The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2015 - ROLI Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. /*******************************************************************************
  18. The block below describes the properties of this module, and is read by
  19. the Projucer to automatically generate project code that uses it.
  20. For details about the syntax and how to create or use a module, see the
  21. JUCE Module Format.txt file.
  22. BEGIN_JUCE_MODULE_DECLARATION
  23. ID: juce_box2d
  24. vendor: juce
  25. version: 4.3.0
  26. name: JUCE wrapper for the Box2D physics engine
  27. description: The Box2D physics engine and some utility classes.
  28. website: http://www.juce.com/juce
  29. license: GPL/Commercial
  30. dependencies: juce_graphics
  31. END_JUCE_MODULE_DECLARATION
  32. *******************************************************************************/
  33. #ifndef JUCE_BOX2D_H_INCLUDED
  34. #define JUCE_BOX2D_H_INCLUDED
  35. //==============================================================================
  36. #include <juce_graphics/juce_graphics.h>
  37. #include "box2d/Box2D.h"
  38. #ifndef DOXYGEN // for some reason, Doxygen sees this as a re-definition of Box2DRenderer
  39. namespace juce
  40. {
  41. #include "utils/juce_Box2DRenderer.h"
  42. }
  43. #endif // DOXYGEN
  44. #endif // JUCE_BOX2D_H_INCLUDED