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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #include "IAAEffectProcessor.h"
 - #include "IAAEffectEditor.h"
 - 
 - 
 - IAAEffectProcessor::IAAEffectProcessor()
 -      : AudioProcessor (BusesProperties()
 -                        .withInput  ("Input",  AudioChannelSet::stereo(), true)
 -                        .withOutput ("Output", AudioChannelSet::stereo(), true)),
 -        parameters (*this, nullptr)
 - {
 -     parameters.createAndAddParameter ("gain",
 -                                       "Gain",
 -                                       String(),
 -                                       NormalisableRange<float> (0.0f, 1.0f),
 -                                       (float) (1.0 / 3.14),
 -                                       nullptr,
 -                                       nullptr);
 - 
 -     parameters.state = ValueTree (Identifier ("InterAppAudioEffect"));
 - }
 - 
 - IAAEffectProcessor::~IAAEffectProcessor()
 - {
 - }
 - 
 - //==============================================================================
 - const String IAAEffectProcessor::getName() const
 - {
 -     return JucePlugin_Name;
 - }
 - 
 - bool IAAEffectProcessor::acceptsMidi() const
 - {
 -     return false;
 - }
 - 
 - bool IAAEffectProcessor::producesMidi() const
 - {
 -     return false;
 - }
 - 
 - double IAAEffectProcessor::getTailLengthSeconds() const
 - {
 -     return 0.0;
 - }
 - 
 - int IAAEffectProcessor::getNumPrograms()
 - {
 -     return 1;
 - }
 - 
 - int IAAEffectProcessor::getCurrentProgram()
 - {
 -     return 0;
 - }
 - 
 - void IAAEffectProcessor::setCurrentProgram (int)
 - {
 - }
 - 
 - const String IAAEffectProcessor::getProgramName (int)
 - {
 -     return String();
 - }
 - 
 - void IAAEffectProcessor::changeProgramName (int, const String&)
 - {
 - }
 - 
 - //==============================================================================
 - void IAAEffectProcessor::prepareToPlay (double, int)
 - {
 -     previousGain = *parameters.getRawParameterValue ("gain");
 - }
 - 
 - void IAAEffectProcessor::releaseResources()
 - {
 - }
 - 
 - bool IAAEffectProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
 - {
 -     if (layouts.getMainInputChannelSet() != AudioChannelSet::stereo())
 -         return false;
 - 
 -     if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
 -         return false;
 - 
 -     return true;
 - }
 - 
 - void IAAEffectProcessor::processBlock (AudioBuffer<float>& buffer, MidiBuffer&)
 - {
 -     const float gain = *parameters.getRawParameterValue ("gain");
 - 
 -     auto totalNumInputChannels  = getTotalNumInputChannels();
 -     auto totalNumOutputChannels = getTotalNumOutputChannels();
 - 
 -     auto numSamples = buffer.getNumSamples();
 - 
 -     for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
 -         buffer.clear (i, 0, buffer.getNumSamples());
 - 
 -     // Apply the gain to the samples using a ramp to avoid discontinuities in
 -     // the audio between processed buffers.
 -     for (int channel = 0; channel < totalNumInputChannels; ++channel)
 -     {
 -         buffer.applyGainRamp (channel, 0, numSamples, previousGain, gain);
 -         auto newLevel = buffer.getMagnitude (channel, 0, numSamples);
 - 
 -         meterListeners.call ([=] (MeterListener& l) { l.handleNewMeterValue (channel, newLevel); });
 -     }
 - 
 -     previousGain = gain;
 - 
 -     // Now ask the host for the current time so we can store it to be displayed later.
 -     updateCurrentTimeInfoFromHost (lastPosInfo);
 - }
 - 
 - //==============================================================================
 - bool IAAEffectProcessor::hasEditor() const
 - {
 -     return true;
 - }
 - 
 - AudioProcessorEditor* IAAEffectProcessor::createEditor()
 - {
 -     return new IAAEffectEditor (*this, parameters);
 - }
 - 
 - //==============================================================================
 - void IAAEffectProcessor::getStateInformation (MemoryBlock& destData)
 - {
 -     auto xml = std::unique_ptr<XmlElement> (parameters.state.createXml());
 -     copyXmlToBinary (*xml, destData);
 - }
 - 
 - void IAAEffectProcessor::setStateInformation (const void* data, int sizeInBytes)
 - {
 -     auto xmlState = std::unique_ptr<XmlElement> (getXmlFromBinary (data, sizeInBytes));
 - 
 -     if (xmlState.get() != nullptr)
 -         if (xmlState->hasTagName (parameters.state.getType()))
 -             parameters.state = ValueTree::fromXml (*xmlState);
 - }
 - 
 - bool IAAEffectProcessor::updateCurrentTimeInfoFromHost (AudioPlayHead::CurrentPositionInfo &posInfo)
 - {
 -     if (AudioPlayHead* ph = getPlayHead())
 -     {
 -         AudioPlayHead::CurrentPositionInfo newTime;
 - 
 -         if (ph->getCurrentPosition (newTime))
 -         {
 -             posInfo = newTime;  // Successfully got the current time from the host.
 -             return true;
 -         }
 -     }
 - 
 -     // If the host fails to provide the current time, we'll just reset our copy to a default.
 -     lastPosInfo.resetToDefault();
 - 
 -     return false;
 - }
 - 
 - //==============================================================================
 - AudioProcessor* JUCE_CALLTYPE createPluginFilter()
 - {
 -     return new IAAEffectProcessor();
 - }
 
 
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