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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #include "../JuceLibraryCode/JuceHeader.h"
 - 
 - //==============================================================================
 - /*
 -     This component lives inside our window, and this is where you should put all
 -     your controls and content.
 - */
 - class MainContentComponent   : public AnimatedAppComponent
 - {
 - public:
 -     //==============================================================================
 -     MainContentComponent()
 -     {
 -         setSize (800, 600);
 -         setFramesPerSecond (60);
 -     }
 - 
 -     void update() override
 -     {
 -         // This function is called at the frequency specified by the setFramesPerSecond() call
 -         // in the constructor. You can use it to update counters, animate values, etc.
 -     }
 - 
 -     void paint (Graphics& g) override
 -     {
 -         // (Our component is opaque, so we must completely fill the background with a solid colour)
 -         g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
 - 
 -         g.setColour (getLookAndFeel().findColour (Slider::thumbColourId));
 -         const int fishLength = 15;
 - 
 -         Path spinePath;
 - 
 -         for (int i = 0; i < fishLength; ++i)
 -         {
 -             const float radius = 100 + 10 * std::sin (getFrameCounter() * 0.1f + i * 0.5f);
 - 
 -             Point<float> p (getWidth()  / 2.0f + 1.5f * radius * std::sin (getFrameCounter() * 0.02f + i * 0.12f),
 -                             getHeight() / 2.0f + 1.0f * radius * std::cos (getFrameCounter() * 0.04f + i * 0.12f));
 - 
 -             // draw the circles along the fish
 -             g.fillEllipse (p.x - i, p.y - i, 2.0f + 2.0f * i, 2.0f + 2.0f * i);
 - 
 -             if (i == 0)
 -                 spinePath.startNewSubPath (p);  // if this is the first point, start a new path..
 -             else
 -                 spinePath.lineTo (p);           // ...otherwise add the next point
 -         }
 - 
 -         // draw an outline around the path that we have created
 -         g.strokePath (spinePath, PathStrokeType (4.0f));
 -     }
 - 
 -     void resized() override
 -     {
 -         // This is called when the MainContentComponent is resized.
 -         // If you add any child components, this is where you should
 -         // update their positions.
 -     }
 - 
 - 
 - private:
 -     //==============================================================================
 - 
 -     // Your private member variables go here...
 - 
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
 - };
 - 
 - 
 - // (This function is called by the app startup code to create our main component)
 - Component* createMainContentComponent()    { return new MainContentComponent(); }
 
 
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