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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the juce_core module of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission to use, copy, modify, and/or distribute this software for any purpose with
 -    or without fee is hereby granted, provided that the above copyright notice and this
 -    permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
 -    TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
 -    NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
 -    DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
 -    IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 -    CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
 -    All other JUCE modules are covered by a dual GPL/commercial license, so if you are
 -    using any other modules, be sure to check that you also comply with their license.
 - 
 -    For more details, visit www.juce.com
 - 
 -   ==============================================================================
 - */
 - 
 - /**
 -     A simple javascript interpreter!
 - 
 -     It's not fully standards-compliant, and won't be as fast as the fancy JIT-compiled
 -     engines that you get in browsers, but this is an extremely compact, low-overhead javascript
 -     interpreter, which is integrated with the juce var and DynamicObject classes. If you need
 -     a few simple bits of scripting in your app, and want to be able to easily let the JS
 -     work with native objects defined as DynamicObject subclasses, then this might do the job.
 - 
 -     To use, simply create an instance of this class and call execute() to run your code.
 -     Variables that the script sets can be retrieved with evaluate(), and if you need to provide
 -     native objects for the script to use, you can add them with registerNativeObject().
 - 
 -     One caveat: Because the values and objects that the engine works with are DynamicObject
 -     and var objects, they use reference-counting rather than garbage-collection, so if your
 -     script creates complex connections between objects, you run the risk of creating cyclic
 -     dependencies and hence leaking.
 - */
 - class JavascriptEngine
 - {
 - public:
 -     /** Creates an instance of the engine.
 -         This creates a root namespace and defines some basic Object, String, Array
 -         and Math library methods.
 -     */
 -     JavascriptEngine();
 - 
 -     /** Destructor. */
 -     ~JavascriptEngine();
 - 
 -     /** Attempts to parse and run a block of javascript code.
 -         If there's a parse or execution error, the error description is returned in
 -         the result.
 -         You can specify a maximum time for which the program is allowed to run, and
 -         it'll return with an error message if this time is exceeded.
 -     */
 -     Result execute (const String& javascriptCode);
 - 
 -     /** Attempts to parse and run a javascript expression, and returns the result.
 -         If there's a syntax error, or the expression can't be evaluated, the return value
 -         will be var::undefined(). The errorMessage parameter gives you a way to find out
 -         any parsing errors.
 -         You can specify a maximum time for which the program is allowed to run, and
 -         it'll return with an error message if this time is exceeded.
 -     */
 -     var evaluate (const String& javascriptCode,
 -                   Result* errorMessage = nullptr);
 - 
 -     /** Calls a function in the root namespace, and returns the result.
 -         The function arguments are passed in the same format as used by native
 -         methods in the var class.
 -     */
 -     var callFunction (Identifier function,
 -                       const var::NativeFunctionArgs& args,
 -                       Result* errorMessage = nullptr);
 - 
 -     /** Adds a native object to the root namespace.
 -         The object passed-in is reference-counted, and will be retained by the
 -         engine until the engine is deleted. The name must be a simple JS identifier,
 -         without any dots.
 -     */
 -     void registerNativeObject (Identifier objectName, DynamicObject* object);
 - 
 -     /** This value indicates how long a call to one of the evaluate methods is permitted
 -         to run before timing-out and failing.
 -         The default value is a number of seconds, but you can change this to whatever value
 -         suits your application.
 -     */
 -     RelativeTime maximumExecutionTime;
 - 
 - private:
 -     JUCE_PUBLIC_IN_DLL_BUILD (struct RootObject)
 -     ReferenceCountedObjectPtr<RootObject> root;
 -     void prepareTimeout() const;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JavascriptEngine)
 - };
 
 
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