -1;
  66. int spaceBelow = ((allowablePlacements & below) != 0) ? jmax (0, availableSpace.getBottom() - rectangleToPointTo.getBottom()) : -1;
  67. int spaceLeft = ((allowablePlacements & left) != 0) ? jmax (0, rectangleToPointTo.getX() - availableSpace.getX()) : -1;
  68. int spaceRight = ((allowablePlacements & right) != 0) ? jmax (0, availableSpace.getRight() - rectangleToPointTo.getRight()) : -1;
  69. // look at whether the component is elongated, and if so, try to position next to its longer dimension.
  70. if (rectangleToPointTo.getWidth() > rectangleToPointTo.getHeight() * 2
  71. && (spaceAbove > totalH + 20 || spaceBelow > totalH + 20))
  72. {
  73. spaceLeft = spaceRight = 0;
  74. }
  75. else if (rectangleToPointTo.getWidth() < rectangleToPointTo.getHeight() / 2
  76. && (spaceLeft > totalW + 20 || spaceRight > totalW + 20))
  77. {
  78. spaceAbove = spaceBelow = 0;
  79. }
  80. int targetX, targetY;
  81. if (jmax (spaceAbove, spaceBelow) >= jmax (spaceLeft, spaceRight))
  82. {
  83. targetX = rectangleToPointTo.getCentre().x;
  84. arrowTip.x = totalW / 2;
  85. if (spaceAbove >= spaceBelow)
  86. {
  87. // above
  88. targetY = rectangleToPointTo.getY();
  89. arrowTip.y = content.getBottom() + arrowLength;
  90. }
  91. else
  92. {
  93. // below
  94. targetY = rectangleToPointTo.getBottom();
  95. arrowTip.y = content.getY() - arrowLength;
  96. }
  97. }
  98. else
  99. {
  100. targetY = rectangleToPointTo.getCentre().y;
  101. arrowTip.y = totalH / 2;
  102. if (spaceLeft > spaceRight)
  103. {
  104. // on the left
  105. targetX = rectangleToPointTo.getX();
  106. arrowTip.x = content.getRight() + arrowLength;
  107. }
  108. else
  109. {
  110. // on the right
  111. targetX = rectangleToPointTo.getRight();
  112. arrowTip.x = content.getX() - arrowLength;
  113. }
  114. }
  115. setBounds (targetX - arrowTip.x, targetY - arrowTip.y, totalW, totalH);
  116. }
  117. } // namespace juce